Player Matchup

Jormungandr
Jormungandr
Diamond IV
 
Jormungandr
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Platinum II
 
Ra
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Platinum I
Bunreath
Sobek
Platinum I
Level 158
God Stats
12W - 17L
1,598 SR
Queue Stats
131W - 118L
1,967 MMR
Solo
Fenrir
Fenrir
Diamond IV
Furballer
Fenrir
Diamond IV
Level 160
God Stats
5W - 3L
1,602 SR
Queue Stats
92W - 69L
2,155 MMR
Party 1
Rama
Rama
Diamond IV
ihatesecurity
Rama
Diamond IV
Level 147
God Stats
8W - 10L
1,668 SR
Queue Stats
103W - 82L
1,916 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,573 SR
1,808 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 110
1,529 SR
2,000 MMR
Camazotz
Camazotz
Platinum I
EthanFatal
Camazotz
Platinum I
Level 128
God Stats
0W - 2L
1,335 SR
Queue Stats
158W - 148L
1,969 MMR
Party 3
Geb
Geb
Platinum IV
INIMIBEAR
Geb
Platinum IV
Level 39
God Stats
0W - 2L
1,339 SR
Queue Stats
37W - 27L
1,944 MMR
Party 4
Cthulhu
Cthulhu
Platinum III
MojoHunter5
Cthulhu
Platinum III
Level 122
God Stats
1W - 2L
1,770 SR
Queue Stats
33W - 16L
2,173 MMR
Party 4
Hou Yi
Hou Yi
Platinum I
reivazX
Hou Yi
Platinum I
Level 144
God Stats
2W - 2L
1,573 SR
Queue Stats
158W - 150L
1,924 MMR
Party 3
Tiamat
Tiamat
Platinum III
Şølø
Tiamat
Platinum III
Level 119
God Stats
6W - 11L
1,630 SR
Queue Stats
248W - 233L
1,991 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 1 / 1
8,700
669
3,229
7,259
5,262
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ra
 
Ra
12
2 / 1 / 5
7,380
568
3,807
5,378
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
Bunreath
Sobek
11
3 / 1 / 7
7,160
551
5,429
9,837
6,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Furballer
Fenrir
12
4 / 1 / 6
7,300
562
7,531
10,295
3,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 2 / 5
8,364
643
8,732
9,162
2,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AtlasArtioDa JiThoth

VS

Bans
CliodhnaPersephoneAchillesBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
EthanFatal
Camazotz
11
1 / 3 / 2
6,393
492
6,359
11,122
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 4
5,813
447
3,069
7,247
3,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
MojoHunter5
Cthulhu
12
1 / 2 / 0
7,010
539
4,074
7,923
4,951
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hou Yi
reivazX
Hou Yi
11
1 / 5 / 1
6,276
483
4,751
9,268
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Şølø
Tiamat
10
3 / 5 / 0
6,357
489
6,144
7,300
4,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
16
Kills
6
6
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
1
1
2.5
W
Ra
 
Ra
2
1
5
4.5
W
Sobek
Bunreath
Sobek
3
1
7
6.5
L
Camazotz
EthanFatal
Camazotz
1
3
2
0.67
W
Fenrir
Furballer
Fenrir
4
1
6
7
L
0
1
4
2
L
Cthulhu
MojoHunter5
Cthulhu
1
2
0
0.5
W
5
2
5
3.75
L
Hou Yi
reivazX
Hou Yi
1
5
1
0.3
L
Tiamat
Şølø
Tiamat
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,728
Damage
24,397
41,931
Taken
42,860
19,370
Mitigated
18,346
14,754
Healing
13,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,229
1,479
0
3,544
7,259
5,262
504
3,197
4,050
53,432
0
W
Ra
 
Ra
3,807
570
1,004
1,081
5,378
1,450
0
1,728
3,544
50,962
0
W
Sobek
Bunreath
Sobek
5,429
1,133
0
3,558
9,837
6,418
0
3,780
5,785
15,401
0
L
Camazotz
EthanFatal
Camazotz
6,359
1,451
0
6,443
11,122
3,087
0
1,726
9,396
0
40,188
W
Fenrir
Furballer
Fenrir
7,531
1,925
0
701
10,295
3,754
0
2,841
7,346
0
45,077
L
3,069
477
0
1,430
7,247
3,731
0
2,841
4,406
9,710
0
L
Cthulhu
MojoHunter5
Cthulhu
4,074
942
0
2,418
7,923
4,951
0
2,348
5,575
46,206
0
W
8,732
7,019
0
4,866
9,162
2,486
386
1,187
7,919
0
60,678
L
Hou Yi
reivazX
Hou Yi
4,751
2,668
0
2,272
9,268
1,950
0
1,414
7,854
0
37,898
L
Tiamat
Şølø
Tiamat
6,144
345
0
728
7,300
4,627
0
4,136
3,164
31,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,904
Gold Earned
31,849
434
Minions Killed
336
0
Camps Cleared
0
1,315,886
Distance Traveled
1,279,841
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,700
669
130
10
0
256,824
0
W
Ra
7,380
568
101
8
0
305,341
5
W
Sobek
7,160
551
19
1
0
261,280
2
L
Camazotz
6,393
492
76
6
0
278,821
1
W
Fenrir
7,300
562
71
5
0
277,931
5
L
Geb
5,813
447
7
1
0
280,760
2
L
Cthulhu
7,010
539
116
9
0
258,260
5
W
Rama
8,364
643
113
9
0
214,510
6
L
Hou Yi
6,276
483
75
6
0
223,649
5
L
Tiamat
6,357
489
62
5
0
238,351
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role