Player Matchup

Osiris
Osiris
 
Osiris
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Jaguar98q
Medusa
Level 59
God Stats
7W - 14L
1,418 SR
Queue Stats
33W - 51L
1,367 Elo+
Solo
Chronos
Chronos
ZzLewiszZ6497
Chronos
Level 45
God Stats
0W - 2L
1,657 SR
Queue Stats
17W - 32L
1,338 Elo+
Solo
Team Averages
Level 67
1,525 SR
1,402 Elo+

VS

Team Averages
Level 52
1,692 SR
1,476 Elo+
King Arthur
King Arthur
FervidSquire133
King Arthur
Level 66
God Stats
1W - 1L
1,678 SR
Queue Stats
44W - 62L
1,447 Elo+
Solo
Kukulkan
Kukulkan
danileeo08
Kukulkan
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,464 Elo+
Party 1
Medusa
Medusa
vallepow_OS
Medusa
Level 62
God Stats
4W - 3L
1,897 SR
Queue Stats
138W - 141L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 3 / 2
7,596
633
6,230
8,825
7,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
Jaguar98q
Medusa
9
0 / 2 / 3
6,806
567
3,975
6,095
1,619
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chronos
14
2 / 1 / 0
8,145
679
5,749
9,648
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FervidSquire133
King Arthur
12
2 / 2 / 4
8,004
667
5,974
11,442
10,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
danileeo08
Kukulkan
13
2 / 2 / 4
8,430
703
3,969
4,244
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
13
2 / 0 / 3
8,428
702
10,493
7,063
2,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
4
Kills
6
6
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
3
2
1
W
King Arthur
FervidSquire133
King Arthur
2
2
4
2
L
Medusa
Jaguar98q
Medusa
0
2
3
0.75
L
Chronos
2
1
0
2
W
Kukulkan
danileeo08
Kukulkan
2
2
4
2
W
Medusa
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,954
Damage
20,436
24,568
Taken
22,749
12,806
Mitigated
14,598
3,506
Healing
3,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,230
1,626
0
71
8,825
7,228
0
1,325
7,187
0
16,250
W
King Arthur
FervidSquire133
King Arthur
5,974
553
413
2,731
11,442
10,989
69
3,473
7,969
0
16,419
L
Medusa
Jaguar98q
Medusa
3,975
1,336
0
107
6,095
1,619
0
1,031
4,912
0
12,078
L
Chronos
5,749
1,669
0
3,328
9,648
3,959
0
1,904
7,568
36,535
2,827
W
Kukulkan
danileeo08
Kukulkan
3,969
59
0
250
4,244
1,451
150
853
3,391
25,798
0
W
Medusa
10,493
4,709
0
480
7,063
2,158
599
1,463
5,600
0
34,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,547
Gold Earned
24,862
117
Minions Killed
128
6
Camps Cleared
5
586,478
Distance Traveled
672,301
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,596
633
21
2
2
208,045
1
W
King Arthur
8,004
667
26
2
1
235,377
5
L
Medusa
6,806
567
13
1
0
146,672
2
L
Chronos
8,145
679
83
7
4
231,761
3
W
Kukulkan
8,430
703
54
5
0
203,559
0
W
Medusa
8,428
702
48
4
4
233,365
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role