Player Matchup

Izanami
Izanami
Silver II
Myneckhurt
Izanami
Silver II
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 59L
1,376 MMR
Party 1
Merlin
Merlin
Gold V
hsojj
Merlin
Gold V
Level 120
God Stats
4W - 9L
1,534 SR
Queue Stats
78W - 101L
1,467 MMR
Party 1
Odin
Odin
Silver III
noahvanbaal
Odin
Silver III
Level 86
God Stats
3W - 3L
1,614 SR
Queue Stats
52W - 65L
1,403 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,549 SR
1,415 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,423 SR
1,307 MMR
Atlas
Atlas
Platinum V
 
Atlas
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver V
AllResolve7
Scylla
Silver V
Level 119
God Stats
3W - 0L
1,159 SR
Queue Stats
10W - 18L
1,129 MMR
Party 2
Neith
Neith
Silver V
SpaceAIien
Neith
Silver V
Level 103
God Stats
2W - 1L
1,609 SR
Queue Stats
8W - 15L
1,292 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Myneckhurt
Izanami
17
3 / 8 / 5
12,785
710
12,767
16,382
4,773
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
hsojj
Merlin
18
6 / 5 / 2
12,941
719
17,266
15,254
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
0 / 7 / 8
11,452
636
7,872
19,569
19,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
ThothShivaAh Muzen CabPersephoneGilgamesh

VS

Bans
AresZeusGebAphroditeArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
5 / 2 / 10
13,783
766
13,483
25,900
32,836
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
18
8 / 3 / 10
13,361
742
15,882
12,987
5,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
19
7 / 4 / 11
14,190
788
16,499
16,356
7,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
9
Kills
20
20
Deaths
9
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
2
10
5
W
Scylla
8
3
10
4.33
L
Izanami
Myneckhurt
Izanami
3
8
5
0.69
W
Neith
7
4
11
3.13
L
Merlin
hsojj
Merlin
6
5
2
1.4
L
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,905
Damage
45,864
51,205
Taken
55,243
28,825
Mitigated
45,213
10,194
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
13,483
3,928
786
6,837
25,900
32,836
60
7,326
17,915
36,121
0
W
Scylla
15,882
966
0
1,906
12,987
5,238
1,196
6,468
6,327
60,922
0
L
Izanami
Myneckhurt
Izanami
12,767
7,757
0
2,197
16,382
4,773
1,991
9,813
6,569
0
54,113
W
Neith
16,499
7,375
0
3,817
16,356
7,139
2,631
3,736
12,396
0
68,009
L
Merlin
hsojj
Merlin
17,266
384
355
3,108
15,254
4,091
500
10,901
4,353
54,891
0
L
7,872
1,174
532
4,002
19,569
19,961
299
9,069
10,500
0
19,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,178
Gold Earned
41,334
197
Minions Killed
205
8
Camps Cleared
7
866,728
Distance Traveled
990,791
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,783
766
30
2
2
350,314
7
W
Scylla
13,361
742
85
5
3
321,536
2
L
Izanami
12,785
710
96
5
2
268,667
6
W
Neith
14,190
788
90
5
2
318,941
4
L
Merlin
12,941
719
71
4
4
282,633
7
L
Odin
11,452
636
30
2
2
315,428
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role