Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
JackbufaloHead
Tyr
Level 158
God Stats
3W - 6L
1,490 SR
Queue Stats
141W - 172L
1,449 Elo+
Solo
Medusa
Medusa
KinukiCoffe
Medusa
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
lNew
Ymir
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
138W - 146L
1,434 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
x4m4m
Morgan Le Fay
Level 86
God Stats
8W - 8L
1,634 SR
Queue Stats
174W - 203L
1,434 Elo+
Party 2
Team Averages
Level 99
1,525 SR
1,463 Elo+

VS

Team Averages
Level 94
1,518 SR
1,427 Elo+
Cerberus
Cerberus
David1805
Cerberus
Level 108
God Stats
3W - 9L
1,537 SR
Queue Stats
79W - 71L
1,371 Elo+
Solo
Apollo
Apollo
DiegoLima2202
Apollo
Level 89
God Stats
4W - 6L
1,419 SR
Queue Stats
234W - 269L
1,423 Elo+
Party 1
Anubis
Anubis
X_-GuiiZera-_X
Anubis
Level 87
God Stats
2W - 2L
1,737 SR
Queue Stats
207W - 237L
1,388 Elo+
Party 1
Achilles
Achilles
itaquebr
Achilles
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
323W - 295L
1,494 Elo+
Solo
Xing Tian
Xing Tian
rafac7
Xing Tian
Level 123
God Stats
9W - 9L
1,395 SR
Queue Stats
180W - 181L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 3 / 1
5,335
534
3,810
9,007
4,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 1 / 0
5,779
578
3,641
7,067
2,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
8
1 / 5 / 2
4,963
496
4,352
7,002
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
lNew
Ymir
8
0 / 3 / 1
5,237
524
3,441
6,544
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
x4m4m
Morgan Le Fay
10
2 / 4 / 2
5,616
562
4,097
5,720
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
David1805
Cerberus
11
2 / 1 / 1
5,971
597
2,560
5,981
3,609
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
4 / 2 / 5
6,372
637
5,901
5,981
1,502
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
5 / 3 / 1
6,263
626
5,489
5,635
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
itaquebr
Achilles
10
2 / 1 / 3
5,759
576
3,142
6,078
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
rafac7
Xing Tian
9
3 / 1 / 5
6,044
604
4,584
7,951
5,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
8
Kills
16
16
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
3
1
0.83
W
Cerberus
David1805
Cerberus
2
1
1
2.5
W
4
2
5
3.25
L
3
1
0
3
L
Medusa
1
5
2
0.4
W
5
3
1
1.83
W
Achilles
itaquebr
Achilles
2
1
3
3.5
L
Ymir
lNew
Ymir
0
3
1
0.17
W
Xing Tian
rafac7
Xing Tian
3
1
5
5.5
L
Morgan Le Fay
x4m4m
Morgan Le Fay
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,341
Damage
21,676
35,340
Taken
31,626
11,181
Mitigated
14,791
7,780
Healing
11,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,810
1,603
739
2,479
9,007
4,153
0
3,036
5,825
14,468
0
W
Cerberus
David1805
Cerberus
2,560
319
0
2,251
5,981
3,609
0
2,808
3,173
31,077
0
W
5,901
2,678
0
3,304
5,981
1,502
0
1,561
4,420
0
36,967
L
3,641
195
0
1,846
7,067
2,123
0
2,319
4,656
0
30,354
L
Medusa
4,352
2,265
0
758
7,002
1,651
0
2,011
4,991
0
19,830
W
5,489
119
0
1,559
5,635
2,481
0
3,235
2,400
25,318
0
W
Achilles
itaquebr
Achilles
3,142
954
0
2,180
6,078
2,172
0
1,505
4,573
0
26,912
L
Ymir
lNew
Ymir
3,441
1,710
0
1,395
6,544
1,995
0
2,560
3,984
22,780
0
W
Xing Tian
rafac7
Xing Tian
4,584
401
161
1,955
7,951
5,027
0
2,239
5,712
19,496
0
L
Morgan Le Fay
x4m4m
Morgan Le Fay
4,097
250
0
563
5,720
1,259
0
2,355
3,251
27,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,930
Gold Earned
30,409
230
Minions Killed
302
0
Camps Cleared
0
920,780
Distance Traveled
977,129
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,335
534
21
2
0
160,084
4
W
Cerberus
5,971
597
77
8
0
194,863
2
W
Apollo
6,372
637
75
8
0
185,864
0
L
Tyr
5,779
578
61
6
0
230,978
1
L
Medusa
4,963
496
40
4
0
177,643
0
W
Anubis
6,263
626
65
7
0
188,045
2
W
Achilles
5,759
576
53
5
0
214,338
3
L
Ymir
5,237
524
48
5
0
156,590
3
W
Xing Tian
6,044
604
32
3
0
194,019
3
L
Morgan Le Fay
5,616
562
60
6
0
195,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role