Player Matchup

Mercury
Mercury
GoogleChrome167
Mercury
Level 69
God Stats
1W - 4L
1,299 SR
Queue Stats
182W - 185L
1,531 Elo+
Party 1
Fenrir
Fenrir
JoeMamaFat69420
Fenrir
Level 26
God Stats
1W - 3L
1,580 SR
Queue Stats
25W - 8L
1,696 Elo+
Party 3
Neith
Neith
Mochi plum
Neith
Level 127
God Stats
3W - 5L
1,098 SR
Queue Stats
222W - 225L
1,429 Elo+
Party 1
Aphrodite
Aphrodite
TweeElephant
Aphrodite
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 212L
1,551 Elo+
Party 3
Zeus
Zeus
lXMr WolfXl
Zeus
Level 141
God Stats
7W - 5L
1,685 SR
Queue Stats
178W - 160L
1,521 Elo+
Party 1
Team Averages
Level 92
1,432 SR
1,545 Elo+

VS

Team Averages
Level 74
1,385 SR
1,359 Elo+
Ymir
Ymir
CptchaosEMP
Ymir
Level 20
God Stats
0W - 2L
1,056 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 2
Ne Zha
Ne Zha
SnifflyJungle64
Ne Zha
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,269 Elo+
Party 2
Apollo
Apollo
pL Mikasa
Apollo
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 44L
1,529 Elo+
Party 2
Zhong Kui
Zhong Kui
positiverkaktus
Zhong Kui
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,269 Elo+
Party 2
Nike
Nike
vietnam_sapa
Nike
Level 128
God Stats
4W - 10L
1,370 SR
Queue Stats
383W - 408L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,482
609
1,289
5,222
1,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
3 / 0 / 4
5,909
657
3,285
4,082
1,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
9
2 / 0 / 2
5,472
608
1,986
3,338
1,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
TweeElephant
Aphrodite
10
0 / 0 / 1
5,594
622
1,606
3,398
1,701
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
5 / 1 / 2
5,909
657
6,963
3,957
879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,859
429
265
4,492
2,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 3 / 0
5,009
557
2,500
7,351
1,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
pL Mikasa
Apollo
6
0 / 3 / 0
3,985
443
1,575
5,709
1,548
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
positiverkaktus
Zhong Kui
8
0 / 0 / 0
4,352
484
1,135
3,265
2,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 2 / 1
4,583
509
2,259
5,123
2,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
11
Kills
1
1
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
1
0
2
2
W
3
0
4
5
W
Neith
2
0
2
3
L
1
3
0
0.33
W
Aphrodite
TweeElephant
Aphrodite
0
0
1
0.5
W
5
1
2
6
L
Apollo
pL Mikasa
Apollo
0
3
0
0
L
Zhong Kui
positiverkaktus
Zhong Kui
0
0
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,129
Damage
7,734
19,997
Taken
25,940
6,796
Mitigated
10,140
11,376
Healing
6,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
265
58
0
731
4,492
2,098
0
3,189
1,303
5,071
0
W
1,289
769
0
3,270
5,222
1,442
0
0
5,147
0
31,965
W
3,285
682
0
1,748
4,082
1,719
0
121
3,932
0
14,323
W
Neith
1,986
239
0
1,564
3,338
1,055
696
0
3,095
0
24,380
L
2,500
680
0
919
7,351
1,984
0
715
6,636
0
28,190
W
Aphrodite
TweeElephant
Aphrodite
1,606
606
92
2,874
3,398
1,701
0
920
2,263
27,821
0
W
6,963
180
157
1,671
3,957
879
187
144
3,813
33,512
0
L
Apollo
pL Mikasa
Apollo
1,575
645
0
1,352
5,709
1,548
0
3,316
2,393
0
18,447
L
Zhong Kui
positiverkaktus
Zhong Kui
1,135
105
0
1,900
3,265
2,409
0
1,349
1,916
18,001
0
L
2,259
320
0
1,140
5,123
2,101
0
0
5,123
0
18,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,366
Gold Earned
21,788
283
Minions Killed
167
0
Camps Cleared
0
860,609
Distance Traveled
828,504
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,859
429
12
1
0
138,072
0
W
Mercury
5,482
609
70
8
0
207,756
3
W
Fenrir
5,909
657
28
3
0
191,631
1
W
Neith
5,472
608
64
7
0
172,202
4
L
Ne Zha
5,009
557
56
6
0
197,619
3
W
Aphrodite
5,594
622
62
7
0
135,068
1
W
Zeus
5,909
657
59
7
0
153,952
1
L
Apollo
3,985
443
27
3
0
169,903
1
L
Zhong Kui
4,352
484
38
4
0
146,389
0
L
Nike
4,583
509
34
4
0
176,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role