Player Matchup

Izanami
Izanami
Im Their Keeper
Izanami
Level 126
God Stats
4W - 4L
1,500 SR
Queue Stats
89W - 107L
1,471 Elo+
Solo
He Bo
He Bo
jsonc41
He Bo
Level 133
God Stats
5W - 7L
1,667 SR
Queue Stats
245W - 263L
1,467 Elo+
Solo
Athena
Athena
spendergraftspen
Athena
Level 77
God Stats
1W - 2L
1,761 SR
Queue Stats
13W - 9L
1,570 Elo+
Solo
Team Averages
Level 112
1,643 SR
1,503 Elo+

VS

Team Averages
Level 118
1,435 SR
1,482 Elo+
Hera
Hera
Metroidan
Hera
Level 126
God Stats
3W - 4L
1,338 SR
Queue Stats
238W - 277L
1,414 Elo+
Solo
Jormungandr
Jormungandr
WhiteZeus95
Jormungandr
Level 128
God Stats
1W - 1L
1,243 SR
Queue Stats
26W - 43L
1,475 Elo+
Solo
Chiron
Chiron
exasperatio
Chiron
Level 99
God Stats
8W - 5L
1,725 SR
Queue Stats
206W - 194L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 2
11,567
643
15,485
15,250
6,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
jsonc41
He Bo
17
2 / 1 / 4
11,214
623
12,758
11,223
3,283
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
2 / 4 / 4
11,885
660
8,477
27,086
29,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
4 / 3 / 5
12,025
668
17,415
8,506
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
WhiteZeus95
Jormungandr
17
0 / 1 / 7
11,563
642
10,149
14,205
16,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
18
5 / 3 / 3
12,899
717
18,733
22,118
6,909
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
7
Kills
9
9
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Hera
4
3
5
2.17
W
Jormungandr
WhiteZeus95
Jormungandr
0
1
7
3.5
W
Chiron
5
3
3
2.17
L
He Bo
jsonc41
He Bo
2
1
4
4
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,720
Damage
46,297
53,559
Taken
44,829
39,573
Mitigated
26,152
5,968
Healing
16,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,485
6,951
0
2,362
15,250
6,886
0
9,491
5,384
0
59,474
W
Hera
17,415
3,341
793
1,234
8,506
2,803
780
4,719
3,525
35,435
0
W
Jormungandr
WhiteZeus95
Jormungandr
10,149
2,427
446
3,363
14,205
16,440
368
5,454
8,359
43,819
0
W
Chiron
18,733
8,854
1,022
9,497
22,118
6,909
1,447
11,477
10,067
0
76,269
L
He Bo
jsonc41
He Bo
12,758
466
0
1,743
11,223
3,283
0
5,261
5,846
56,993
0
L
8,477
2,416
0
1,863
27,086
29,404
0
12,375
14,199
20,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,666
Gold Earned
36,487
193
Minions Killed
219
6
Camps Cleared
10
927,917
Distance Traveled
942,245
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,567
643
82
5
2
292,018
9
W
Hera
12,025
668
54
3
2
338,981
6
W
Jormungandr
11,563
642
60
3
2
317,130
4
W
Chiron
12,899
717
105
6
6
286,134
3
L
He Bo
11,214
623
86
5
3
326,571
1
L
Athena
11,885
660
25
1
1
309,328
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role