Player Matchup

Atlas
Atlas
AndrewBow2000
Atlas
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Nike
Nike
BadgerGirth
Nike
Level 86
God Stats
17W - 17L
1,613 SR
Queue Stats
270W - 261L
1,634 Elo+
Party 1
Kali
Kali
BadgerMeat
Kali
Level 126
God Stats
4W - 10L
1,316 SR
Queue Stats
439W - 411L
1,605 Elo+
Party 1
Artemis
Artemis
Slay514
Artemis
Level 48
God Stats
11W - 6L
1,601 SR
Queue Stats
112W - 122L
1,555 Elo+
Solo
Discordia
Discordia
Super-Rio26
Discordia
Level 143
God Stats
46W - 44L
1,592 SR
Queue Stats
586W - 617L
1,519 Elo+
Party 1
Team Averages
Level 87
1,525 SR
1,563 Elo+

VS

Team Averages
Level 114
1,467 SR
1,502 Elo+
Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Downstreamer
Bakasura
Level 121
God Stats
17W - 6L
1,528 SR
Queue Stats
252W - 249L
1,505 Elo+
Solo
Sol
Sol
Ikeeljoo
Sol
Level 120
God Stats
2W - 2L
1,510 SR
Queue Stats
5W - 11L
1,326 Elo+
Solo
The Morrigan
The Morrigan
JamDext
The Morrigan
Level 48
God Stats
6W - 5L
1,298 SR
Queue Stats
28W - 28L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,525
425
1,085
3,888
2,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 2 / 0
7,676
590
5,744
10,848
4,681
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 1 / 0
7,033
541
4,354
10,191
4,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Slay514
Artemis
7
0 / 4 / 0
5,008
385
1,624
4,957
939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Super-Rio26
Discordia
12
0 / 2 / 2
6,777
521
2,440
4,478
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 0 / 7
7,688
591
5,239
7,974
5,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
 
Fafnir
12
0 / 2 / 1
7,673
590
5,178
9,564
7,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Downstreamer
Bakasura
14
2 / 1 / 5
8,178
629
6,592
7,838
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
4 / 0 / 2
8,699
669
2,114
4,443
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
JamDext
The Morrigan
13
2 / 1 / 2
7,759
597
3,128
4,564
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
11
11
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
7
6.5
W
Fafnir
 
Fafnir
0
2
1
0.25
L
0
2
0
0
L
2
2
0
1
L
2
1
0
2
W
Bakasura
Downstreamer
Bakasura
2
1
5
4.5
W
4
0
2
5
W
The Morrigan
JamDext
The Morrigan
2
1
2
3
L
Artemis
Slay514
Artemis
0
4
0
0
L
Discordia
Super-Rio26
Discordia
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,247
Damage
22,251
34,362
Taken
34,383
13,226
Mitigated
20,331
6,122
Healing
16,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,239
2,224
585
3,361
7,974
5,499
79
1,437
6,537
0
14,942
W
Fafnir
 
Fafnir
5,178
646
0
4,606
9,564
7,145
0
0
9,564
38,935
0
L
1,085
387
81
602
3,888
2,181
0
1,168
2,650
12,208
0
L
5,744
1,149
0
490
10,848
4,681
94
5,067
4,816
0
45,835
L
4,354
1,580
0
2,885
10,191
4,206
0
1,646
8,200
0
55,692
W
Bakasura
Downstreamer
Bakasura
6,592
4,732
0
4,826
7,838
3,463
0
44
7,794
0
56,001
W
2,114
674
0
2,111
4,443
2,498
889
1,037
3,406
55,933
0
W
The Morrigan
JamDext
The Morrigan
3,128
941
0
788
4,564
1,726
49
1,007
3,547
46,431
3,840
L
Artemis
Slay514
Artemis
1,624
429
0
914
4,957
939
0
1,151
3,806
0
15,447
L
Discordia
Super-Rio26
Discordia
2,440
44
0
1,150
4,478
1,219
0
786
3,692
39,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,019
Gold Earned
39,997
346
Minions Killed
478
0
Camps Cleared
0
1,107,328
Distance Traveled
1,344,055
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,688
591
22
2
0
277,058
4
W
Fafnir
7,673
590
92
7
0
241,979
3
L
Atlas
5,525
425
27
2
0
175,359
3
L
Nike
7,676
590
108
8
0
246,799
4
L
Kali
7,033
541
93
7
0
301,633
4
W
Bakasura
8,178
629
125
10
0
340,348
4
W
Sol
8,699
669
118
9
0
252,578
5
W
The Morrigan
7,759
597
121
9
0
232,092
4
L
Artemis
5,008
385
32
2
0
160,198
2
L
Discordia
6,777
521
86
7
0
223,339
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role