Player Matchup

Anhur
Anhur
DRAWSOMEGREEN
Anhur
Level 110
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 60L
1,434 Elo+
Party 2
Atlas
Atlas
DarnedCubed
Atlas
Level 82
God Stats
2W - 0L
1,934 SR
Queue Stats
26W - 24L
1,453 Elo+
Party 2
Eset
Eset
IamMathsDebating
Eset
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,550 Elo+
Party 2
Team Averages
Level 108
1,645 SR
1,479 Elo+

VS

Team Averages
Level 73
1,511 SR
1,225 Elo+
Ra
Ra
DraknesHUN
Ra
Level 101
God Stats
0W - 1L
1,508 SR
Queue Stats
6W - 14L
1,308 Elo+
Party 1
Shiva
Shiva
Kecskeh
Shiva
Level 105
God Stats
0W - 1L
1,524 SR
Queue Stats
29W - 22L
1,369 Elo+
Party 1
Cupid
Cupid
Mateking1
Cupid
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
997 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 5
9,322
847
7,594
7,326
3,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
2 / 0 / 13
9,093
827
4,312
10,261
11,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 1 / 9
9,206
837
12,679
8,049
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,743
613
2,225
8,216
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shiva
Kecskeh
Shiva
10
0 / 5 / 1
6,627
602
6,137
11,809
6,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
Mateking1
Cupid
11
1 / 3 / 0
7,201
655
7,936
7,669
2,274
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
15
Kills
1
1
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
0
5
10.5
W
2
0
13
8.5
L
0
7
1
0.07
W
5
1
9
9.5
L
Shiva
Kecskeh
Shiva
0
5
1
0.1
L
Cupid
Mateking1
Cupid
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,585
Damage
16,298
25,636
Taken
27,694
18,847
Mitigated
12,057
6,873
Healing
3,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,594
2,335
0
970
7,326
3,745
319
1,334
5,775
0
31,393
W
4,312
1,510
0
2,090
10,261
11,041
88
892
9,216
15,819
0
L
2,225
54
521
462
8,216
3,400
0
5,867
2,214
22,524
0
W
12,679
700
746
3,067
8,049
4,061
448
810
7,079
42,964
0
L
Shiva
Kecskeh
Shiva
6,137
923
253
1,544
11,809
6,383
0
5,751
5,851
0
13,882
L
Cupid
Mateking1
Cupid
7,936
4,578
311
826
7,669
2,274
0
5,735
1,910
0
14,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,621
Gold Earned
20,571
135
Minions Killed
82
7
Camps Cleared
3
626,717
Distance Traveled
577,221
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,322
847
58
5
2
203,227
3
W
Atlas
9,093
827
19
2
2
207,699
4
L
Ra
6,743
613
37
3
2
189,312
1
W
Eset
9,206
837
58
5
3
215,791
4
L
Shiva
6,627
602
20
2
1
206,011
3
L
Cupid
7,201
655
25
2
0
181,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role