Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
AbusiveLynx8030
Shiva
Level 109
God Stats
5W - 1L
1,552 SR
Queue Stats
65W - 72L
1,461 Elo+
Solo
Scylla
Scylla
CryptKnight13
Scylla
Level 118
God Stats
9W - 12L
1,343 SR
Queue Stats
140W - 132L
1,357 Elo+
Party 1
Heimdallr
Heimdallr
Dragonballz Fan
Heimdallr
Level 125
God Stats
5W - 4L
1,296 SR
Queue Stats
119W - 115L
1,318 Elo+
Party 1
Artio
Artio
Robadude
Artio
Level 126
God Stats
6W - 3L
1,500 SR
Queue Stats
226W - 216L
1,365 Elo+
Party 1
Team Averages
Level 124
1,438 SR
1,400 Elo+

VS

Team Averages
Level 91
1,412 SR
1,474 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
GalaxyFro67
Hades
Level 78
God Stats
3W - 3L
1,500 SR
Queue Stats
231W - 264L
1,427 Elo+
Party 3
Mulan
Mulan
Lywra
Mulan
Level 69
God Stats
1W - 4L
1,316 SR
Queue Stats
73W - 73L
1,521 Elo+
Party 3
Ne Zha
Ne Zha
reokia
Ne Zha
Level 65
God Stats
0W - 1L
1,243 SR
Queue Stats
113W - 127L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 1 / 1
8,238
588
3,957
8,604
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 1 / 0
6,973
498
3,079
7,643
7,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
5 / 3 / 3
7,732
552
7,979
5,505
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Dragonballz Fan
Heimdallr
12
4 / 1 / 7
7,359
526
8,219
8,202
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Robadude
Artio
12
5 / 2 / 10
7,993
571
6,726
13,791
6,391
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
2 / 2 / 2
6,982
499
5,387
10,596
3,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ullr
 
Ullr
11
1 / 5 / 1
6,626
473
4,208
8,500
2,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 4 / 1
7,762
554
7,355
9,353
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Lywra
Mulan
13
1 / 2 / 2
7,436
531
6,133
8,069
7,639
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ne Zha
reokia
Ne Zha
9
0 / 6 / 2
5,628
402
3,603
11,033
5,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
19
Kills
8
8
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
1
1
4.5
L
Erlang Shen
 
Erlang Shen
2
2
2
1.5
L
Ullr
 
Ullr
1
5
1
0.3
W
1
1
0
1
W
5
3
3
2.17
W
Heimdallr
Dragonballz Fan
Heimdallr
4
1
7
7.5
L
4
4
1
1.13
L
Mulan
Lywra
Mulan
1
2
2
1
W
Artio
Robadude
Artio
5
2
10
5
L
Ne Zha
reokia
Ne Zha
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,960
Damage
26,686
43,745
Taken
47,551
20,867
Mitigated
22,785
18,461
Healing
12,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,957
1,621
0
4,650
8,604
2,966
0
1,844
6,760
0
54,376
L
Erlang Shen
 
Erlang Shen
5,387
2,408
0
2,900
10,596
3,678
0
2,474
7,956
0
39,314
L
Ullr
 
Ullr
4,208
2,290
0
1,739
8,500
2,515
0
3,078
5,382
0
35,600
W
3,079
520
202
3,794
7,643
7,269
372
0
7,643
0
32,395
W
7,979
353
0
500
5,505
1,545
0
2,819
2,622
36,968
0
W
Heimdallr
Dragonballz Fan
Heimdallr
8,219
4,517
0
3,207
8,202
2,696
502
854
7,205
0
38,735
L
7,355
654
468
3,371
9,353
3,367
0
4,538
4,561
41,323
0
L
Mulan
Lywra
Mulan
6,133
803
0
1,991
8,069
7,639
0
591
7,206
0
44,289
W
Artio
Robadude
Artio
6,726
580
1,110
4,998
13,791
6,391
0
1,838
11,768
25,014
4,143
L
Ne Zha
reokia
Ne Zha
3,603
810
286
1,697
11,033
5,586
0
3,012
7,927
0
20,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,295
Gold Earned
34,434
355
Minions Killed
349
0
Camps Cleared
0
1,312,274
Distance Traveled
1,373,825
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,238
588
100
7
0
296,742
6
L
Erlang Shen
6,982
499
59
4
0
270,844
6
L
Ullr
6,626
473
59
4
0
238,821
3
W
Shiva
6,973
498
80
6
0
227,374
1
W
Scylla
7,732
552
84
6
0
266,896
4
W
Heimdallr
7,359
526
60
4
0
244,166
4
L
Hades
7,762
554
86
6
0
263,129
1
L
Mulan
7,436
531
106
8
0
286,081
3
W
Artio
7,993
571
31
2
0
277,096
3
L
Ne Zha
5,628
402
39
3
0
314,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role