Player Matchup

Susano
Susano
Gold V
 
Susano
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
Esperita
Izanami
Silver II
Level 103
God Stats
1W - 2L
1,223 SR
Queue Stats
9W - 17L
1,219 MMR
Solo
Chronos
Chronos
Silver II
TrollPicksPlayer
Chronos
Silver II
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,593 MMR
Solo
Ganesha
Ganesha
Gold IV
kevinpineapples
Ganesha
Gold IV
Level 143
God Stats
74W - 87L
1,531 SR
Queue Stats
197W - 207L
1,264 MMR
Solo
He Bo
He Bo
Gold I
raviolibalogna
He Bo
Gold I
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 96L
1,659 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,451 SR
1,447 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,553 SR
1,373 MMR
Ullr
Ullr
Gold II
 
Ullr
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum IV
 
Scylla
Platinum IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
 
Arachne
Bronze III
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
SiempreHigh
Fenrir
Silver I
Level 142
God Stats
3W - 3L
1,552 SR
Queue Stats
52W - 59L
1,180 MMR
Solo
Hercules
Hercules
Silver I
TavoMadrigal
Hercules
Silver I
Level 128
God Stats
2W - 4L
1,712 SR
Queue Stats
315W - 319L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
6 / 3 / 3
8,444
603
8,330
8,248
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Esperita
Izanami
13
2 / 5 / 1
8,353
597
6,604
7,453
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 4 / 0
8,457
604
3,721
13,288
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 3 / 5
8,028
573
3,232
9,687
7,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

15
6 / 4 / 4
9,043
646
9,547
9,703
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AtlasCliodhnaThothShiva

VS

Bans
Ah Muzen CabBastetBellonaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
7 / 3 / 2
8,748
625
12,229
10,419
3,419
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
 
Scylla
13
5 / 7 / 2
7,690
549
5,956
10,411
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
 
Arachne
5
0 / 3 / 1
4,704
336
0
1,970
579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
13
4 / 5 / 3
7,731
552
5,542
11,128
4,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
TavoMadrigal
Hercules
11
3 / 1 / 4
7,348
525
2,455
11,507
5,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
19
Kills
19
19
Deaths
19
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
6
3
3
2.5
L
Ullr
 
Ullr
7
3
2
2.67
L
Scylla
 
Scylla
5
7
2
0.86
L
Arachne
 
Arachne
0
3
1
0.17
W
Izanami
Esperita
Izanami
2
5
1
0.5
L
Fenrir
4
5
3
1.1
L
Hercules
TavoMadrigal
Hercules
3
1
4
5
W
2
4
0
0.5
W
3
3
5
1.83
W
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,434
Damage
26,182
48,379
Taken
45,435
18,775
Mitigated
16,536
8,993
Healing
8,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
8,330
1,638
0
330
8,248
2,559
0
815
7,433
0
53,620
L
Ullr
 
Ullr
12,229
6,494
0
798
10,419
3,419
82
3,302
7,047
0
58,731
L
Scylla
 
Scylla
5,956
471
0
1,288
10,411
2,994
0
4,390
5,819
40,691
0
L
Arachne
 
Arachne
0
0
0
0
1,970
579
0
856
1,106
0
0
W
Izanami
Esperita
Izanami
6,604
4,896
0
1,767
7,453
1,905
1,315
0
7,453
0
49,254
L
Fenrir
5,542
886
0
1,470
11,128
4,292
0
5,192
5,863
0
30,291
L
Hercules
TavoMadrigal
Hercules
2,455
724
969
3,913
11,507
5,252
0
2,331
9,100
0
20,801
W
3,721
1,042
0
3,050
13,288
4,104
6,266
2,221
11,067
51,672
0
W
3,232
622
0
2,044
9,687
7,569
0
596
9,091
15,197
0
W
9,547
550
0
1,802
9,703
2,638
0
2,324
7,379
56,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,325
Gold Earned
36,221
434
Minions Killed
269
0
Camps Cleared
0
1,334,698
Distance Traveled
1,040,166
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,444
603
99
7
0
298,238
3
L
Ullr
8,748
625
111
8
0
244,882
2
L
Scylla
7,690
549
83
6
0
237,616
3
L
Arachne
4,704
336
0
0
0
36,220
0
W
Izanami
8,353
597
104
7
0
259,039
3
L
Fenrir
7,731
552
49
4
0
233,892
3
L
Hercules
7,348
525
26
2
0
287,556
6
W
Chronos
8,457
604
110
8
0
262,934
4
W
Ganesha
8,028
573
10
1
0
253,385
0
W
He Bo
9,043
646
111
8
0
261,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role