Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Enndoh
Bellona
Level 129
God Stats
4W - 1L
1,308 SR
Queue Stats
109W - 105L
1,599 Elo+
Solo
Gilgamesh
Gilgamesh
InfiniteInst1nct
Gilgamesh
Level 156
God Stats
7W - 4L
1,611 SR
Queue Stats
187W - 190L
1,564 Elo+
Solo
Set
Set
NeverSpeed
Set
Level 59
God Stats
16W - 12L
1,576 SR
Queue Stats
134W - 107L
1,674 Elo+
Solo
Hera
Hera
Popatches
Hera
Level 156
God Stats
5W - 7L
1,708 SR
Queue Stats
129W - 130L
1,599 Elo+
Solo
Team Averages
Level 131
1,541 SR
1,587 Elo+

VS

Team Averages
Level 130
1,632 SR
1,582 Elo+
Bellona
Bellona
 
Bellona
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
DrydenQc
Tsukuyomi
Level 145
God Stats
13W - 13L
1,610 SR
Queue Stats
39W - 38L
1,590 Elo+
Solo
Athena
Athena
ILxbo TE
Athena
Level 85
God Stats
3W - 6L
1,500 SR
Queue Stats
104W - 91L
1,666 Elo+
Party 1
Medusa
Medusa
MSG BigBaby
Medusa
Level 160
God Stats
120W - 100L
1,623 SR
Queue Stats
673W - 653L
1,584 Elo+
Party 1
Nu Wa
Nu Wa
Vezingly
Nu Wa
Level 106
God Stats
1W - 1L
1,927 SR
Queue Stats
140W - 113L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 4 / 4
8,172
584
9,344
9,675
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Enndoh
Bellona
15
5 / 1 / 1
9,134
652
8,388
11,134
11,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
12
3 / 2 / 11
7,893
564
6,819
12,217
6,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hidden Dagger

Hidden Dagger

+15
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
8 / 1 / 6
8,690
621
6,656
10,925
4,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
13
4 / 2 / 8
8,009
572
11,204
6,357
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 4 / 2
7,454
532
10,625
13,143
12,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
DrydenQc
Tsukuyomi
10
1 / 6 / 0
6,587
471
4,151
10,740
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
ILxbo TE
Athena
9
0 / 3 / 5
6,224
445
3,430
10,905
6,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
11
5 / 7 / 0
7,176
513
7,992
10,881
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Vezingly
Nu Wa
11
2 / 5 / 1
6,949
496
6,551
7,912
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
25
Kills
10
10
Deaths
25
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
4
4
1.75
L
Bellona
 
Bellona
2
4
2
0.75
L
Tsukuyomi
DrydenQc
Tsukuyomi
1
6
0
0.17
W
Bellona
Enndoh
Bellona
5
1
1
5.5
L
Athena
ILxbo TE
Athena
0
3
5
0.83
W
Gilgamesh
3
2
11
4.25
L
Medusa
5
7
0
0.71
W
8
1
6
11
W
Hera
4
2
8
4
L
Nu Wa
Vezingly
Nu Wa
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,411
Damage
32,749
50,308
Taken
53,581
25,825
Mitigated
27,403
17,654
Healing
9,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,344
2,346
0
4,401
9,675
2,457
804
1,960
7,715
47,643
5,569
L
Bellona
 
Bellona
10,625
3,971
0
2,908
13,143
12,385
0
1,606
11,537
0
42,586
L
Tsukuyomi
DrydenQc
Tsukuyomi
4,151
952
0
1,812
10,740
3,552
0
2,007
8,733
0
34,880
W
Bellona
Enndoh
Bellona
8,388
3,502
0
5,910
11,134
11,154
0
629
10,505
0
54,910
L
Athena
ILxbo TE
Athena
3,430
1,202
0
2,127
10,905
6,633
0
5,417
5,488
12,715
0
W
Gilgamesh
6,819
1,704
1,553
2,228
12,217
6,294
0
3,875
8,342
0
27,850
L
Medusa
7,992
4,335
0
1,733
10,881
2,906
52
7,093
3,788
0
38,637
W
6,656
2,067
0
2,664
10,925
4,474
0
1,899
9,026
0
60,300
W
Hera
11,204
1,954
0
898
6,357
1,446
0
1,618
4,739
54,537
0
L
Nu Wa
Vezingly
Nu Wa
6,551
2,202
0
588
7,912
1,927
0
3,699
4,213
36,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,898
Gold Earned
34,390
452
Minions Killed
293
0
Camps Cleared
0
1,415,975
Distance Traveled
1,298,681
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,172
584
93
7
0
268,769
5
L
Bellona
7,454
532
72
5
0
265,969
0
L
Tsukuyomi
6,587
471
66
5
0
266,526
3
W
Bellona
9,134
652
121
9
0
296,139
2
L
Athena
6,224
445
18
1
0
277,207
1
W
Gilgamesh
7,893
564
37
3
0
282,971
6
L
Medusa
7,176
513
64
5
0
246,699
4
W
Set
8,690
621
100
7
0
292,474
2
W
Hera
8,009
572
101
7
0
275,622
3
L
Nu Wa
6,949
496
73
5
0
242,280
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role