Player Matchup

Loki
Loki
Gold IV
 
Loki
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver I
 
Cernunnos
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Bronze V
 
Erlang Shen
Bronze V
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold III
BertranA
Fafnir
Gold III
Level 127
God Stats
15W - 9L
1,611 SR
Queue Stats
201W - 213L
1,292 MMR
Solo
Janus
Janus
Silver III
jugamar
Janus
Silver III
Level 87
God Stats
0W - 2L
1,211 SR
Queue Stats
19W - 27L
1,405 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,465 SR
1,439 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,547 SR
1,342 MMR
Khepri
Khepri
Silver IV
DiggingPenguin1
Khepri
Silver IV
Level 107
God Stats
2W - 0L
1,723 SR
Queue Stats
25W - 28L
1,306 MMR
Party 1
Medusa
Medusa
Gold IV
NeatSwei
Medusa
Gold IV
Level 121
God Stats
14W - 19L
1,431 SR
Queue Stats
367W - 372L
1,281 MMR
Solo
Agni
Agni
Bronze IV
NotSpike____
Agni
Bronze IV
Level 106
God Stats
1W - 1L
1,573 SR
Queue Stats
2W - 10L
1,364 MMR
Solo
Bakasura
Bakasura
Gold IV
alexfreeman04_
Bakasura
Gold IV
Level 103
God Stats
6W - 5L
1,495 SR
Queue Stats
46W - 38L
1,481 MMR
Party 1
Osiris
Osiris
Gold V
boriello55
Osiris
Gold V
Level 108
God Stats
14W - 14L
1,513 SR
Queue Stats
237W - 244L
1,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
6 / 4 / 2
11,527
524
15,197
17,321
5,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
 
Cernunnos
18
3 / 8 / 1
11,368
517
11,576
19,319
7,735
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
 
Erlang Shen
16
2 / 7 / 4
10,080
458
13,320
23,477
18,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
BertranA
Fafnir
13
1 / 5 / 7
9,618
437
6,072
19,787
26,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
jugamar
Janus
15
2 / 9 / 4
10,003
455
10,533
14,343
4,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AwilixCharybdisAtlasBastet

VS

Bans
ChaacShivaArtioCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 15
10,378
472
6,360
15,759
19,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
NeatSwei
Medusa
20
11 / 4 / 2
14,143
643
19,891
18,392
11,402
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
10 / 2 / 6
12,601
573
17,662
10,113
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
20
5 / 1 / 5
12,467
567
7,777
16,237
8,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
boriello55
Osiris
19
5 / 3 / 5
12,742
579
17,980
25,781
32,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
64
14
Kills
31
33
Deaths
14
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
6
4
2
1.75
L
Cernunnos
 
Cernunnos
3
8
1
0.44
L
Erlang Shen
 
Erlang Shen
2
7
4
0.57
L
Fafnir
BertranA
Fafnir
1
5
7
0.9
W
0
4
15
1.88
W
Medusa
NeatSwei
Medusa
11
4
2
3
W
10
2
6
6.5
W
Bakasura
5
1
5
7.5
W
Osiris
boriello55
Osiris
5
3
5
2.5
L
Janus
jugamar
Janus
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,698
Damage
69,670
94,247
Taken
86,282
63,023
Mitigated
76,240
26,355
Healing
18,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
15,197
5,434
0
6,229
17,321
5,996
0
5,219
11,835
0
86,864
L
Cernunnos
 
Cernunnos
11,576
5,600
0
6,516
19,319
7,735
0
866
18,453
0
91,849
L
Erlang Shen
 
Erlang Shen
13,320
7,725
278
8,060
23,477
18,852
100
6,251
16,915
0
61,403
L
Fafnir
BertranA
Fafnir
6,072
758
0
4,569
19,787
26,230
0
7,552
11,099
16,230
0
W
6,360
358
0
1,709
15,759
19,698
322
3,702
12,057
26,923
2,752
W
Medusa
NeatSwei
Medusa
19,891
6,428
0
3,869
18,392
11,402
2,339
2,343
16,049
0
104,915
W
17,662
1,147
0
606
10,113
4,354
828
3,581
6,532
82,945
0
W
Bakasura
7,777
4,303
0
3,904
16,237
8,159
5,348
2,614
13,623
0
93,401
W
Osiris
boriello55
Osiris
17,980
7,754
0
8,370
25,781
32,627
1,530
4,751
21,030
0
87,001
L
Janus
jugamar
Janus
10,533
599
0
703
14,343
4,210
0
8,214
5,855
68,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,596
Gold Earned
62,331
505
Minions Killed
667
0
Camps Cleared
0
1,948,566
Distance Traveled
2,191,133
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,527
524
125
6
0
443,581
3
L
Cernunnos
11,368
517
140
6
0
345,980
6
L
Erlang Shen
10,080
458
90
4
0
367,954
3
L
Fafnir
9,618
437
16
1
0
402,847
7
W
Khepri
10,378
472
27
1
0
439,594
6
W
Medusa
14,143
643
171
8
0
416,493
4
W
Agni
12,601
573
131
6
0
430,895
0
W
Bakasura
12,467
567
170
8
0
505,765
6
W
Osiris
12,742
579
168
8
0
398,386
3
L
Janus
10,003
455
134
6
0
388,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role