Player Matchup

Bacchus
Bacchus
OriginOfCreation
Bacchus
Level 46
God Stats
9W - 2L
1,765 SR
Queue Stats
17W - 15L
1,383 Elo+
Party 2
Chaac
Chaac
Sgt_Odd-Ballx
Chaac
Level 62
God Stats
33W - 20L
1,441 SR
Queue Stats
312W - 304L
1,395 Elo+
Solo
Hades
Hades
chaosruler9000
Hades
Level 82
God Stats
5W - 0L
1,626 SR
Queue Stats
8W - 5L
1,337 Elo+
Party 2
Atlas
Atlas
deathbomber108
Atlas
Level 67
God Stats
2W - 2L
1,308 SR
Queue Stats
18W - 17L
1,378 Elo+
Party 2
Rama
Rama
iskandar_Ish
Rama
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 55L
1,372 Elo+
Solo
Team Averages
Level 63
1,528 SR
1,373 Elo+

VS

Team Averages
Level 51
1,361 SR
1,347 Elo+
Shiva
Shiva
BerCreis
Shiva
Level 57
God Stats
2W - 4L
1,485 SR
Queue Stats
94W - 119L
1,398 Elo+
Party 1
Neith
Neith
BrotataKiwi1
Neith
Level 8
God Stats
0W - 1L
1,277 SR
Queue Stats
1W - 2L
1,210 Elo+
Party 1
Nox
Nox
CareY__P31__Qc
Nox
Level 74
God Stats
4W - 4L
1,424 SR
Queue Stats
141W - 150L
1,451 Elo+
Solo
Khepri
Khepri
ninjalpinsta74
Khepri
Level 28
God Stats
0W - 3L
1,120 SR
Queue Stats
41W - 71L
1,287 Elo+
Party 1
Mercury
Mercury
the_beast_shell
Mercury
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 124L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
5 / 1 / 1
5,666
567
2,216
5,747
3,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 0 / 1
6,133
613
4,578
7,416
5,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
7 / 1 / 4
6,338
634
6,007
8,042
3,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 2 / 7
5,846
585
4,597
7,835
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 1 / 7
6,063
606
5,611
6,171
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BerCreis
Shiva
10
1 / 2 / 0
5,403
540
3,758
7,254
3,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 4 / 2
4,348
435
2,204
5,269
1,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 5 / 0
4,284
428
3,155
5,754
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 4 / 2
4,645
465
1,747
6,779
3,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
2 / 5 / 0
4,967
497
4,497
7,338
2,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
20
Kills
4
5
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Shiva
BerCreis
Shiva
1
2
0
0.5
L
0
4
2
0.25
L
1
5
0
0.2
W
5
1
1
5.5
W
3
0
1
3.5
W
7
1
4
9
W
3
2
7
3.25
W
2
1
7
5.5
L
0
4
2
0.25
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,009
Damage
15,361
35,211
Taken
32,394
16,970
Mitigated
12,470
13,260
Healing
4,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
BerCreis
Shiva
3,758
910
0
2,302
7,254
3,405
0
638
6,248
0
23,082
L
2,204
1,034
0
279
5,269
1,807
0
2,812
2,457
0
15,798
L
3,155
751
0
1,233
5,754
1,844
0
3,562
2,192
15,836
0
W
2,216
359
61
822
5,747
3,160
478
1,417
4,330
9,077
0
W
4,578
1,229
0
4,504
7,416
5,433
898
0
7,033
0
24,124
W
6,007
252
322
3,059
8,042
3,535
1,600
1,874
5,442
27,759
2,671
W
4,597
1,933
468
1,578
7,835
3,140
110
869
6,937
21,396
0
W
5,611
4,895
0
2,446
6,171
1,702
975
742
5,429
0
29,559
L
1,747
349
0
1,100
6,779
3,288
0
3,260
3,519
11,276
0
L
4,497
2,986
0
0
7,338
2,126
0
2,437
4,801
0
21,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,046
Gold Earned
23,647
210
Minions Killed
164
0
Camps Cleared
0
913,848
Distance Traveled
893,595
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,403
540
46
5
0
185,196
0
L
Neith
4,348
435
33
3
0
168,531
1
L
Nox
4,284
428
28
3
0
163,997
0
W
Bacchus
5,666
567
17
2
0
200,356
0
W
Chaac
6,133
613
45
5
0
160,761
3
W
Hades
6,338
634
56
6
0
187,932
1
W
Atlas
5,846
585
28
3
0
208,694
0
W
Rama
6,063
606
64
6
0
156,105
0
L
Khepri
4,645
465
18
2
0
182,615
0
L
Mercury
4,967
497
39
4
0
193,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role