Player Matchup

Chaac
Chaac
 
Chaac
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
ER_CANI-KEVIN
Ra
Level 66
God Stats
11W - 6L
1,316 SR
Queue Stats
236W - 225L
1,412 Elo+
Party 1
Loki
Loki
nobby_beboYT
Loki
Level 16
God Stats
4W - 6L
1,192 SR
Queue Stats
40W - 55L
1,266 Elo+
Party 1
Team Averages
Level 63
1,336 SR
1,393 Elo+

VS

Team Averages
Level 68
1,600 SR
1,452 Elo+
Merlin
Merlin
 
Merlin
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ImViKung
Medusa
Level 85
God Stats
0W - 3L
1,658 SR
Queue Stats
28W - 35L
1,468 Elo+
Party 2
Kuzenbo
Kuzenbo
SMASHLEIGH 1331
Kuzenbo
Level 27
God Stats
0W - 1L
1,643 SR
Queue Stats
7W - 10L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
5 / 0 / 16
11,658
777
11,929
13,531
11,041
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
8 / 2 / 10
11,921
795
14,795
12,154
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
9 / 1 / 9
11,594
773
9,211
11,532
4,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 5 / 1
9,113
608
11,464
8,877
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Medusa
ImViKung
Medusa
12
3 / 9 / 0
9,092
606
12,308
17,268
4,982
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 8 / 1
8,305
554
2,374
14,139
7,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
5
22
Kills
3
3
Deaths
22
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
16
13
L
Merlin
 
Merlin
0
5
1
0.1
W
8
2
10
6.5
L
Medusa
ImViKung
Medusa
3
9
0
0.33
L
0
8
1
0.06
W
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,935
Damage
26,146
37,217
Taken
40,284
20,132
Mitigated
15,307
18,609
Healing
3,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,929
1,934
0
5,946
13,531
11,041
580
6,367
7,164
89
36,917
L
Merlin
 
Merlin
11,464
585
0
464
8,877
2,723
0
1,702
7,097
53,000
0
W
14,795
2,241
3,583
7,523
12,154
4,632
772
5,978
6,176
66,431
0
L
Medusa
ImViKung
Medusa
12,308
4,278
505
1,392
17,268
4,982
0
6,185
10,834
0
31,578
L
2,374
678
35
1,223
14,139
7,602
0
6,857
7,004
8,175
0
W
9,211
1,791
0
1,557
11,532
4,459
512
3,253
8,279
0
26,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,173
Gold Earned
26,510
196
Minions Killed
125
12
Camps Cleared
1
857,565
Distance Traveled
663,303
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,658
777
43
3
3
297,440
1
L
Merlin
9,113
608
68
5
0
257,886
4
W
Ra
11,921
795
120
8
6
273,873
2
L
Medusa
9,092
606
48
3
1
223,069
6
L
Kuzenbo
8,305
554
9
1
0
182,348
4
W
Loki
11,594
773
33
2
3
286,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role