Player Matchup

Hel
Hel
 
Hel
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
JustAnobody666
Izanami
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
140W - 165L
1,426 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WoSnitro120
Cu Chulainn
Level 66
God Stats
1W - 6L
1,688 SR
Queue Stats
14W - 13L
1,532 Elo+
Party 4
Poseidon
Poseidon
henrah11
Poseidon
Level 57
God Stats
4W - 3L
1,848 SR
Queue Stats
65W - 71L
1,425 Elo+
Solo
Nemesis
Nemesis
lespagnol55
Nemesis
Level 121
God Stats
6W - 2L
1,500 SR
Queue Stats
124W - 129L
1,472 Elo+
Party 4
Team Averages
Level 77
1,607 SR
1,471 Elo+

VS

Team Averages
Level 69
1,545 SR
1,480 Elo+
Thanatos
Thanatos
EL_DIABLO83500
Thanatos
Level 125
God Stats
2W - 0L
1,719 SR
Queue Stats
27W - 21L
1,498 Elo+
Party 2
Ares
Ares
Filos993_PL
Ares
Level 66
God Stats
4W - 3L
1,157 SR
Queue Stats
164W - 224L
1,375 Elo+
Party 3
Gilgamesh
Gilgamesh
Qubrak
Gilgamesh
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 202L
1,355 Elo+
Party 3
Thoth
Thoth
snoubie
Thoth
Level 38
God Stats
3W - 1L
1,850 SR
Queue Stats
9W - 10L
1,461 Elo+
Party 2
Neith
Neith
Джованшот
Neith
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
1 / 1 / 0
4,238
605
789
2,800
951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

1
0 / 0 / 0
2,871
410
0
0
0
Cu Chulainn
WoSnitro120
Cu Chulainn
8
5 / 1 / 0
4,982
712
4,888
4,740
2,469
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
henrah11
Poseidon
3
0 / 2 / 1
3,279
468
367
1,582
369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
lespagnol55
Nemesis
7
0 / 2 / 1
3,956
565
2,531
3,359
1,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
8
1 / 1 / 2
4,415
631
2,109
5,320
1,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 2 / 1
3,638
520
583
4,446
1,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Qubrak
Gilgamesh
8
1 / 3 / 0
4,744
678
1,622
4,911
2,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
snoubie
Thoth
7
3 / 1 / 0
4,726
675
1,609
2,559
545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 0
4,529
647
626
2,250
803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
6
Kills
6
6
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
1
0
1
W
Thanatos
1
1
2
2
W
0
2
1
0.25
L
0
0
0
0
W
Gilgamesh
Qubrak
Gilgamesh
1
3
0
0.33
L
Cu Chulainn
WoSnitro120
Cu Chulainn
5
1
0
5
L
Poseidon
henrah11
Poseidon
0
2
1
0.25
L
Nemesis
lespagnol55
Nemesis
0
2
1
0.25
W
Thoth
snoubie
Thoth
3
1
0
3
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,575
Damage
6,549
12,481
Taken
19,486
4,883
Mitigated
7,183
4,165
Healing
9,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
789
74
372
1,634
2,800
951
0
357
2,443
11,375
0
W
Thanatos
2,109
357
0
5,203
5,320
1,398
162
275
5,045
0
17,127
W
583
179
356
1,080
4,446
1,491
38
938
3,508
6,136
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Qubrak
Gilgamesh
1,622
456
0
894
4,911
2,946
0
271
4,640
0
18,560
L
Cu Chulainn
WoSnitro120
Cu Chulainn
4,888
1,274
0
1,002
4,740
2,469
160
400
4,188
3,072
19,042
L
Poseidon
henrah11
Poseidon
367
37
0
360
1,582
369
0
830
752
4,237
0
L
Nemesis
lespagnol55
Nemesis
2,531
913
0
797
3,359
1,094
0
605
2,754
0
16,439
W
Thoth
snoubie
Thoth
1,609
87
0
362
2,559
545
460
238
2,321
20,827
0
W
626
212
0
1,347
2,250
803
604
251
1,999
0
23,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,326
Gold Earned
22,052
95
Minions Killed
176
0
Camps Cleared
0
495,293
Distance Traveled
711,685
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,238
605
19
3
0
137,368
1
W
Thanatos
4,415
631
39
6
0
160,939
0
W
Ares
3,638
520
6
1
0
146,288
2
L
Izanami
2,871
410
0
0
0
0
0
W
Gilgamesh
4,744
678
47
7
0
133,137
0
L
Cu Chulainn
4,982
712
35
5
0
142,278
2
L
Poseidon
3,279
468
8
1
0
57,233
1
L
Nemesis
3,956
565
33
5
0
158,414
0
W
Thoth
4,726
675
37
5
0
142,475
0
W
Neith
4,529
647
47
7
0
128,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role