Player Matchup

Jing Wei
Jing Wei
Chris das Schaf
Jing Wei
Level 160
God Stats
1W - 2L
1,516 SR
Queue Stats
322W - 276L
1,550 Elo+
Party 2
Bacchus
Bacchus
FGGN Manuel
Bacchus
Level 157
God Stats
18W - 15L
1,748 SR
Queue Stats
289W - 290L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
IlonkaWas
Nu Wa
Level 122
God Stats
3W - 3L
1,718 SR
Queue Stats
65W - 57L
1,575 Elo+
Solo
King Arthur
King Arthur
TaubeNuesse
King Arthur
Level 122
God Stats
15W - 24L
1,136 SR
Queue Stats
304W - 287L
1,463 Elo+
Party 2
Pele
Pele
oXHashCookieXo
Pele
Level 145
God Stats
6W - 10L
1,358 SR
Queue Stats
225W - 214L
1,506 Elo+
Party 2
Team Averages
Level 141
1,495 SR
1,523 Elo+

VS

Team Averages
Level 75
1,506 SR
1,429 Elo+
Cernunnos
Cernunnos
Kriplin
Cernunnos
Level 93
God Stats
6W - 6L
1,494 SR
Queue Stats
491W - 444L
1,526 Elo+
Party 1
Eset
Eset
inykapo9
Eset
Level 105
God Stats
7W - 4L
1,329 SR
Queue Stats
599W - 570L
1,509 Elo+
Party 1
Bellona
Bellona
steinarrrr
Bellona
Level 49
God Stats
11W - 4L
1,707 SR
Queue Stats
149W - 166L
1,311 Elo+
Party 3
Ares
Ares
thunderSHEEP2
Ares
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 40L
1,254 Elo+
Party 3
Bakasura
Bakasura
wEll4ndu68
Bakasura
Level 108
God Stats
16W - 12L
1,500 SR
Queue Stats
201W - 186L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
11
4 / 3 / 2
7,309
522
7,560
9,125
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
FGGN Manuel
Bacchus
11
2 / 3 / 5
7,216
515
7,012
13,317
13,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
IlonkaWas
Nu Wa
11
0 / 2 / 2
6,740
481
5,185
3,917
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
TaubeNuesse
King Arthur
13
1 / 4 / 0
7,381
527
5,769
11,731
5,334
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
2 / 4 / 0
6,862
490
3,709
10,094
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Kriplin
Cernunnos
12
1 / 3 / 3
6,704
479
5,290
11,357
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
15
6 / 1 / 5
9,087
649
10,812
8,397
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
steinarrrr
Bellona
13
2 / 2 / 3
7,728
552
4,377
9,221
8,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 1 / 6
7,300
521
5,895
7,612
6,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
wEll4ndu68
Bakasura
15
4 / 2 / 4
8,832
631
6,544
10,590
4,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
9
Kills
16
16
Deaths
9
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
4
3
2
1.67
L
Bacchus
FGGN Manuel
Bacchus
2
3
5
1.5
L
Nu Wa
IlonkaWas
Nu Wa
0
2
2
0.5
W
Cernunnos
Kriplin
Cernunnos
1
3
3
0.83
L
King Arthur
TaubeNuesse
King Arthur
1
4
0
0.25
W
Eset
6
1
5
8.5
L
2
4
0
0.5
W
Bellona
steinarrrr
Bellona
2
2
3
1.75
W
3
1
6
6
W
Bakasura
wEll4ndu68
Bakasura
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,235
Damage
32,918
48,184
Taken
47,177
24,810
Mitigated
25,223
13,109
Healing
14,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
7,560
5,443
0
3,606
9,125
2,395
438
3,936
5,029
0
48,878
L
Bacchus
FGGN Manuel
Bacchus
7,012
495
326
3,496
13,317
13,056
0
4,703
8,110
14,904
0
L
Nu Wa
IlonkaWas
Nu Wa
5,185
462
0
551
3,917
1,060
0
1,493
2,424
46,836
0
W
Cernunnos
Kriplin
Cernunnos
5,290
2,118
0
5,633
11,357
3,544
0
4,050
7,307
0
44,136
L
King Arthur
TaubeNuesse
King Arthur
5,769
733
0
1,359
11,731
5,334
0
3,749
7,706
0
41,001
W
Eset
10,812
431
176
1,791
8,397
2,598
0
1,687
6,710
63,432
0
L
3,709
599
0
3,771
10,094
2,965
0
2,826
6,843
0
37,251
W
Bellona
steinarrrr
Bellona
4,377
1,406
0
2,465
9,221
8,299
622
1,408
7,813
0
43,892
W
5,895
280
0
1,443
7,612
6,539
290
2,442
5,170
15,780
0
W
Bakasura
wEll4ndu68
Bakasura
6,544
4,515
0
3,378
10,590
4,243
406
2,610
7,980
0
56,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,508
Gold Earned
39,651
370
Minions Killed
426
0
Camps Cleared
0
1,293,479
Distance Traveled
1,416,721
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,309
522
93
7
0
214,959
4
L
Bacchus
7,216
515
16
1
0
271,707
2
L
Nu Wa
6,740
481
94
7
0
213,263
5
W
Cernunnos
6,704
479
62
4
0
253,981
9
L
King Arthur
7,381
527
95
7
0
275,780
0
W
Eset
9,087
649
119
9
0
278,547
9
L
Pele
6,862
490
72
5
0
317,770
2
W
Bellona
7,728
552
101
7
0
275,615
2
W
Ares
7,300
521
23
2
0
276,835
0
W
Bakasura
8,832
631
121
9
0
331,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role