Player Matchup

Mulan
Mulan
Bronze V
CihatSarsilmaz
Mulan
Bronze V
Level 120
God Stats
3W - 3L
1,721 SR
Queue Stats
9W - 10L
1,408 MMR
Solo
Bastet
Bastet
Gold V
DeniTheMaster
Bastet
Gold V
Level 131
God Stats
9W - 3L
1,626 SR
Queue Stats
213W - 196L
1,461 MMR
Party 3
Izanami
Izanami
Silver I
Fehke
Izanami
Silver I
Level 110
God Stats
7W - 8L
1,596 SR
Queue Stats
230W - 230L
1,321 MMR
Party 3
Kumbhakarna
Kumbhakarna
Silver IV
ZmansNut
Kumbhakarna
Silver IV
Level 157
God Stats
5W - 8L
1,499 SR
Queue Stats
232W - 242L
1,371 MMR
Party 4
Nox
Nox
Silver IV
jaymizal
Nox
Silver IV
Level 146
God Stats
4W - 4L
1,500 SR
Queue Stats
232W - 242L
1,371 MMR
Party 4
Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,588 SR
1,386 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,564 SR
1,420 MMR
Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Silver III
Balgy
Ravana
Silver III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,401 MMR
Solo
Medusa
Medusa
Silver IV
HustleHurdFlafa
Medusa
Silver IV
Level 58
God Stats
3W - 2L
1,838 SR
Queue Stats
77W - 82L
1,419 MMR
Party 1
Agni
Agni
Gold IV
JerryPSY
Agni
Gold IV
Level 155
God Stats
12W - 14L
1,480 SR
Queue Stats
275W - 273L
1,361 MMR
Party 2
Atlas
Atlas
Silver III
SadnesSs
Atlas
Silver III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 88L
1,419 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 0
8,296
638
8,584
8,216
6,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 5
7,505
577
5,586
10,824
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
Fehke
Izanami
13
6 / 1 / 3
7,866
605
7,839
7,746
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
ZmansNut
Kumbhakarna
11
1 / 0 / 10
7,034
541
2,807
8,898
3,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 0 / 3
7,109
547
2,233
2,501
795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThothHorusShiva

VS

Bans
ArtioOdinTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
2 / 5 / 1
7,810
601
4,316
9,828
4,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Ravana
Balgy
Ravana
10
1 / 4 / 1
6,113
470
3,916
7,334
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 5 / 0
5,801
446
4,811
8,217
1,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
12
1 / 2 / 1
6,713
516
3,308
5,023
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
SadnesSs
Atlas
9
1 / 3 / 0
5,582
429
5,152
11,604
7,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
19
Kills
5
5
Deaths
19
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
5
1
0.5
L
Ravana
Balgy
Ravana
1
4
1
0.38
W
6
2
0
3
W
3
2
5
2.75
W
Izanami
Fehke
Izanami
6
1
3
7.5
L
0
5
0
0
L
Agni
1
2
1
0.75
L
Atlas
SadnesSs
Atlas
1
3
0
0.33
W
Kumbhakarna
ZmansNut
Kumbhakarna
1
0
10
6
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,049
Damage
21,503
38,185
Taken
42,006
16,802
Mitigated
17,054
17,709
Healing
10,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,316
1,752
0
2,530
9,828
4,525
0
977
8,851
43,954
0
L
Ravana
Balgy
Ravana
3,916
1,012
0
2,182
7,334
2,181
0
1,022
6,312
0
30,072
W
8,584
2,711
0
3,527
8,216
6,823
0
4,311
3,847
0
49,171
W
5,586
1,581
0
6,575
10,824
3,325
0
2,833
7,851
0
53,337
W
Izanami
Fehke
Izanami
7,839
5,771
0
4,345
7,746
2,056
0
2,317
5,429
0
63,157
L
4,811
2,022
0
2,044
8,217
1,635
945
669
7,548
0
42,274
L
Agni
3,308
197
0
584
5,023
1,444
0
407
4,616
37,719
0
L
Atlas
SadnesSs
Atlas
5,152
2,110
0
2,806
11,604
7,269
0
1,392
10,212
17,908
0
W
Kumbhakarna
ZmansNut
Kumbhakarna
2,807
583
0
2,436
8,898
3,803
0
2,504
6,394
7,484
5,247
W
2,233
144
0
826
2,501
795
0
567
1,888
38,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,810
Gold Earned
32,019
429
Minions Killed
377
0
Camps Cleared
0
1,314,003
Distance Traveled
1,222,698
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,810
601
110
8
0
222,943
4
L
Ravana
6,113
470
62
5
0
260,098
3
W
Mulan
8,296
638
121
9
0
250,823
8
W
Bastet
7,505
577
86
7
0
301,784
1
W
Izanami
7,866
605
124
10
0
241,538
5
L
Medusa
5,801
446
82
6
0
245,650
2
L
Agni
6,713
516
96
7
0
256,100
7
L
Atlas
5,582
429
27
2
0
237,907
2
W
Kumbhakarna
7,034
541
14
1
0
260,237
0
W
Nox
7,109
547
84
6
0
259,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role