Player Matchup

Nike
Nike
 
Nike
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Assassin90s_
Sol
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,492 Elo+
Party 1
Susano
Susano
MarkevansINZ
Susano
Level 68
God Stats
2W - 1L
1,852 SR
Queue Stats
88W - 49L
1,584 Elo+
Party 1
Vamana
Vamana
tofanrobertlucia
Vamana
Level 109
God Stats
1W - 0L
1,370 SR
Queue Stats
7W - 4L
1,562 Elo+
Party 1
Zhong Kui
Zhong Kui
达拉崩吧斑得贝迪卜多比鲁翁丶
Zhong Kui
Level 154
God Stats
4W - 5L
1,393 SR
Queue Stats
102W - 105L
1,500 Elo+
Solo
Team Averages
Level 108
1,523 SR
1,528 Elo+

VS

Team Averages
Level 138
1,510 SR
1,506 Elo+
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
B4LaZssS
Gilgamesh
Level 134
God Stats
8W - 8L
1,492 SR
Queue Stats
58W - 50L
1,510 Elo+
Solo
Sol
Sol
BsmiterB
Sol
Level 140
God Stats
15W - 18L
1,561 SR
Queue Stats
450W - 465L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
3 / 1 / 2
6,674
667
6,598
8,962
4,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 1
5,840
584
4,337
5,357
885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
11
4 / 2 / 3
6,346
635
4,608
6,681
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 1 / 3
4,660
466
4,230
6,443
3,274
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 0 / 1
6,088
609
6,272
5,632
4,107
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 2 / 0
5,659
566
3,537
6,308
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
 
Da Ji
9
3 / 2 / 0
5,621
562
3,044
7,550
2,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xing Tian
 
Xing Tian
9
0 / 0 / 2
5,323
532
2,668
8,107
4,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
B4LaZssS
Gilgamesh
9
0 / 5 / 1
5,250
525
4,675
8,397
4,667
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 2 / 1
5,292
529
4,043
7,249
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
6
6
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
1
2
4
L
Anhur
 
Anhur
2
2
0
1
L
Da Ji
 
Da Ji
3
2
0
1.5
L
Xing Tian
 
Xing Tian
0
0
2
1
W
1
2
1
0.75
L
Gilgamesh
B4LaZssS
Gilgamesh
0
5
1
0.1
L
1
2
1
0.75
W
Susano
4
2
3
2.75
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,045
Damage
17,967
33,075
Taken
37,611
15,134
Mitigated
14,798
11,820
Healing
12,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
6,598
1,337
0
3,233
8,962
4,865
0
0
8,962
0
38,780
L
Anhur
 
Anhur
3,537
1,421
0
2,164
6,308
1,741
106
1,656
4,652
0
39,428
L
Da Ji
 
Da Ji
3,044
784
0
1,869
7,550
2,256
0
1,805
5,687
0
21,415
L
Xing Tian
 
Xing Tian
2,668
289
1,313
2,678
8,107
4,067
0
3,947
4,160
8,518
0
W
4,337
2,614
0
1,903
5,357
885
0
620
4,737
31,791
0
L
Gilgamesh
B4LaZssS
Gilgamesh
4,675
1,474
0
1,131
8,397
4,667
0
0
7,826
0
26,586
L
4,043
1,740
0
3,841
7,249
2,067
0
3,201
4,048
34,236
0
W
Susano
4,608
1,011
0
2,578
6,681
2,003
0
322
6,359
0
33,448
W
4,230
1,267
0
1,126
6,443
3,274
378
3,137
3,306
0
17,383
W
6,272
704
0
2,980
5,632
4,107
420
2,632
3,000
34,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,608
Gold Earned
27,145
299
Minions Killed
239
0
Camps Cleared
0
1,065,104
Distance Traveled
963,805
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,674
667
77
8
0
225,424
5
L
Anhur
5,659
566
70
7
0
164,019
1
L
Da Ji
5,621
562
41
4
0
220,879
1
L
Xing Tian
5,323
532
11
1
0
206,880
3
W
Sol
5,840
584
60
6
0
185,193
0
L
Gilgamesh
5,250
525
49
5
0
190,946
2
L
Sol
5,292
529
68
7
0
181,081
2
W
Susano
6,346
635
64
6
0
236,403
3
W
Vamana
4,660
466
23
2
0
221,874
0
W
Zhong Kui
6,088
609
75
8
0
196,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role