Player Matchup

Cthulhu
Cthulhu
Kangaboo
Cthulhu
Level 118
God Stats
32W - 26L
1,559 SR
Queue Stats
156W - 150L
1,529 Elo+
Party 4
Baron Samedi
Baron Samedi
PixelatedCobra
Baron Samedi
Level 118
God Stats
4W - 2L
1,256 SR
Queue Stats
219W - 187L
1,524 Elo+
Party 2
Arachne
Arachne
Sheep1957
Arachne
Level 69
God Stats
20W - 7L
1,744 SR
Queue Stats
61W - 41L
1,573 Elo+
Party 4
Set
Set
awseome123
Set
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
284W - 203L
1,577 Elo+
Party 2
Kuzenbo
Kuzenbo
midweek_kebab
Kuzenbo
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
463W - 409L
1,563 Elo+
Party 2
Team Averages
Level 106
1,512 SR
1,553 Elo+

VS

Team Averages
Level 123
1,568 SR
1,535 Elo+
Gilgamesh
Gilgamesh
D4rkSunl1ght
Gilgamesh
Level 101
God Stats
7W - 3L
1,624 SR
Queue Stats
131W - 102L
1,514 Elo+
Party 3
Tyr
Tyr
HRz_SnIIp-u
Tyr
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 76L
1,536 Elo+
Party 3
Chernobog
Chernobog
LocoGuy90
Chernobog
Level 158
God Stats
2W - 6L
1,434 SR
Queue Stats
230W - 235L
1,515 Elo+
Party 1
Janus
Janus
Soup7693
Janus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 79L
1,537 Elo+
Solo
Jormungandr
Jormungandr
yyct_online
Jormungandr
Level 154
God Stats
3W - 2L
1,782 SR
Queue Stats
151W - 136L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kangaboo
Cthulhu
20
5 / 2 / 4
12,117
551
16,511
16,601
25,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
PixelatedCobra
Baron Samedi
14
2 / 6 / 13
10,620
483
9,683
23,888
26,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Sheep1957
Arachne
20
9 / 3 / 2
13,205
600
9,151
20,477
9,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
5 / 6 / 7
12,111
551
14,465
19,477
7,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
17
6 / 6 / 9
11,259
512
15,967
18,874
11,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
D4rkSunl1ght
Gilgamesh
16
1 / 6 / 2
10,281
467
6,224
18,648
10,001
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
8 / 5 / 4
11,620
528
17,448
18,564
9,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
LocoGuy90
Chernobog
19
8 / 8 / 7
12,317
560
17,868
21,648
8,150
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
Soup7693
Janus
17
5 / 6 / 1
11,144
507
12,560
14,081
4,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
yyct_online
Jormungandr
16
1 / 2 / 11
10,160
462
18,729
17,885
21,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
48
27
Kills
23
23
Deaths
27
35
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
D4rkSunl1ght
Gilgamesh
1
6
2
0.33
L
8
5
4
2
W
Cthulhu
Kangaboo
Cthulhu
5
2
4
3.5
L
Chernobog
LocoGuy90
Chernobog
8
8
7
1.44
W
Baron Samedi
PixelatedCobra
Baron Samedi
2
6
13
1.42
W
Arachne
Sheep1957
Arachne
9
3
2
3.33
L
Janus
Soup7693
Janus
5
6
1
0.92
W
5
6
7
1.42
W
Kuzenbo
6
6
9
1.75
L
Jormungandr
yyct_online
Jormungandr
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,777
Damage
72,829
99,317
Taken
90,826
80,280
Mitigated
54,047
29,628
Healing
19,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
D4rkSunl1ght
Gilgamesh
6,224
1,538
0
688
18,648
10,001
0
8,414
9,441
0
68,613
L
17,448
3,130
0
5,432
18,564
9,477
0
11,230
7,334
0
90,346
W
Cthulhu
Kangaboo
Cthulhu
16,511
711
698
3,418
16,601
25,168
0
3,526
13,075
81,745
0
L
Chernobog
LocoGuy90
Chernobog
17,868
13,288
0
9,568
21,648
8,150
563
7,476
14,172
0
81,907
W
Baron Samedi
PixelatedCobra
Baron Samedi
9,683
677
4,244
5,741
23,888
26,677
154
8,819
15,069
28,617
0
W
Arachne
Sheep1957
Arachne
9,151
5,550
0
8,476
20,477
9,612
250
4,052
16,425
0
110,149
L
Janus
Soup7693
Janus
12,560
988
0
2,047
14,081
4,865
0
6,186
7,895
85,559
0
W
14,465
7,509
0
3,823
19,477
7,661
1,140
4,763
14,714
0
93,103
W
Kuzenbo
15,967
3,165
0
3,228
18,874
11,162
153
9,111
9,763
58,464
0
L
Jormungandr
yyct_online
Jormungandr
18,729
4,809
0
1,805
17,885
21,554
14
8,855
9,030
53,725
2,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,312
Gold Earned
55,522
583
Minions Killed
608
0
Camps Cleared
0
2,189,572
Distance Traveled
2,070,072
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,281
467
139
6
0
392,391
0
L
Tyr
11,620
528
119
5
0
478,373
0
W
Cthulhu
12,117
551
152
7
0
460,615
8
L
Chernobog
12,317
560
119
5
0
383,086
4
W
Baron Samedi
10,620
483
28
1
0
385,505
10
W
Arachne
13,205
600
157
7
0
521,437
2
L
Janus
11,144
507
154
7
0
403,881
4
W
Set
12,111
551
162
7
0
428,865
4
W
Kuzenbo
11,259
512
84
4
0
393,150
2
L
Jormungandr
10,160
462
77
4
0
412,341
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role