Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
DemiTreyTwo
The Morrigan
Level 21
God Stats
0W - 2L
1,324 SR
Queue Stats
1W - 5L
1,407 Elo+
Solo
Cthulhu
Cthulhu
Gramics
Cthulhu
Level 104
God Stats
4W - 6L
1,304 SR
Queue Stats
367W - 381L
1,429 Elo+
Solo
Heimdallr
Heimdallr
Idranwyn
Heimdallr
Level 108
God Stats
2W - 2L
1,730 SR
Queue Stats
179W - 175L
1,427 Elo+
Party 2
Yemoja
Yemoja
MoleOfWar
Yemoja
Level 129
God Stats
1W - 5L
1,265 SR
Queue Stats
219W - 215L
1,412 Elo+
Party 2
Team Averages
Level 94
1,425 SR
1,435 Elo+

VS

Team Averages
Level 92
1,500 SR
1,484 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ThirstyForAHunk
Sun Wukong
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 73L
1,479 Elo+
Solo
Hel
Hel
grääs
Hel
Level 36
God Stats
4W - 5L
1,500 SR
Queue Stats
256W - 311L
1,418 Elo+
Solo
Jormungandr
Jormungandr
rozesRblue
Jormungandr
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 6 / 3
7,535
685
11,398
15,470
19,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Morrigan
DemiTreyTwo
The Morrigan
12
1 / 5 / 5
7,296
663
9,226
7,983
3,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Gramics
Cthulhu
16
2 / 2 / 5
8,512
774
16,146
13,503
17,377
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Idranwyn
Heimdallr
14
3 / 3 / 1
7,771
706
11,255
11,162
5,234
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
MoleOfWar
Yemoja
14
0 / 2 / 6
7,873
716
2,603
8,784
9,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
9 / 0 / 7
9,456
860
11,574
8,541
7,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
 
Nu Wa
14
0 / 3 / 12
7,998
727
13,084
10,718
5,137
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ThirstyForAHunk
Sun Wukong
16
9 / 2 / 9
9,846
895
16,837
17,197
15,311
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hel
11
0 / 3 / 7
7,146
650
3,811
8,398
4,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
rozesRblue
Jormungandr
15
0 / 2 / 15
8,258
751
6,192
14,256
14,491
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
8
Kills
18
18
Deaths
10
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
6
3
0.58
W
Zhong Kui
 
Zhong Kui
9
0
7
12.5
W
Nu Wa
 
Nu Wa
0
3
12
2
L
The Morrigan
DemiTreyTwo
The Morrigan
1
5
5
0.7
L
Cthulhu
Gramics
Cthulhu
2
2
5
2.25
L
Heimdallr
Idranwyn
Heimdallr
3
3
1
1.17
L
Yemoja
MoleOfWar
Yemoja
0
2
6
1.5
W
Sun Wukong
ThirstyForAHunk
Sun Wukong
9
2
9
6.75
W
Hel
0
3
7
1.17
W
Jormungandr
rozesRblue
Jormungandr
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,628
Damage
51,498
56,902
Taken
59,110
54,514
Mitigated
46,565
23,304
Healing
27,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,398
770
439
1,811
15,470
19,030
0
9,028
6,096
27
17,693
W
Zhong Kui
 
Zhong Kui
11,574
1,603
1,187
2,671
8,541
7,159
841
4,620
3,921
26,085
0
W
Nu Wa
 
Nu Wa
13,084
2,802
868
1,793
10,718
5,137
680
4,454
6,261
27,067
0
L
The Morrigan
DemiTreyTwo
The Morrigan
9,226
700
2,199
448
7,983
3,414
0
5,021
2,790
22,399
0
L
Cthulhu
Gramics
Cthulhu
16,146
636
1,824
2,298
13,503
17,377
0
8,626
4,624
35,404
0
L
Heimdallr
Idranwyn
Heimdallr
11,255
3,839
1,110
1,936
11,162
5,234
0
6,672
4,349
0
29,336
L
Yemoja
MoleOfWar
Yemoja
2,603
620
8,488
2,751
8,784
9,459
0
5,314
3,306
7,155
0
W
Sun Wukong
ThirstyForAHunk
Sun Wukong
16,837
2,473
1,496
4,413
17,197
15,311
0
7,488
9,709
0
25,846
W
Hel
3,811
162
8,732
3,266
8,398
4,467
420
3,737
4,661
6,716
0
W
Jormungandr
rozesRblue
Jormungandr
6,192
1,164
1,646
1,800
14,256
14,491
108
7,827
6,429
24,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,987
Gold Earned
42,704
112
Minions Killed
126
0
Camps Cleared
0
898,454
Distance Traveled
1,058,058
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,535
685
10
1
0
163,371
1
W
Zhong Kui
9,456
860
41
4
0
201,683
6
W
Nu Wa
7,998
727
25
2
0
205,905
0
L
The Morrigan
7,296
663
23
2
0
150,694
4
L
Cthulhu
8,512
774
38
3
0
208,934
0
L
Heimdallr
7,771
706
35
3
0
175,834
1
L
Yemoja
7,873
716
6
1
0
199,621
0
W
Sun Wukong
9,846
895
31
3
0
232,581
0
W
Hel
7,146
650
6
1
0
200,084
0
W
Jormungandr
8,258
751
23
2
0
217,805
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role