Player Matchup

Shiva
Shiva
DN-we54
Shiva
Level 114
God Stats
9W - 10L
1,534 SR
Queue Stats
77W - 90L
1,487 Elo+
Party 2
Gilgamesh
Gilgamesh
DivineVenix
Gilgamesh
Level 65
God Stats
8W - 11L
1,404 SR
Queue Stats
153W - 184L
1,446 Elo+
Party 2
Nu Wa
Nu Wa
JOKERGG2030
Nu Wa
Level 43
God Stats
7W - 14L
1,408 SR
Queue Stats
61W - 78L
1,423 Elo+
Party 2
Cerberus
Cerberus
OhNo_park-_-
Cerberus
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 68L
1,500 Elo+
Party 1
Chernobog
Chernobog
SirPopowich
Chernobog
Level 63
God Stats
2W - 1L
1,502 SR
Queue Stats
123W - 131L
1,474 Elo+
Party 1
Team Averages
Level 61
1,469 SR
1,466 Elo+

VS

Team Averages
Level 56
1,560 SR
1,433 Elo+
Eset
Eset
Curliewizze
Eset
Level 68
God Stats
2W - 7L
1,750 SR
Queue Stats
142W - 156L
1,447 Elo+
Party 4
Hou Yi
Hou Yi
NeuroFrith
Hou Yi
Level 63
God Stats
25W - 31L
1,472 SR
Queue Stats
55W - 61L
1,353 Elo+
Party 3
Ares
Ares
Nicoxx333926
Ares
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,521 Elo+
Party 4
Tyr
Tyr
Pzeko GG
Tyr
Level 129
God Stats
3W - 3L
1,578 SR
Queue Stats
26W - 29L
1,535 Elo+
Party 4
Fenrir
Fenrir
infinitiValcool
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,309 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DN-we54
Shiva
14
5 / 3 / 3
8,261
635
8,036
11,154
8,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
DivineVenix
Gilgamesh
12
9 / 2 / 4
8,028
618
7,921
8,700
3,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 2 / 5
7,427
571
6,727
5,745
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
OhNo_park-_-
Cerberus
9
0 / 3 / 2
5,873
452
2,684
9,237
3,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
SirPopowich
Chernobog
9
1 / 2 / 3
6,028
464
6,255
7,786
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 4
6,961
535
7,742
7,625
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
NeuroFrith
Hou Yi
12
4 / 3 / 3
7,472
575
7,074
8,735
3,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 1 / 4
7,126
548
6,968
10,689
7,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 0
6,023
463
2,700
7,616
5,245
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 10 / 4
5,806
447
3,165
11,009
3,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
21
Kills
12
12
Deaths
21
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Shiva
DN-we54
Shiva
5
3
3
2.17
W
Gilgamesh
DivineVenix
Gilgamesh
9
2
4
5.5
W
6
2
5
4.25
L
Hou Yi
NeuroFrith
Hou Yi
4
3
3
1.83
L
4
1
4
6
W
Cerberus
OhNo_park-_-
Cerberus
0
3
2
0.33
L
1
3
0
0.33
W
Chernobog
SirPopowich
Chernobog
1
2
3
1.25
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,623
Damage
27,649
42,622
Taken
45,674
18,959
Mitigated
22,264
10,355
Healing
6,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,742
581
392
840
7,625
2,685
46
664
6,899
42,559
0
W
Shiva
DN-we54
Shiva
8,036
1,887
50
2,808
11,154
8,303
1,112
3,999
6,998
0
45,760
W
Gilgamesh
DivineVenix
Gilgamesh
7,921
2,315
0
1,107
8,700
3,537
1,333
2,290
6,272
0
32,514
W
6,727
1,320
0
1,366
5,745
1,477
312
1,054
4,623
29,454
0
L
Hou Yi
NeuroFrith
Hou Yi
7,074
2,708
0
2,008
8,735
3,168
840
1,636
7,011
0
35,687
L
6,968
449
0
1,103
10,689
7,485
0
2,594
7,999
12,421
0
W
Cerberus
OhNo_park-_-
Cerberus
2,684
116
265
2,083
9,237
3,762
235
4,120
5,079
10,420
0
L
2,700
231
0
1,623
7,616
5,245
0
543
7,011
0
26,346
W
Chernobog
SirPopowich
Chernobog
6,255
2,445
0
2,676
7,786
1,880
598
2,794
4,940
0
33,579
L
3,165
771
0
762
11,009
3,681
491
3,424
7,343
0
17,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,617
Gold Earned
33,388
299
Minions Killed
235
0
Camps Cleared
0
1,165,785
Distance Traveled
1,168,929
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,961
535
79
6
0
242,638
4
W
Shiva
8,261
635
98
8
0
263,610
1
W
Gilgamesh
8,028
618
57
4
0
264,963
1
W
Nu Wa
7,427
571
58
4
0
188,953
1
L
Hou Yi
7,472
575
48
4
0
234,493
1
L
Ares
7,126
548
17
1
0
273,069
3
W
Cerberus
5,873
452
25
2
0
219,343
3
L
Tyr
6,023
463
56
4
0
189,936
3
W
Chernobog
6,028
464
61
5
0
228,916
4
L
Fenrir
5,806
447
35
3
0
228,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role