Player Matchup

Fenrir
Fenrir
Vilholm12
Fenrir
Level 35
God Stats
3W - 5L
1,317 SR
Queue Stats
10W - 25L
1,289 Elo+
Solo
Tiamat
Tiamat
grywald
Tiamat
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 56L
1,329 Elo+
Party 1
King Arthur
King Arthur
zaimax89
King Arthur
Level 84
God Stats
15W - 19L
1,434 SR
Queue Stats
34W - 63L
1,307 Elo+
Party 1
Team Averages
Level 67
1,417 SR
1,308 Elo+

VS

Team Averages
Level 91
1,408 SR
1,370 Elo+
Morgan Le Fay
Morgan Le Fay
LuckEZ
Morgan Le Fay
Level 89
God Stats
5W - 11L
1,439 SR
Queue Stats
9W - 18L
1,274 Elo+
Solo
Odin
Odin
fanthome256
Odin
Level 89
God Stats
2W - 2L
1,322 SR
Queue Stats
196W - 228L
1,394 Elo+
Solo
Izanami
Izanami
katerina24ste
Izanami
Level 94
God Stats
14W - 12L
1,462 SR
Queue Stats
158W - 237L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Vilholm12
Fenrir
10
1 / 3 / 1
6,792
617
2,893
11,377
6,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
grywald
Tiamat
11
1 / 4 / 0
7,029
639
6,472
8,212
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
zaimax89
King Arthur
10
0 / 5 / 2
7,095
645
3,853
11,877
8,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LuckEZ
Morgan Le Fay
13
3 / 0 / 7
8,532
776
8,360
6,521
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 7
8,394
763
6,582
9,349
6,190
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mace

Mace

+10
Physical Power

Izanami
13
6 / 2 / 5
8,830
803
10,367
7,192
2,427
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
12
12
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
LuckEZ
Morgan Le Fay
3
0
7
6.5
L
Fenrir
Vilholm12
Fenrir
1
3
1
0.5
W
3
1
7
6.5
L
Tiamat
grywald
Tiamat
1
4
0
0.25
W
Izanami
6
2
5
4.25
L
King Arthur
zaimax89
King Arthur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,218
Damage
25,309
31,466
Taken
23,062
19,554
Mitigated
10,951
3,435
Healing
4,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
LuckEZ
Morgan Le Fay
8,360
976
93
2,731
6,521
2,334
674
1,479
4,874
38,552
0
L
Fenrir
Vilholm12
Fenrir
2,893
366
0
1,044
11,377
6,991
0
3,129
8,248
2,947
6,306
W
6,582
1,549
0
348
9,349
6,190
140
4,453
4,224
0
18,931
L
Tiamat
grywald
Tiamat
6,472
890
174
1,771
8,212
4,193
0
1,736
6,476
22,087
0
W
Izanami
10,367
4,712
456
890
7,192
2,427
813
1,112
5,931
0
36,308
L
King Arthur
zaimax89
King Arthur
3,853
451
0
446
11,877
8,370
0
3,547
8,330
0
17,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,916
Gold Earned
25,756
73
Minions Killed
137
3
Camps Cleared
6
596,103
Distance Traveled
637,613
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,532
776
65
6
1
225,399
0
L
Fenrir
6,792
617
12
1
2
229,336
2
W
Odin
8,394
763
22
2
1
222,352
1
L
Tiamat
7,029
639
35
3
1
189,423
0
W
Izanami
8,830
803
50
5
4
189,862
2
L
King Arthur
7,095
645
26
2
0
177,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role