Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Deidara_Senpai99
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,147 Elo+
Solo
Da Ji
Da Ji
LiveStatistic
Da Ji
Level 160
God Stats
9W - 23L
1,175 SR
Queue Stats
1,175W - 1,341L
1,413 Elo+
Party 1
Nu Wa
Nu Wa
PandemicCashew
Nu Wa
Level 154
God Stats
33W - 22L
1,551 SR
Queue Stats
1,177W - 1,341L
1,415 Elo+
Party 1
Ullr
Ullr
Vlauca95
Ullr
Level 129
God Stats
3W - 6L
1,299 SR
Queue Stats
377W - 384L
1,457 Elo+
Solo
Team Averages
Level 115
1,405 SR
1,386 Elo+

VS

Team Averages
Level 113
1,498 SR
1,478 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Grahamc06
Arachne
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 36L
1,436 Elo+
Solo
Cerberus
Cerberus
RoyalFlame
Cerberus
Level 148
God Stats
19W - 9L
1,489 SR
Queue Stats
572W - 608L
1,465 Elo+
Solo
Da Ji
Da Ji
Yuigonsho
Da Ji
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 33L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
1 / 6 / 7
11,970
630
6,156
20,090
23,249
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 11 / 4
11,551
608
8,078
21,122
8,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 14 / 7
10,830
570
14,000
21,407
7,591
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 5 / 6
14,150
745
31,122
16,479
6,625
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
20
2 / 6 / 6
12,725
670
13,924
19,553
7,859
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
20
14 / 3 / 25
16,740
881
28,225
28,232
16,967
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
 
Hun Batz
5
0 / 1 / 1
8,649
455
811
2,580
625
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Grahamc06
Arachne
2
0 / 0 / 0
5,604
295
0
1,017
290
Cerberus
RoyalFlame
Cerberus
20
7 / 3 / 31
15,234
802
20,315
28,782
35,028
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Da Ji
Yuigonsho
Da Ji
20
20 / 3 / 18
15,901
837
38,198
28,791
20,039
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
116
10
Kills
41
42
Deaths
10
30
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
6
7
0.75
W
Aphrodite
 
Aphrodite
14
3
25
8.83
W
Hun Batz
 
Hun Batz
0
1
1
0.5
L
2
11
4
0.36
W
Arachne
Grahamc06
Arachne
0
0
0
0
L
1
14
7
0.32
L
4
5
6
1.4
W
Cerberus
RoyalFlame
Cerberus
7
3
31
7.5
L
Ullr
2
6
6
0.83
W
Da Ji
Yuigonsho
Da Ji
20
3
18
9.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,280
Damage
87,549
98,651
Taken
89,402
53,661
Mitigated
72,949
24,597
Healing
48,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,156
816
5,461
2,424
20,090
23,249
562
12,687
7,403
12,796
0
W
Aphrodite
 
Aphrodite
28,225
3,919
21,000
18,807
28,232
16,967
1,576
9,196
19,036
87,481
0
W
Hun Batz
 
Hun Batz
811
0
23
245
2,580
625
0
1,434
1,146
0
2,159
L
8,078
4,403
261
3,326
21,122
8,337
748
8,640
12,482
0
16,828
W
Arachne
Grahamc06
Arachne
0
0
0
0
1,017
290
0
1,017
0
0
0
L
14,000
2,070
460
1,243
21,407
7,591
228
8,661
12,746
0
27,165
L
31,122
12,757
1,536
2,143
16,479
6,625
1,354
9,000
7,479
70,083
0
W
Cerberus
RoyalFlame
Cerberus
20,315
2,299
855
4,965
28,782
35,028
1,253
13,549
15,233
55,667
0
L
Ullr
13,924
6,474
1,967
5,776
19,553
7,859
2,191
9,552
10,001
0
36,783
W
Da Ji
Yuigonsho
Da Ji
38,198
8,949
722
2,136
28,791
20,039
2,743
12,082
16,709
0
65,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,226
Gold Earned
62,128
183
Minions Killed
261
0
Camps Cleared
0
1,398,535
Distance Traveled
1,106,895
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,970
630
16
1
0
266,740
0
W
Aphrodite
16,740
881
137
7
0
373,680
3
W
Hun Batz
8,649
455
5
0
0
28,117
1
L
Arachne
11,551
608
25
1
0
272,638
0
W
Arachne
5,604
295
0
0
0
0
0
L
Da Ji
10,830
570
26
1
0
256,915
2
L
Nu Wa
14,150
745
72
4
0
269,250
3
W
Cerberus
15,234
802
72
4
0
311,360
3
L
Ullr
12,725
670
44
2
0
332,992
2
W
Da Ji
15,901
837
47
2
0
393,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role