Player Matchup

Anhur
Anhur
DSFAFoidfsaj
Anhur
Level 24
God Stats
2W - 0L
1,794 SR
Queue Stats
54W - 45L
1,574 Elo+
Party 2
Sol
Sol
FriendlyMooch
Sol
Level 108
God Stats
2W - 1L
1,906 SR
Queue Stats
136W - 129L
1,620 Elo+
Party 2
Shiva
Shiva
Retribution96
Shiva
Level 76
God Stats
11W - 5L
1,544 SR
Queue Stats
200W - 209L
1,421 Elo+
Solo
Sobek
Sobek
SVUHamptons
Sobek
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
148W - 134L
1,558 Elo+
Party 2
Mercury
Mercury
WhoDat11
Mercury
Level 128
God Stats
3W - 5L
1,253 SR
Queue Stats
170W - 151L
1,640 Elo+
Party 2
Team Averages
Level 80
1,599 SR
1,563 Elo+

VS

Team Averages
Level 48
1,427 SR
1,484 Elo+
Izanami
Izanami
 
Izanami
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BigChieft
Thanatos
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Ymir
Ymir
Rheaume
Ymir
Level 27
God Stats
0W - 2L
1,200 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
King Arthur
King Arthur
WinkyWonky
King Arthur
Level 37
God Stats
1W - 2L
1,436 SR
Queue Stats
2W - 8L
1,420 Elo+
Party 1
Olorun
Olorun
skex
Olorun
Level 35
God Stats
3W - 4L
1,500 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 2 / 4
12,129
551
1,477
11,583
4,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
20 / 2 / 18
14,814
673
31,335
15,030
7,050
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 1 / 17
12,860
585
13,463
14,910
20,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
1 / 4 / 20
11,412
519
6,755
25,110
28,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
WhoDat11
Mercury
20
15 / 2 / 15
14,702
668
26,469
20,311
9,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 7 / 4
8,278
376
11,673
15,460
5,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
BigChieft
Thanatos
16
5 / 10 / 2
10,579
481
5,189
24,132
10,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Rheaume
Ymir
12
1 / 6 / 3
8,696
395
7,852
21,893
25,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
WinkyWonky
King Arthur
16
2 / 4 / 2
9,683
440
10,053
23,108
24,513
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
skex
Olorun
14
2 / 13 / 1
9,723
442
7,854
17,613
6,911
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
22
40
Kills
10
11
Deaths
40
74
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
7
4
0.29
L
Thanatos
BigChieft
Thanatos
5
10
2
0.6
W
0
2
4
1
W
20
2
18
14.5
W
4
1
17
12.5
L
Ymir
Rheaume
Ymir
1
6
3
0.42
W
1
4
20
2.75
W
Mercury
WhoDat11
Mercury
15
2
15
11.25
L
King Arthur
WinkyWonky
King Arthur
2
4
2
0.75
L
Olorun
skex
Olorun
2
13
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,499
Damage
42,621
86,944
Taken
102,206
70,084
Mitigated
72,415
34,788
Healing
24,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,673
7,446
0
3,914
15,460
5,295
1,890
5,590
9,870
0
57,917
L
Thanatos
BigChieft
Thanatos
5,189
888
0
12,412
24,132
10,335
44
6,061
17,812
0
51,749
W
1,477
871
0
6,336
11,583
4,767
2,142
1,962
9,621
0
82,945
W
31,335
14,888
0
9,529
15,030
7,050
8,605
2,839
12,191
114,086
10,295
W
13,463
2,036
1,002
5,713
14,910
20,696
1,215
3,041
11,464
67
68,869
L
Ymir
Rheaume
Ymir
7,852
502
381
1,974
21,893
25,361
314
10,611
11,021
15,590
0
W
6,755
848
0
7,041
25,110
28,513
120
4,691
18,611
25,919
2,901
W
Mercury
WhoDat11
Mercury
26,469
14,101
0
5,167
20,311
9,058
1,817
3,874
16,437
0
141,497
L
King Arthur
WinkyWonky
King Arthur
10,053
447
271
2,429
23,108
24,513
0
7,329
15,102
0
57,256
L
Olorun
skex
Olorun
7,854
3,932
35
2,775
17,613
6,911
696
6,004
11,490
45,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,917
Gold Earned
46,959
580
Minions Killed
423
0
Camps Cleared
0
2,156,605
Distance Traveled
1,868,079
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,278
376
123
6
0
370,334
4
L
Thanatos
10,579
481
89
4
0
386,992
1
W
Anhur
12,129
551
142
6
0
405,355
4
W
Sol
14,814
673
145
7
0
420,148
4
W
Shiva
12,860
585
112
5
0
439,610
3
L
Ymir
8,696
395
16
1
0
389,061
2
W
Sobek
11,412
519
40
2
0
362,944
12
W
Mercury
14,702
668
141
6
0
528,548
3
L
King Arthur
9,683
440
116
5
0
413,416
3
L
Olorun
9,723
442
79
4
0
308,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role