Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
kevinjhair
Ah Puch
Level 108
God Stats
4W - 0L
1,743 SR
Queue Stats
74W - 99L
1,402 Elo+
Solo
Thoth
Thoth
simbo21072002
Thoth
Level 123
God Stats
6W - 4L
1,500 SR
Queue Stats
277W - 253L
1,522 Elo+
Party 1
Team Averages
Level 129
1,581 SR
1,475 Elo+

VS

Team Averages
Level 56
1,651 SR
1,403 Elo+
Atlas
Atlas
DahGoat
Atlas
Level 56
God Stats
4W - 1L
1,793 SR
Queue Stats
40W - 35L
1,562 Elo+
Solo
Merlin
Merlin
Trav_Boss24
Merlin
Level 100
God Stats
0W - 1L
1,835 SR
Queue Stats
12W - 23L
1,319 Elo+
Party 2
Hachiman
Hachiman
krazo82
Hachiman
Level 11
God Stats
3W - 7L
1,326 SR
Queue Stats
7W - 14L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
12 / 1 / 7
12,372
825
13,253
14,681
5,662
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
kevinjhair
Ah Puch
16
3 / 4 / 14
10,977
732
11,529
14,845
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 2 / 11
10,844
723
10,775
8,600
2,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DahGoat
Atlas
14
3 / 3 / 3
10,492
699
10,127
14,422
13,925
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
14
4 / 5 / 0
9,891
659
12,947
9,995
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
krazo82
Hachiman
13
0 / 12 / 3
8,580
572
3,715
16,481
4,332
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
20
Kills
7
7
Deaths
20
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
12
1
7
15.5
L
Atlas
DahGoat
Atlas
3
3
3
1.5
L
Merlin
4
5
0
0.8
W
Ah Puch
kevinjhair
Ah Puch
3
4
14
2.5
L
Hachiman
krazo82
Hachiman
0
12
3
0.13
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,557
Damage
26,789
38,126
Taken
40,898
12,995
Mitigated
20,983
14,990
Healing
2,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
13,253
7,045
0
4,775
14,681
5,662
512
8,231
6,450
0
43,323
L
Atlas
DahGoat
Atlas
10,127
3,994
0
965
14,422
13,925
151
5,547
8,875
23,260
0
L
Merlin
12,947
265
0
536
9,995
2,726
288
6,690
3,305
36,256
0
W
Ah Puch
kevinjhair
Ah Puch
11,529
413
771
7,377
14,845
4,806
733
10,336
4,509
44,344
0
L
Hachiman
krazo82
Hachiman
3,715
2,542
0
565
16,481
4,332
0
10,117
6,364
0
14,832
W
10,775
177
0
2,067
8,600
2,527
370
5,150
3,450
42,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,193
Gold Earned
28,963
175
Minions Killed
119
9
Camps Cleared
2
832,048
Distance Traveled
690,289
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,372
825
52
3
6
309,755
0
L
Atlas
10,492
699
30
2
0
269,780
0
L
Merlin
9,891
659
57
4
2
211,355
1
W
Ah Puch
10,977
732
67
4
1
245,981
4
L
Hachiman
8,580
572
32
2
0
209,154
3
W
Thoth
10,844
723
56
4
2
276,312
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role