Player Matchup

Anhur
Anhur
BaybeChimp
Anhur
Level 127
God Stats
4W - 3L
1,279 SR
Queue Stats
207W - 131L
1,737 Elo+
Party 1
Kuzenbo
Kuzenbo
ImWeakBruh_
Kuzenbo
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,547 Elo+
Solo
Vamana
Vamana
MilkandCookies00
Vamana
Level 83
God Stats
9W - 3L
1,620 SR
Queue Stats
110W - 86L
1,552 Elo+
Party 1
Fenrir
Fenrir
Schlick02
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,224 Elo+
Solo
Ra
Ra
doncic4177
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Team Averages
Level 51
1,480 SR
1,512 Elo+

VS

Team Averages
Level 89
1,920 SR
1,981 Elo+
Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DeIIion
Anubis
Level 98
God Stats
28W - 0L
2,187 SR
Queue Stats
127W - 18L
2,085 Elo+
Party 2
Erlang Shen
Erlang Shen
Galenti
Erlang Shen
Level 94
God Stats
13W - 0L
1,879 SR
Queue Stats
143W - 19L
2,069 Elo+
Party 2
King Arthur
King Arthur
InfiniteHavocHD
King Arthur
Level 107
God Stats
7W - 0L
1,929 SR
Queue Stats
173W - 22L
2,090 Elo+
Party 2
Guan Yu
Guan Yu
Tzarkan2
Guan Yu
Level 27
God Stats
2W - 0L
2,106 SR
Queue Stats
135W - 7L
2,163 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
4 / 2 / 6
8,452
845
9,703
10,352
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
ImWeakBruh_
Kuzenbo
13
1 / 2 / 4
7,581
758
6,359
14,493
11,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 3 / 5
7,770
777
10,390
15,888
14,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Schlick02
Fenrir
12
2 / 7 / 5
7,128
713
5,782
11,996
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 3 / 7
8,024
802
7,968
8,609
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 0 / 2
8,079
808
4,381
4,352
1,445
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
DeIIion
Anubis
16
7 / 2 / 6
8,779
878
11,061
12,288
6,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
Galenti
Erlang Shen
14
2 / 2 / 12
8,001
800
10,149
10,636
10,202
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
InfiniteHavocHD
King Arthur
15
5 / 4 / 8
8,740
874
13,059
12,921
11,085
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Guan Yu
Tzarkan2
Guan Yu
15
2 / 2 / 13
8,834
883
11,954
14,540
12,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
58
10
Kills
17
17
Deaths
10
27
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
2
2
L
Anhur
4
2
6
3.5
W
Anubis
DeIIion
Anubis
7
2
6
5
W
Erlang Shen
Galenti
Erlang Shen
2
2
12
4
L
Kuzenbo
ImWeakBruh_
Kuzenbo
1
2
4
1.5
W
King Arthur
InfiniteHavocHD
King Arthur
5
4
8
2.25
L
2
3
5
1.5
L
Fenrir
Schlick02
Fenrir
2
7
5
0.64
W
Guan Yu
Tzarkan2
Guan Yu
2
2
13
4.25
L
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,202
Damage
50,604
61,338
Taken
54,737
35,175
Mitigated
41,764
14,572
Healing
24,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,381
494
105
3,222
4,352
1,445
1,204
1,458
2,894
33,813
0
L
Anhur
9,703
5,813
0
2,674
10,352
3,569
348
1,864
8,488
0
31,769
W
Anubis
DeIIion
Anubis
11,061
1,286
0
6,404
12,288
6,255
776
2,906
9,382
40,001
0
W
Erlang Shen
Galenti
Erlang Shen
10,149
5,602
575
2,375
10,636
10,202
1,410
2,533
8,103
0
21,393
L
Kuzenbo
ImWeakBruh_
Kuzenbo
6,359
2,250
0
1,412
14,493
11,157
17
3,833
10,660
16,624
0
W
King Arthur
InfiniteHavocHD
King Arthur
13,059
2,071
0
2,016
12,921
11,085
288
2,834
10,087
0
29,288
L
10,390
5,674
1,126
4,298
15,888
14,199
0
4,718
11,170
158
18,658
L
Fenrir
Schlick02
Fenrir
5,782
1,548
0
1,050
11,996
4,049
0
2,552
9,444
0
14,007
W
Guan Yu
Tzarkan2
Guan Yu
11,954
1,539
3,553
6,037
14,540
12,777
0
4,754
9,786
0
18,283
L
7,968
524
2,325
1,687
8,609
2,201
23
2,475
6,134
38,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,955
Gold Earned
42,433
203
Minions Killed
222
0
Camps Cleared
0
1,053,737
Distance Traveled
1,076,071
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,079
808
64
6
0
190,073
0
L
Anhur
8,452
845
58
6
0
196,334
0
W
Anubis
8,779
878
70
7
0
198,616
0
W
Erlang Shen
8,001
800
33
3
0
222,945
3
L
Kuzenbo
7,581
758
22
2
0
216,269
4
W
King Arthur
8,740
874
39
4
0
218,681
4
L
Vamana
7,770
777
23
2
0
204,070
1
L
Fenrir
7,128
713
22
2
0
201,362
1
W
Guan Yu
8,834
883
16
2
0
245,756
1
L
Ra
8,024
802
78
8
0
235,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role