Player Matchup

Izanami
Izanami
Lord_draco-_
Izanami
Level 45
God Stats
2W - 2L
1,270 SR
Queue Stats
69W - 109L
1,297 Elo+
Solo
Sol
Sol
Mistress Smug
Sol
Level 25
God Stats
7W - 7L
1,298 SR
Queue Stats
76W - 157L
1,133 Elo+
Party 4
Nike
Nike
STK LOOFY
Nike
Level 38
God Stats
4W - 4L
1,248 SR
Queue Stats
56W - 90L
1,198 Elo+
Party 2
Bacchus
Bacchus
Sacar1to
Bacchus
Level 31
God Stats
4W - 3L
1,860 SR
Queue Stats
214W - 224L
1,474 Elo+
Party 2
Bakasura
Bakasura
xJoshxxFlavorx
Bakasura
Level 86
God Stats
1W - 2L
1,179 SR
Queue Stats
200W - 248L
1,203 Elo+
Party 4
Team Averages
Level 45
1,371 SR
1,261 Elo+

VS

Team Averages
Level 46
1,299 SR
1,085 Elo+
Thoth
Thoth
Chuck00711
Thoth
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 22L
835 Elo+
Party 1
Artio
Artio
LordStickyIcky
Artio
Level 89
God Stats
139W - 167L
1,504 SR
Queue Stats
295W - 385L
1,351 Elo+
Party 3
Cernunnos
Cernunnos
SpectralPanda_
Cernunnos
Level 33
God Stats
7W - 16L
1,055 SR
Queue Stats
362W - 448L
1,341 Elo+
Party 3
Cthulhu
Cthulhu
Ultimazero777
Cthulhu
Level 41
God Stats
2W - 9L
1,147 SR
Queue Stats
6W - 26L
949 Elo+
Party 1
Da Ji
Da Ji
yandereweeb69
Da Ji
Level 41
God Stats
1W - 4L
1,290 SR
Queue Stats
3W - 21L
949 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lord_draco-_
Izanami
10
2 / 2 / 1
5,978
598
4,171
4,130
875
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 2 / 2
6,887
689
4,555
4,310
1,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nike
11
1 / 1 / 1
6,050
605
2,558
5,469
2,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Sacar1to
Bacchus
8
2 / 0 / 4
5,776
578
2,787
4,023
2,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
10
3 / 0 / 2
6,046
605
2,568
6,223
1,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
8
1 / 5 / 1
4,902
490
1,412
6,193
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 0 / 0
5,722
572
3,022
7,216
4,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cernunnos
SpectralPanda_
Cernunnos
9
1 / 2 / 0
5,387
539
4,723
6,247
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
8
1 / 2 / 0
5,064
506
964
6,529
2,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 4 / 0
5,206
521
1,725
6,662
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
12
Kills
5
5
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thoth
1
5
1
0.3
L
1
0
0
1
W
Izanami
Lord_draco-_
Izanami
2
2
1
1.25
W
4
2
2
2.5
W
Nike
1
1
1
1.5
W
Bacchus
Sacar1to
Bacchus
2
0
4
4
L
Cernunnos
SpectralPanda_
Cernunnos
1
2
0
0.5
L
Cthulhu
1
2
0
0.5
W
Bakasura
3
0
2
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,639
Damage
11,846
24,155
Taken
32,847
8,958
Mitigated
12,465
8,355
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
1,412
296
0
250
6,193
1,808
0
3,505
2,647
8,044
0
L
3,022
175
103
4,175
7,216
4,494
261
983
5,961
25,576
0
W
Izanami
Lord_draco-_
Izanami
4,171
3,072
207
529
4,130
875
723
363
3,767
0
35,996
W
4,555
1,012
0
1,490
4,310
1,074
2,557
879
3,431
31,893
0
W
Nike
2,558
350
0
942
5,469
2,491
357
1,967
3,217
0
28,425
W
Bacchus
Sacar1to
Bacchus
2,787
372
66
1,442
4,023
2,618
218
1,299
2,577
8,374
0
L
Cernunnos
SpectralPanda_
Cernunnos
4,723
2,614
0
2,034
6,247
1,395
878
1,030
5,189
0
32,791
L
Cthulhu
964
196
0
1,543
6,529
2,763
0
202
6,327
15,979
0
W
Bakasura
2,568
1,640
0
3,679
6,223
1,900
261
408
5,765
0
25,306
L
1,725
302
0
1,974
6,662
2,005
0
1,622
4,904
0
17,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,737
Gold Earned
26,281
300
Minions Killed
204
0
Camps Cleared
0
1,028,567
Distance Traveled
955,647
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
4,902
490
12
1
0
189,402
0
L
Artio
5,722
572
60
6
0
213,479
0
W
Izanami
5,978
598
79
8
0
181,593
0
W
Sol
6,887
689
72
7
0
178,218
0
W
Nike
6,050
605
71
7
0
209,722
2
W
Bacchus
5,776
578
12
1
0
203,450
0
L
Cernunnos
5,387
539
55
6
0
182,342
1
L
Cthulhu
5,064
506
31
3
0
176,447
0
W
Bakasura
6,046
605
66
7
0
255,584
0
L
Da Ji
5,206
521
46
5
0
193,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role