Player Matchup

Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
AYE_YO_JP
Amaterasu
Level 72
God Stats
2W - 2L
1,780 SR
Queue Stats
42W - 37L
1,504 Elo+
Solo
He Bo
He Bo
Demon_Dave_88
He Bo
Level 48
God Stats
5W - 9L
1,542 SR
Queue Stats
237W - 236L
1,359 Elo+
Party 1
Bellona
Bellona
G2DAIKII
Bellona
Level 68
God Stats
2W - 2L
1,308 SR
Queue Stats
39W - 44L
1,350 Elo+
Solo
Sylvanus
Sylvanus
Matt_Hero_Shido
Sylvanus
Level 66
God Stats
21W - 23L
1,447 SR
Queue Stats
386W - 398L
1,318 Elo+
Party 1
Team Averages
Level 82
1,515 SR
1,406 Elo+

VS

Team Averages
Level 108
1,471 SR
1,423 Elo+
Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Jediwing01
Hou Yi
Level 105
God Stats
8W - 7L
1,438 SR
Queue Stats
111W - 124L
1,373 Elo+
Solo
Sol
Sol
SchultzyBARE
Sol
Level 143
God Stats
5W - 8L
1,387 SR
Queue Stats
81W - 95L
1,416 Elo+
Solo
Sun Wukong
Sun Wukong
Shehatejaah
Sun Wukong
Level 89
God Stats
23W - 19L
1,311 SR
Queue Stats
356W - 359L
1,413 Elo+
Solo
Artio
Artio
Star_Lord_n_Co
Artio
Level 135
God Stats
4W - 5L
1,716 SR
Queue Stats
726W - 785L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
6 / 2 / 2
11,359
516
16,833
16,477
5,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
AYE_YO_JP
Amaterasu
16
1 / 1 / 2
9,261
421
6,579
17,625
9,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 5 / 0
9,519
433
3,077
10,956
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
G2DAIKII
Bellona
16
1 / 3 / 0
9,745
443
6,582
14,056
14,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
16
1 / 3 / 6
9,182
417
8,256
12,504
5,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
1 / 2 / 2
9,991
454
3,799
13,660
6,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
Jediwing01
Hou Yi
16
1 / 2 / 2
10,100
459
10,421
13,663
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
6 / 0 / 4
12,999
591
17,108
13,397
5,890
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Shehatejaah
Sun Wukong
19
6 / 1 / 5
12,386
563
11,398
16,730
15,682
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 7 / 1
9,415
428
4,737
21,854
19,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
11
Kills
14
14
Deaths
12
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
6
2
2
3.5
W
Arachne
 
Arachne
1
2
2
1
L
Amaterasu
AYE_YO_JP
Amaterasu
1
1
2
2
L
2
5
0
0.4
L
Bellona
G2DAIKII
Bellona
1
3
0
0.33
W
Hou Yi
Jediwing01
Hou Yi
1
2
2
1
L
Sylvanus
1
3
6
1.33
W
6
0
4
8
W
Sun Wukong
Shehatejaah
Sun Wukong
6
1
5
8.5
W
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,327
Damage
47,463
71,618
Taken
79,304
38,429
Mitigated
50,268
22,247
Healing
34,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
16,833
10,693
0
7,175
16,477
5,677
426
4,556
11,921
0
114,484
W
Arachne
 
Arachne
3,799
2,258
923
6,019
13,660
6,369
0
1,761
11,899
0
45,720
L
Amaterasu
AYE_YO_JP
Amaterasu
6,579
3,566
0
2,341
17,625
9,669
0
4,342
13,283
0
73,436
L
3,077
324
0
1,952
10,956
3,576
408
5,769
5,187
60,980
0
L
Bellona
G2DAIKII
Bellona
6,582
2,216
0
3,118
14,056
14,043
636
2,454
11,602
0
66,476
W
Hou Yi
Jediwing01
Hou Yi
10,421
6,001
0
5,615
13,663
3,290
2,091
1,323
12,340
0
66,535
L
Sylvanus
8,256
3,521
2,556
5,105
12,504
5,464
510
4,842
7,662
34,027
12,234
W
17,108
4,714
0
9,320
13,397
5,890
1,691
1,082
12,315
129,222
0
W
Sun Wukong
Shehatejaah
Sun Wukong
11,398
1,511
0
6,764
16,730
15,682
774
894
15,836
118
79,706
W
4,737
184
240
5,746
21,854
19,037
0
4,544
17,310
34,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,066
Gold Earned
54,891
628
Minions Killed
623
0
Camps Cleared
0
1,997,224
Distance Traveled
2,033,674
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,359
516
203
9
0
362,788
7
W
Arachne
9,991
454
89
4
0
432,364
7
L
Amaterasu
9,261
421
107
5
0
471,401
4
L
He Bo
9,519
433
102
5
0
360,353
5
L
Bellona
9,745
443
142
6
0
411,833
0
W
Hou Yi
10,100
459
140
6
0
359,188
5
L
Sylvanus
9,182
417
74
3
0
390,849
4
W
Sol
12,999
591
195
9
0
399,097
3
W
Sun Wukong
12,386
563
140
6
0
446,009
9
W
Artio
9,415
428
59
3
0
397,016
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role