Player Matchup

Cerberus
Cerberus
DaiderTot
Cerberus
Level 143
God Stats
7W - 1L
1,689 SR
Queue Stats
633W - 379L
1,638 Elo+
Party 1
Hel
Hel
ViolentPanda01
Hel
Level 152
God Stats
3W - 0L
1,684 SR
Queue Stats
138W - 82L
1,644 Elo+
Party 1
Erlang Shen
Erlang Shen
iEclipseSZN
Erlang Shen
Level 154
God Stats
7W - 3L
1,786 SR
Queue Stats
378W - 193L
1,666 Elo+
Party 1
Team Averages
Level 150
1,720 SR
1,649 Elo+

VS

Team Averages
Level 125
1,492 SR
1,436 Elo+
Sun Wukong
Sun Wukong
GoodGameWalt
Sun Wukong
Level 160
God Stats
14W - 21L
1,475 SR
Queue Stats
458W - 550L
1,436 Elo+
Party 2
Hun Batz
Hun Batz
Spiderm0nkey
Hun Batz
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
320W - 414L
1,373 Elo+
Party 2
He Bo
He Bo
masternoix69
He Bo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DaiderTot
Cerberus
13
2 / 1 / 14
9,013
693
7,639
13,237
11,659
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
9 / 2 / 8
10,478
806
11,098
6,661
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
iEclipseSZN
Erlang Shen
14
7 / 2 / 10
10,292
792
13,103
13,242
10,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GoodGameWalt
Sun Wukong
11
0 / 5 / 3
7,706
593
5,484
12,702
8,304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Spiderm0nkey
Hun Batz
11
3 / 4 / 1
8,502
654
5,414
16,735
5,375
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 9 / 3
8,357
643
9,545
9,778
3,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
18
Kills
4
5
Deaths
18
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DaiderTot
Cerberus
2
1
14
9
L
Sun Wukong
GoodGameWalt
Sun Wukong
0
5
3
0.3
L
Hun Batz
Spiderm0nkey
Hun Batz
3
4
1
0.88
W
9
2
8
6.5
W
Erlang Shen
iEclipseSZN
Erlang Shen
7
2
10
6
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,840
Damage
20,443
33,140
Taken
39,215
24,592
Mitigated
16,753
10,847
Healing
4,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DaiderTot
Cerberus
7,639
470
0
1,866
13,237
11,659
120
4,278
8,959
23,158
0
L
Sun Wukong
GoodGameWalt
Sun Wukong
5,484
1,345
0
948
12,702
8,304
0
5,349
7,145
0
23,304
L
Hun Batz
Spiderm0nkey
Hun Batz
5,414
1,274
0
2,986
16,735
5,375
0
8,273
8,144
0
18,347
W
11,098
623
3,842
2,785
6,661
2,415
1,006
2,158
4,503
34,808
0
W
Erlang Shen
iEclipseSZN
Erlang Shen
13,103
6,888
0
2,354
13,242
10,518
1,539
3,521
9,721
0
38,867
L
9,545
607
0
356
9,778
3,074
0
5,148
4,478
27,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,783
Gold Earned
24,565
158
Minions Killed
111
8
Camps Cleared
2
716,408
Distance Traveled
625,589
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,013
693
47
4
1
223,644
2
L
Sun Wukong
7,706
593
45
3
0
201,125
4
L
Hun Batz
8,502
654
26
2
0
221,898
6
W
Hel
10,478
806
51
4
3
221,419
5
W
Erlang Shen
10,292
792
60
5
4
271,345
3
L
He Bo
8,357
643
40
3
2
202,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role