Player Matchup

Rama
Rama
 
Rama
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Arialnord
Pele
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 25L
1,500 Elo+
Solo
Atlas
Atlas
Hashy1
Atlas
Level 65
God Stats
4W - 3L
1,310 SR
Queue Stats
57W - 60L
1,500 Elo+
Solo
Mercury
Mercury
HermestheGreat
Mercury
Level 65
God Stats
18W - 19L
1,417 SR
Queue Stats
522W - 535L
1,506 Elo+
Party 1
Nox
Nox
TorchTheMighty
Nox
Level 67
God Stats
2W - 15L
1,279 SR
Queue Stats
641W - 639L
1,526 Elo+
Party 1
Team Averages
Level 85
1,401 SR
1,506 Elo+

VS

Team Averages
Level 128
1,566 SR
1,500 Elo+
Ymir
Ymir
Daxrio
Ymir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 82L
1,494 Elo+
Solo
Poseidon
Poseidon
InazumaXL
Poseidon
Level 123
God Stats
11W - 4L
1,653 SR
Queue Stats
222W - 218L
1,464 Elo+
Solo
Nemesis
Nemesis
ThiccyBriccy
Nemesis
Level 127
God Stats
4W - 1L
1,733 SR
Queue Stats
431W - 391L
1,469 Elo+
Solo
Charybdis
Charybdis
hardtulipaprimo
Charybdis
Level 156
God Stats
14W - 20L
1,444 SR
Queue Stats
334W - 355L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
zaser5
Sun Wukong
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 33L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
1 / 4 / 2
7,907
439
5,602
10,667
3,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
13
1 / 3 / 1
7,999
444
8,504
13,949
4,610
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
Hashy1
Atlas
11
3 / 6 / 1
7,799
433
6,772
20,233
20,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 4 / 1
9,036
502
4,453
13,373
4,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 3 / 4
8,169
454
6,997
8,086
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Daxrio
Ymir
14
3 / 3 / 8
9,332
518
6,041
16,031
14,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
InazumaXL
Poseidon
18
5 / 2 / 6
11,210
623
12,044
7,553
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
ThiccyBriccy
Nemesis
17
6 / 0 / 9
11,010
612
11,761
10,510
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
hardtulipaprimo
Charybdis
17
4 / 2 / 3
10,619
590
9,534
8,276
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
zaser5
Sun Wukong
16
2 / 2 / 4
10,233
569
11,664
14,287
7,114
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
9
Kills
20
20
Deaths
9
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
4
2
0.5
L
Pele
1
3
1
0.5
W
Ymir
Daxrio
Ymir
3
3
8
2.33
L
Atlas
Hashy1
Atlas
3
6
1
0.58
L
3
4
1
0.88
W
Poseidon
InazumaXL
Poseidon
5
2
6
4
W
Nemesis
ThiccyBriccy
Nemesis
6
0
9
10.5
L
1
3
4
1
W
Charybdis
hardtulipaprimo
Charybdis
4
2
3
2.75
W
Sun Wukong
zaser5
Sun Wukong
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,328
Damage
51,044
66,308
Taken
56,657
36,536
Mitigated
31,816
7,313
Healing
16,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,602
4,858
0
1,997
10,667
3,168
124
1,401
9,266
0
54,245
L
Pele
8,504
1,702
0
2,401
13,949
4,610
0
621
13,328
0
49,941
W
Ymir
Daxrio
Ymir
6,041
635
0
4,124
16,031
14,543
112
6,393
9,638
21,756
226
L
Atlas
Hashy1
Atlas
6,772
1,622
0
2,060
20,233
20,791
0
8,568
11,665
16,901
0
L
4,453
555
0
355
13,373
4,562
0
3,891
9,482
0
73,703
W
Poseidon
InazumaXL
Poseidon
12,044
2,014
0
1,008
7,553
2,443
1,357
2,469
5,084
91,618
0
W
Nemesis
ThiccyBriccy
Nemesis
11,761
4,567
0
6,261
10,510
4,129
443
2,847
7,663
0
80,307
L
6,997
612
0
500
8,086
3,405
0
3,436
4,650
54,688
0
W
Charybdis
hardtulipaprimo
Charybdis
9,534
4,330
0
2,485
8,276
3,587
3,144
968
7,308
0
75,542
W
Sun Wukong
zaser5
Sun Wukong
11,664
2,145
0
3,103
14,287
7,114
798
1,092
13,195
0
63,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,910
Gold Earned
52,404
438
Minions Killed
578
0
Camps Cleared
0
1,755,598
Distance Traveled
1,963,577
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,907
439
107
6
0
314,544
4
L
Pele
7,999
444
94
5
0
354,306
7
W
Ymir
9,332
518
22
1
0
352,703
8
L
Atlas
7,799
433
16
1
0
342,766
6
L
Mercury
9,036
502
113
6
0
408,781
2
W
Poseidon
11,210
623
153
9
0
397,178
2
W
Nemesis
11,010
612
136
8
0
473,871
6
L
Nox
8,169
454
108
6
0
335,201
9
W
Charybdis
10,619
590
139
8
0
334,468
4
W
Sun Wukong
10,233
569
128
7
0
405,357
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role