Player Matchup

Cthulhu
Cthulhu
Bronze IV
ArhangelWIN
Cthulhu
Bronze IV
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 22L
1,466 MMR
Solo
Ullr
Ullr
Gold IV
GodlyGodSyx
Ullr
Gold IV
Level 105
God Stats
86W - 81L
1,548 SR
Queue Stats
478W - 467L
1,489 MMR
Solo
Kukulkan
Kukulkan
Gold IV
HateXtreme
Kukulkan
Gold IV
Level 156
God Stats
48W - 45L
1,590 SR
Queue Stats
206W - 213L
1,477 MMR
Solo
Hun Batz
Hun Batz
Silver I
aec7
Hun Batz
Silver I
Level 101
God Stats
0W - 1L
1,725 SR
Queue Stats
48W - 47L
1,444 MMR
Solo
Achilles
Achilles
Silver I
jortrek
Achilles
Silver I
Level 129
God Stats
0W - 1L
1,758 SR
Queue Stats
13W - 17L
1,452 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,624 SR
1,466 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,530 SR
1,492 MMR
Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold IV
Alkiras
Vamana
Gold IV
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
318W - 315L
1,488 MMR
Solo
Shiva
Shiva
Gold II
TipsyDemon
Shiva
Gold II
Level 148
God Stats
13W - 9L
1,651 SR
Queue Stats
374W - 376L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArhangelWIN
Cthulhu
6
0 / 5 / 1
4,358
436
2,431
8,260
2,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 0
5,679
568
3,011
5,952
1,578
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
HateXtreme
Kukulkan
10
0 / 4 / 0
5,475
548
2,911
4,696
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
aec7
Hun Batz
8
0 / 3 / 0
4,693
469
2,545
7,928
2,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Achilles
jortrek
Achilles
9
1 / 2 / 0
4,846
485
3,626
9,209
5,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bans
BastetAtlasGebAthena

VS

Bans
Da JiAgniThothAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
2 / 1 / 3
6,952
695
3,606
4,666
1,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
 
Vulcan
12
3 / 0 / 3
6,708
671
4,123
3,886
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artio
 
Artio
10
2 / 0 / 5
6,240
624
2,202
5,893
3,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
Alkiras
Vamana
12
2 / 1 / 1
7,189
719
6,670
7,667
5,382
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shiva
11
6 / 0 / 4
6,817
682
7,564
6,558
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
15
15
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
1
3
3.5
W
Vulcan
 
Vulcan
3
0
3
4.5
W
Artio
 
Artio
2
0
5
4.5
W
Vamana
Alkiras
Vamana
2
1
1
2.5
L
Cthulhu
ArhangelWIN
Cthulhu
0
5
1
0.1
L
1
1
0
1
L
Kukulkan
HateXtreme
Kukulkan
0
4
0
0
W
Shiva
6
0
4
8
L
Hun Batz
aec7
Hun Batz
0
3
0
0
L
Achilles
jortrek
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,524
Damage
24,165
36,045
Taken
28,670
13,789
Mitigated
13,517
7,959
Healing
12,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
3,606
1,588
0
1,312
4,666
1,297
1,368
436
4,230
0
44,201
W
Vulcan
 
Vulcan
4,123
1,404
0
1,276
3,886
1,360
0
1,432
2,454
43,577
0
W
Artio
 
Artio
2,202
584
409
3,320
5,893
3,195
0
2,260
3,633
12,360
0
W
Vamana
Alkiras
Vamana
6,670
3,575
0
2,881
7,667
5,382
0
29
7,144
0
50,762
L
Cthulhu
ArhangelWIN
Cthulhu
2,431
754
44
836
8,260
2,896
92
2,638
5,622
8,300
0
L
3,011
804
0
1,414
5,952
1,578
0
392
5,560
0
38,938
L
Kukulkan
HateXtreme
Kukulkan
2,911
0
0
247
4,696
1,394
0
1,608
3,088
36,521
0
W
Shiva
7,564
2,465
0
2,912
6,558
2,283
0
1,185
5,373
0
34,203
L
Hun Batz
aec7
Hun Batz
2,545
1,030
0
2,472
7,928
2,001
0
1,687
6,241
0
21,552
L
Achilles
jortrek
Achilles
3,626
906
0
2,946
9,209
5,920
0
0
9,209
0
25,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,051
Gold Earned
33,906
285
Minions Killed
369
0
Camps Cleared
0
982,711
Distance Traveled
1,106,824
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,952
695
93
9
0
194,442
1
W
Vulcan
6,708
671
93
9
0
226,967
3
W
Artio
6,240
624
18
2
0
239,969
5
W
Vamana
7,189
719
108
11
0
208,509
2
L
Cthulhu
4,358
436
25
3
0
199,654
4
L
Ullr
5,679
568
79
8
0
176,274
2
L
Kukulkan
5,475
548
85
9
0
178,154
4
W
Shiva
6,817
682
57
6
0
236,937
1
L
Hun Batz
4,693
469
44
4
0
216,330
1
L
Achilles
4,846
485
52
5
0
212,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role