Player Matchup

Jing Wei
Jing Wei
Estiben
Jing Wei
Level 135
God Stats
1W - 4L
1,500 SR
Queue Stats
188W - 171L
1,713 Elo+
Solo
Nemesis
Nemesis
HalluciongenZ
Nemesis
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,510 Elo+
Solo
Horus
Horus
Rasmuhs
Horus
Level 127
God Stats
2W - 2L
1,343 SR
Queue Stats
45W - 46L
1,521 Elo+
Party 2
Kukulkan
Kukulkan
TyDitto
Kukulkan
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,387 Elo+
Party 2
Nike
Nike
o Noba o
Nike
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,585 Elo+
Party 2
Team Averages
Level 106
1,469 SR
1,543 Elo+

VS

Team Averages
Level 145
1,622 SR
1,536 Elo+
Tsukuyomi
Tsukuyomi
Etoto
Tsukuyomi
Level 141
God Stats
2W - 0L
1,617 SR
Queue Stats
69W - 49L
1,602 Elo+
Solo
Guan Yu
Guan Yu
LOCKUPHILLARY16
Guan Yu
Level 157
God Stats
5W - 10L
1,540 SR
Queue Stats
474W - 500L
1,482 Elo+
Solo
Zeus
Zeus
Naos88
Zeus
Level 118
God Stats
2W - 0L
1,738 SR
Queue Stats
71W - 59L
1,555 Elo+
Solo
Izanami
Izanami
ProfReithe
Izanami
Level 160
God Stats
2W - 1L
1,717 SR
Queue Stats
446W - 420L
1,522 Elo+
Party 1
Vulcan
Vulcan
mrdarcyisgreat
Vulcan
Level 147
God Stats
7W - 6L
1,500 SR
Queue Stats
442W - 420L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Estiben
Jing Wei
19
4 / 3 / 14
11,004
734
17,906
17,276
6,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
16
4 / 5 / 12
10,177
678
10,237
16,776
8,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Rasmuhs
Horus
18
4 / 3 / 13
10,509
701
10,159
39,317
35,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
TyDitto
Kukulkan
20
7 / 4 / 12
11,805
787
20,959
14,413
5,845
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nike
15
2 / 7 / 14
10,050
670
9,415
17,083
20,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Etoto
Tsukuyomi
17
6 / 8 / 12
11,421
761
20,937
18,892
11,512
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
2 / 4 / 13
10,543
703
7,748
21,550
20,182
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Zeus
Naos88
Zeus
20
6 / 1 / 10
11,857
790
21,370
11,482
3,591
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
ProfReithe
Izanami
18
4 / 6 / 16
11,250
750
26,813
17,785
5,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
4 / 3 / 12
11,320
755
18,606
9,651
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
85
21
Kills
22
22
Deaths
22
65
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Estiben
Jing Wei
4
3
14
3.67
W
Tsukuyomi
Etoto
Tsukuyomi
6
8
12
1.5
L
Nemesis
4
5
12
2
W
2
4
13
2.13
W
Zeus
Naos88
Zeus
6
1
10
11
W
Izanami
ProfReithe
Izanami
4
6
16
2
L
Horus
Rasmuhs
Horus
4
3
13
3.5
L
Kukulkan
TyDitto
Kukulkan
7
4
12
3.25
W
4
3
12
3.33
L
Nike
2
7
14
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,676
Damage
95,474
104,865
Taken
79,360
77,044
Mitigated
44,709
57,951
Healing
33,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Estiben
Jing Wei
17,906
10,556
1,713
4,157
17,276
6,513
1,819
7,197
10,079
0
38,292
W
Tsukuyomi
Etoto
Tsukuyomi
20,937
4,418
612
3,007
18,892
11,512
214
5,289
13,505
0
35,654
L
Nemesis
10,237
3,266
1,847
3,174
16,776
8,237
1,829
6,228
10,548
0
14,833
W
7,748
616
10,290
8,251
21,550
20,182
173
6,166
15,082
0
14,777
W
Zeus
Naos88
Zeus
21,370
2,897
1,027
3,206
11,482
3,591
629
2,603
8,701
34,086
0
W
Izanami
ProfReithe
Izanami
26,813
11,051
2,652
4,140
17,785
5,892
2,735
4,137
13,482
0
58,417
L
Horus
Rasmuhs
Horus
10,159
3,662
14,021
23,360
39,317
35,452
438
15,076
24,241
0
16,368
L
Kukulkan
TyDitto
Kukulkan
20,959
2,914
2,707
2,429
14,413
5,845
1,436
3,083
11,330
51,838
0
W
18,606
7,003
435
40
9,651
3,532
1,151
2,764
6,783
37,594
0
L
Nike
9,415
149
2,395
2,148
17,083
20,997
297
8,392
8,691
0
16,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,545
Gold Earned
56,391
153
Minions Killed
171
0
Camps Cleared
0
1,451,274
Distance Traveled
1,388,695
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,004
734
47
3
0
263,977
1
W
Tsukuyomi
11,421
761
25
2
0
264,800
0
L
Nemesis
10,177
678
11
1
0
290,546
1
W
Guan Yu
10,543
703
12
1
0
302,892
0
W
Zeus
11,857
790
36
2
0
291,060
0
W
Izanami
11,250
750
61
4
0
236,944
3
L
Horus
10,509
701
11
1
0
335,588
0
L
Kukulkan
11,805
787
72
5
0
282,410
0
W
Vulcan
11,320
755
37
2
0
292,999
0
L
Nike
10,050
670
12
1
0
278,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role