Player Matchup

Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Froztility
Cabrakan
Level 96
God Stats
2W - 0L
1,819 SR
Queue Stats
197W - 148L
1,697 Elo+
Party 2
Izanami
Izanami
Melascula-Faith
Izanami
Level 114
God Stats
41W - 19L
1,710 SR
Queue Stats
320W - 213L
1,653 Elo+
Party 2
Thoth
Thoth
SauceFactory
Thoth
Level 7
God Stats
19W - 4L
1,456 SR
Queue Stats
185W - 38L
1,950 Elo+
Party 2
Bakasura
Bakasura
funk1024
Bakasura
Level 155
God Stats
1W - 0L
1,733 SR
Queue Stats
481W - 240L
1,704 Elo+
Party 2
Team Averages
Level 104
1,644 SR
1,701 Elo+

VS

Team Averages
Level 100
1,586 SR
1,558 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Dasfter
Gilgamesh
Level 29
God Stats
0W - 2L
1,647 SR
Queue Stats
103W - 24L
1,875 Elo+
Party 1
Fenrir
Fenrir
Pablinn16
Fenrir
Level 67
God Stats
2W - 2L
1,784 SR
Queue Stats
132W - 138L
1,483 Elo+
Party 3
Raijin
Raijin
julyuslio97
Raijin
Level 85
God Stats
9W - 6L
1,500 SR
Queue Stats
486W - 472L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
2 / 0 / 4
6,045
605
3,397
6,192
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cabrakan
Froztility
Cabrakan
10
5 / 2 / 6
6,021
602
5,196
7,117
4,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 0 / 4
6,235
624
5,107
3,739
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
6 / 2 / 1
6,374
637
6,217
4,027
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
funk1024
Bakasura
10
4 / 0 / 7
6,322
632
7,187
9,900
5,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 2 / 1
4,734
473
2,049
4,794
818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
 
Yemoja
6
0 / 2 / 1
4,598
460
2,009
7,326
2,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
Dasfter
Gilgamesh
9
1 / 1 / 1
5,457
546
5,840
9,041
4,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Pablinn16
Fenrir
8
1 / 7 / 2
5,170
517
2,910
9,974
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
8
1 / 8 / 0
4,809
481
1,694
7,244
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
20
Kills
3
4
Deaths
20
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
0
4
4
L
Danzaburou
 
Danzaburou
0
2
1
0.25
L
Yemoja
 
Yemoja
0
2
1
0.25
L
Gilgamesh
Dasfter
Gilgamesh
1
1
1
1.5
W
Cabrakan
Froztility
Cabrakan
5
2
6
4
W
3
0
4
5
L
Fenrir
Pablinn16
Fenrir
1
7
2
0.29
W
6
2
1
3.25
W
Bakasura
funk1024
Bakasura
4
0
7
7.5
L
Raijin
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,104
Damage
14,502
30,975
Taken
38,379
17,469
Mitigated
12,689
13,207
Healing
12,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,397
1,597
0
2,693
6,192
5,061
21
467
5,725
0
29,779
L
Danzaburou
 
Danzaburou
2,049
679
0
1,391
4,794
818
0
153
4,446
0
23,469
L
Yemoja
 
Yemoja
2,009
724
1,657
1,841
7,326
2,083
0
1,304
5,551
14,189
0
L
Gilgamesh
Dasfter
Gilgamesh
5,840
2,767
0
4,206
9,041
4,845
0
1,330
6,968
0
27,809
W
Cabrakan
Froztility
Cabrakan
5,196
828
0
2,489
7,117
4,341
343
752
6,365
26,624
0
W
5,107
3,705
0
2,227
3,739
1,135
526
430
3,309
0
49,164
L
Fenrir
Pablinn16
Fenrir
2,910
501
0
2,562
9,974
2,939
0
3,750
5,712
0
17,085
W
6,217
117
0
822
4,027
1,108
35
527
3,500
33,287
0
W
Bakasura
funk1024
Bakasura
7,187
4,636
1,056
3,920
9,900
5,824
0
1,527
8,373
0
16,175
L
Raijin
1,694
414
0
420
7,244
2,004
0
4,380
2,480
20,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,997
Gold Earned
24,768
320
Minions Killed
209
0
Camps Cleared
0
957,247
Distance Traveled
889,581
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,045
605
65
7
0
200,232
2
L
Danzaburou
4,734
473
52
5
0
166,108
4
L
Yemoja
4,598
460
25
3
0
171,243
1
L
Gilgamesh
5,457
546
58
6
0
193,275
1
W
Cabrakan
6,021
602
59
6
0
193,717
2
W
Izanami
6,235
624
96
10
0
172,520
1
L
Fenrir
5,170
517
31
3
0
196,020
3
W
Thoth
6,374
637
62
6
0
185,609
2
W
Bakasura
6,322
632
38
4
0
205,169
1
L
Raijin
4,809
481
43
4
0
162,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role