Player Matchup

Agni
Agni
carlillos_3000
Agni
Level 69
God Stats
4W - 1L
1,688 SR
Queue Stats
12W - 18L
1,399 Elo+
Solo
Geb
Geb
hasanshin78
Geb
Level 154
God Stats
2W - 2L
1,496 SR
Queue Stats
10W - 17L
1,253 Elo+
Solo
Fenrir
Fenrir
millsy-1994
Fenrir
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 200L
1,433 Elo+
Solo
Team Averages
Level 102
1,561 SR
1,362 Elo+

VS

Team Averages
Level 78
1,519 SR
1,475 Elo+
Nu Wa
Nu Wa
BlackSunnn
Nu Wa
Level 137
God Stats
9W - 7L
1,478 SR
Queue Stats
299W - 312L
1,617 Elo+
Solo
Heimdallr
Heimdallr
Ynkrygg_
Heimdallr
Level 58
God Stats
8W - 15L
1,252 SR
Queue Stats
160W - 191L
1,387 Elo+
Solo
Bacchus
Bacchus
nazzar1
Bacchus
Level 40
God Stats
1W - 3L
1,828 SR
Queue Stats
23W - 29L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 8
13,723
722
14,355
11,865
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 1 / 11
13,511
711
13,461
13,205
18,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
16
4 / 6 / 8
12,037
634
12,782
17,199
7,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
7 / 6 / 1
13,531
712
19,074
20,223
6,624
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Ynkrygg_
Heimdallr
15
1 / 11 / 3
11,137
586
7,195
18,694
9,980
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Bacchus
nazzar1
Bacchus
11
0 / 1 / 2
10,148
534
2,423
7,329
6,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
18
Kills
8
8
Deaths
18
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
7
6
1
1.25
L
Heimdallr
Ynkrygg_
Heimdallr
1
11
3
0.23
W
7
1
8
11
W
7
1
11
12.5
W
Fenrir
4
6
8
1.33
L
Bacchus
nazzar1
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,598
Damage
28,692
42,269
Taken
46,246
30,120
Mitigated
23,299
7,893
Healing
8,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
19,074
6,979
102
5,339
20,223
6,624
1,213
13,001
6,520
62,282
0
L
Heimdallr
Ynkrygg_
Heimdallr
7,195
2,211
0
1,679
18,694
9,980
0
9,953
8,075
0
27,876
W
14,355
507
29
2,743
11,865
3,964
2,417
6,836
5,029
77,949
0
W
13,461
1,168
0
2,246
13,205
18,849
69
6,853
6,352
55,988
0
W
Fenrir
12,782
1,861
644
2,231
17,199
7,307
178
8,613
8,586
0
48,662
L
Bacchus
nazzar1
Bacchus
2,423
316
408
1,206
7,329
6,695
0
4,568
2,430
12,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,271
Gold Earned
34,816
252
Minions Killed
150
9
Camps Cleared
6
1,044,520
Distance Traveled
744,987
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
13,531
712
91
5
3
286,582
6
L
Heimdallr
11,137
586
41
2
0
275,508
2
W
Agni
13,723
722
121
6
1
298,278
3
W
Geb
13,511
711
70
4
3
407,607
4
W
Fenrir
12,037
634
61
3
5
338,635
3
L
Bacchus
10,148
534
18
1
3
182,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role