Player Matchup

Ymir
Ymir
Gold I
DoinDishes
Ymir
Gold I
Level 146
God Stats
3W - 3L
1,583 SR
Queue Stats
43W - 44L
1,573 MMR
Solo
Fenrir
Fenrir
Bronze IV
Fullest Sun1054
Fenrir
Bronze IV
Level 145
God Stats
2W - 3L
1,774 SR
Queue Stats
14W - 13L
1,546 MMR
Solo
Sobek
Sobek
Gold I
Hisokx
Sobek
Gold I
Level 149
God Stats
14W - 12L
1,670 SR
Queue Stats
78W - 75L
1,551 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Nous SKUM
Hou Yi
Gold IV
Level 159
God Stats
9W - 11L
1,560 SR
Queue Stats
83W - 91L
1,567 MMR
Solo
Nox
Nox
Gold III
larcman
Nox
Gold III
Level 61
God Stats
2W - 4L
1,522 SR
Queue Stats
35W - 38L
1,558 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,622 SR
1,559 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,664 SR
1,561 MMR
Neith
Neith
Gold IV
CruciformAtom
Neith
Gold IV
Level 109
God Stats
3W - 0L
1,628 SR
Queue Stats
52W - 47L
1,579 MMR
Party 1
Nemesis
Nemesis
Gold I
RADATATMATT
Nemesis
Gold I
Level 107
God Stats
19W - 23L
1,444 SR
Queue Stats
264W - 256L
1,565 MMR
Party 2
Zhong Kui
Zhong Kui
Gold III
SteelyPort761
Zhong Kui
Gold III
Level 121
God Stats
15W - 15L
1,598 SR
Queue Stats
29W - 31L
1,594 MMR
Party 1
Bacchus
Bacchus
Gold II
atlbravefan
Bacchus
Gold II
Level 137
God Stats
5W - 4L
1,744 SR
Queue Stats
262W - 251L
1,476 MMR
Party 2
Chang'e
Chang'e
Gold II
topical_need4
Chang'e
Gold II
Level 76
God Stats
10W - 4L
1,906 SR
Queue Stats
253W - 252L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 3
10,081
438
8,029
18,228
15,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
3 / 6 / 2
10,347
450
7,607
17,668
7,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Hisokx
Sobek
14
0 / 3 / 6
9,490
413
8,268
18,968
26,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hou Yi
Nous SKUM
Hou Yi
18
4 / 9 / 1
11,368
494
14,509
23,603
8,119
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nox
17
4 / 6 / 1
10,919
475
7,815
13,968
4,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
MedusaAtlasCliodhnaArachne

VS

Bans
ArtioBastetGilgameshAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 11
12,810
557
12,089
14,961
6,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
RADATATMATT
Nemesis
20
10 / 2 / 5
14,489
630
16,359
16,195
8,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
SteelyPort761
Zhong Kui
20
7 / 3 / 5
13,469
586
13,437
18,245
14,188
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bacchus
atlbravefan
Bacchus
19
6 / 1 / 13
13,324
579
9,094
20,743
37,703
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
19
5 / 2 / 12
12,712
553
16,193
14,690
6,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
76
12
Kills
30
30
Deaths
12
13
Assists
46
Player
Kills
Deaths
Assists
KDA
W
2
4
11
1.88
L
1
6
3
0.42
L
3
6
2
0.67
L
Sobek
Hisokx
Sobek
0
3
6
1
L
Hou Yi
Nous SKUM
Hou Yi
4
9
1
0.5
W
Nemesis
RADATATMATT
Nemesis
10
2
5
6.25
W
Zhong Kui
SteelyPort761
Zhong Kui
7
3
5
3.17
W
Bacchus
atlbravefan
Bacchus
6
1
13
12.5
L
Nox
4
6
1
0.75
W
Chang'e
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,228
Damage
67,172
92,435
Taken
84,834
62,787
Mitigated
73,019
19,050
Healing
32,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,089
6,735
0
5,922
14,961
6,715
3,102
3,664
11,297
0
109,578
L
8,029
1,275
0
1,420
18,228
15,350
0
7,862
10,366
59,467
0
L
7,607
1,678
0
3,052
17,668
7,845
94
5,929
11,739
0
72,060
L
Sobek
Hisokx
Sobek
8,268
488
0
5,203
18,968
26,570
15
9,308
9,660
33,555
0
L
Hou Yi
Nous SKUM
Hou Yi
14,509
6,857
0
8,093
23,603
8,119
1,967
6,483
17,120
0
94,314
W
Nemesis
RADATATMATT
Nemesis
16,359
7,783
0
3,230
16,195
8,182
520
5,293
10,902
0
134,282
W
Zhong Kui
SteelyPort761
Zhong Kui
13,437
1,176
0
7,845
18,245
14,188
1,707
6,427
11,818
81,371
0
W
Bacchus
atlbravefan
Bacchus
9,094
1,037
0
4,891
20,743
37,703
57
4,373
16,370
36,639
4,787
L
Nox
7,815
1,157
0
1,282
13,968
4,903
190
8,660
5,308
72,274
0
W
Chang'e
16,193
826
3,500
7,398
14,690
6,231
3,498
7,085
7,605
83,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,205
Gold Earned
66,804
532
Minions Killed
633
0
Camps Cleared
0
1,983,449
Distance Traveled
2,260,096
29
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,810
557
146
6
0
441,533
3
L
Ymir
10,081
438
101
4
0
387,270
6
L
Fenrir
10,347
450
109
5
0
438,412
2
L
Sobek
9,490
413
41
2
0
443,874
13
L
Hou Yi
11,368
494
144
6
0
328,614
2
W
Nemesis
14,489
630
186
8
0
509,793
10
W
Zhong Kui
13,469
586
136
6
0
417,756
4
W
Bacchus
13,324
579
47
2
0
430,105
7
L
Nox
10,919
475
137
6
0
385,279
6
W
Chang'e
12,712
553
118
5
0
460,909
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role