Player Matchup

Medusa
Medusa
SuchProMuchKills
Medusa
Level 147
God Stats
10W - 6L
1,689 SR
Queue Stats
267W - 134L
1,713 Elo+
Party 1
Horus
Horus
Wuthullius
Horus
Level 146
God Stats
6W - 2L
1,756 SR
Queue Stats
154W - 72L
1,685 Elo+
Party 1
Baron Samedi
Baron Samedi
lordpalf123
Baron Samedi
Level 140
God Stats
2W - 3L
1,699 SR
Queue Stats
72W - 50L
1,609 Elo+
Party 1
Team Averages
Level 144
1,715 SR
1,669 Elo+

VS

Team Averages
Level 90
1,492 SR
1,482 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Bluefax
Hou Yi
Level 86
God Stats
1W - 2L
1,578 SR
Queue Stats
100W - 119L
1,467 Elo+
Solo
Yemoja
Yemoja
LukaTheDon44
Yemoja
Level 47
God Stats
3W - 4L
1,397 SR
Queue Stats
19W - 28L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 1
8,472
847
8,625
7,384
2,316
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
12
1 / 0 / 10
7,875
788
2,641
6,248
6,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
lordpalf123
Baron Samedi
11
2 / 3 / 8
7,145
715
7,244
6,193
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 4 / 1
7,087
709
4,707
6,566
966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Bluefax
Hou Yi
10
0 / 6 / 3
6,383
638
4,645
7,881
2,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
11
1 / 2 / 1
7,250
725
4,965
6,244
2,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
4
4
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
4
1
0.88
L
Hou Yi
Bluefax
Hou Yi
0
6
3
0.25
L
Yemoja
1
2
1
0.75
W
9
1
1
9.5
W
Horus
1
0
10
6
W
Baron Samedi
lordpalf123
Baron Samedi
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,510
Damage
14,317
19,825
Taken
20,691
10,747
Mitigated
5,462
6,897
Healing
2,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,707
785
72
414
6,566
966
0
504
5,996
22,077
0
L
Hou Yi
Bluefax
Hou Yi
4,645
1,131
0
800
7,881
2,340
0
3,460
4,239
0
17,965
L
Yemoja
4,965
456
398
728
6,244
2,156
0
3,002
3,031
17,317
0
W
8,625
1,687
0
1,247
7,384
2,316
117
3,327
4,057
0
30,578
W
Horus
2,641
1,097
936
2,634
6,248
6,163
0
2,749
3,499
0
14,786
W
Baron Samedi
lordpalf123
Baron Samedi
7,244
436
738
1,342
6,193
2,268
135
3,611
2,582
26,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,492
Gold Earned
20,720
133
Minions Killed
104
6
Camps Cleared
3
596,687
Distance Traveled
522,831
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,087
709
40
4
1
164,458
4
L
Hou Yi
6,383
638
35
4
2
174,299
3
L
Yemoja
7,250
725
29
3
0
184,074
0
W
Medusa
8,472
847
60
6
5
224,422
0
W
Horus
7,875
788
31
3
0
199,574
1
W
Baron Samedi
7,145
715
42
4
1
172,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role