Player Matchup

Shiva
Shiva
AlexanTheKiller
Shiva
Level 45
God Stats
5W - 3L
1,330 SR
Queue Stats
142W - 123L
1,542 Elo+
Solo
Cerberus
Cerberus
Death_Bringer545
Cerberus
Level 35
God Stats
0W - 4L
1,500 SR
Queue Stats
112W - 132L
1,391 Elo+
Party 3
Awilix
Awilix
RETr0_shainish
Awilix
Level 106
God Stats
12W - 13L
1,296 SR
Queue Stats
305W - 281L
1,564 Elo+
Party 1
Hel
Hel
YeeZyKarma
Hel
Level 15
God Stats
3W - 3L
1,754 SR
Queue Stats
278W - 248L
1,564 Elo+
Party 1
Skadi
Skadi
mikeyy710
Skadi
Level 61
God Stats
11W - 8L
1,857 SR
Queue Stats
225W - 231L
1,500 Elo+
Party 3
Team Averages
Level 52
1,548 SR
1,512 Elo+

VS

Team Averages
Level 66
1,552 SR
1,397 Elo+
Ra
Ra
ForEverAlwaysx3
Ra
Level 69
God Stats
2W - 4L
1,192 SR
Queue Stats
105W - 150L
1,362 Elo+
Party 2
Ymir
Ymir
Jackson3483
Ymir
Level 14
God Stats
2W - 1L
1,915 SR
Queue Stats
25W - 19L
1,297 Elo+
Party 2
Awilix
Awilix
PennyWise894
Awilix
Level 89
God Stats
3W - 2L
1,310 SR
Queue Stats
126W - 168L
1,363 Elo+
Party 2
Neith
Neith
crispyikigai69
Neith
Level 31
God Stats
10W - 6L
1,500 SR
Queue Stats
18W - 18L
1,354 Elo+
Solo
Ah Puch
Ah Puch
jiro321
Ah Puch
Level 125
God Stats
9W - 1L
1,841 SR
Queue Stats
255W - 252L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,776
452
3,695
11,478
8,446
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
3 / 2 / 1
7,040
469
4,094
12,151
9,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 1
6,431
429
3,563
9,148
3,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 4 / 1
7,715
514
7,496
11,914
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
mikeyy710
Skadi
11
1 / 2 / 4
6,609
441
8,984
9,022
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
8,888
593
7,908
8,428
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 3
6,877
458
2,323
9,161
4,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Awilix
13
2 / 3 / 1
7,610
507
5,645
12,357
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 1 / 3
6,628
442
5,586
4,127
1,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
jiro321
Ah Puch
16
11 / 0 / 0
10,197
680
12,002
11,324
10,645
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
8
Kills
15
15
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
3
2
1
1.75
W
2
2
1
1.25
W
0
3
3
0.5
W
Awilix
2
3
1
0.83
L
1
2
1
0.75
L
3
4
1
0.88
W
0
1
3
1.5
W
Ah Puch
jiro321
Ah Puch
11
0
0
11
L
Skadi
mikeyy710
Skadi
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,832
Damage
33,464
53,713
Taken
45,397
27,223
Mitigated
22,747
15,072
Healing
20,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,695
538
59
1,217
11,478
8,446
0
5,291
6,157
0
40,997
L
4,094
199
0
3,452
12,151
9,425
108
3,477
8,674
25,014
0
W
7,908
1,994
530
4,301
8,428
2,835
593
4,361
4,067
66,790
0
W
2,323
576
361
1,749
9,161
4,349
371
2,004
7,157
18,335
0
W
Awilix
5,645
2,843
0
4,821
12,357
3,587
0
3,187
9,170
0
49,033
L
3,563
1,337
0
441
9,148
3,284
0
2,399
6,731
0
35,154
L
7,496
341
765
4,940
11,914
3,738
0
7,591
3,975
54,187
0
W
5,586
2,319
282
1,477
4,127
1,331
769
730
3,397
0
40,991
W
Ah Puch
jiro321
Ah Puch
12,002
1,238
0
6,923
11,324
10,645
630
1,308
10,016
67,745
0
L
Skadi
mikeyy710
Skadi
8,984
3,355
228
3,970
9,022
2,330
305
3,037
5,943
0
43,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,571
Gold Earned
40,200
403
Minions Killed
469
0
Camps Cleared
0
1,315,337
Distance Traveled
1,422,986
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,776
452
88
6
0
260,781
1
L
Cerberus
7,040
469
73
5
0
270,796
2
W
Ra
8,888
593
136
9
0
280,423
3
W
Ymir
6,877
458
26
2
0
277,989
0
W
Awilix
7,610
507
85
6
0
319,097
0
L
Awilix
6,431
429
60
4
0
244,377
1
L
Hel
7,715
514
100
7
0
285,036
1
W
Neith
6,628
442
80
5
0
270,158
0
W
Ah Puch
10,197
680
142
9
0
275,319
1
L
Skadi
6,609
441
82
5
0
254,347
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role