Player Matchup

Cthulhu
Cthulhu
Far too dench
Cthulhu
Level 108
God Stats
8W - 10L
1,442 SR
Queue Stats
47W - 67L
1,478 Elo+
Party 1
Nox
Nox
Flipppz
Nox
Level 100
God Stats
11W - 9L
1,747 SR
Queue Stats
29W - 24L
1,498 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
wantacookie2
Ah Muzen Cab
Level 89
God Stats
15W - 15L
1,448 SR
Queue Stats
30W - 30L
1,359 Elo+
Party 1
Team Averages
Level 99
1,546 SR
1,445 Elo+

VS

Team Averages
Level 82
1,564 SR
1,638 Elo+
Vulcan
Vulcan
Barbaboy
Vulcan
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,757 Elo+
Party 2
Medusa
Medusa
Zorritou
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
frudim
Shiva
Level 159
God Stats
3W - 1L
1,692 SR
Queue Stats
78W - 61L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
1 / 6 / 0
7,039
704
5,201
14,880
10,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nox
11
3 / 3 / 1
7,751
775
4,548
6,376
2,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
wantacookie2
Ah Muzen Cab
11
0 / 5 / 4
7,327
733
6,108
12,316
4,218
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Barbaboy
Vulcan
13
2 / 1 / 9
7,956
796
10,952
5,128
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Zorritou
Medusa
13
7 / 1 / 4
8,640
864
10,400
7,140
4,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shiva
frudim
Shiva
13
5 / 2 / 7
8,408
841
7,714
11,345
11,613
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
14
14
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Barbaboy
Vulcan
2
1
9
6.5
L
Cthulhu
1
6
0
0.17
L
Nox
3
3
1
1.17
W
Medusa
Zorritou
Medusa
7
1
4
9
W
Shiva
frudim
Shiva
5
2
7
4.25
L
Ah Muzen Cab
wantacookie2
Ah Muzen Cab
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,857
Damage
29,066
33,572
Taken
23,613
16,734
Mitigated
18,015
5,285
Healing
5,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Barbaboy
Vulcan
10,952
3,256
0
1,133
5,128
1,706
1,003
2,660
2,468
33,779
0
L
Cthulhu
5,201
175
166
1,904
14,880
10,268
0
4,130
10,750
15,347
0
L
Nox
4,548
457
0
648
6,376
2,248
0
2,374
4,002
13,460
0
W
Medusa
Zorritou
Medusa
10,400
5,581
0
1,167
7,140
4,696
661
3,592
3,548
0
37,438
W
Shiva
frudim
Shiva
7,714
882
702
2,000
11,345
11,613
24
3,892
7,453
0
20,050
L
Ah Muzen Cab
wantacookie2
Ah Muzen Cab
6,108
2,573
148
2,419
12,316
4,218
0
4,498
7,818
0
29,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,117
Gold Earned
25,004
115
Minions Killed
144
1
Camps Cleared
8
548,505
Distance Traveled
629,266
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,956
796
67
7
2
223,348
4
L
Cthulhu
7,039
704
16
2
0
158,006
0
L
Nox
7,751
775
21
2
1
203,204
1
W
Medusa
8,640
864
53
5
5
200,675
0
W
Shiva
8,408
841
24
2
1
205,243
1
L
Ah Muzen Cab
7,327
733
78
8
0
187,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role