Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
E3Brian
Sol
Level 135
God Stats
3W - 9L
1,565 SR
Queue Stats
81W - 80L
1,603 Elo+
Solo
Shiva
Shiva
TokuRagnarok
Shiva
Level 107
God Stats
16W - 7L
1,671 SR
Queue Stats
283W - 217L
1,647 Elo+
Party 2
Vulcan
Vulcan
ooxAntiheroxoo
Vulcan
Level 119
God Stats
2W - 4L
1,298 SR
Queue Stats
373W - 363L
1,584 Elo+
Solo
Team Averages
Level 123
1,507 SR
1,567 Elo+

VS

Team Averages
Level 121
1,695 SR
1,697 Elo+
King Arthur
King Arthur
FazbearInc21
King Arthur
Level 69
God Stats
2W - 0L
1,639 SR
Queue Stats
24W - 11L
1,706 Elo+
Party 1
Eset
Eset
Oz_Manz
Eset
Level 143
God Stats
4W - 1L
1,830 SR
Queue Stats
93W - 88L
1,628 Elo+
Solo
Charybdis
Charybdis
Pypit
Charybdis
Level 121
God Stats
3W - 1L
1,537 SR
Queue Stats
64W - 37L
1,715 Elo+
Party 1
Atlas
Atlas
ThyMemeProphet
Atlas
Level 129
God Stats
2W - 0L
1,690 SR
Queue Stats
199W - 178L
1,593 Elo+
Solo
Awilix
Awilix
lookagat
Awilix
Level 141
God Stats
3W - 0L
1,780 SR
Queue Stats
31W - 13L
1,844 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 4 / 2
7,331
458
7,971
14,446
8,760
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
 
Jormungandr
11
0 / 6 / 1
6,569
411
5,317
12,612
9,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
14
1 / 3 / 0
8,423
526
6,612
8,711
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 5 / 0
7,800
488
7,526
14,988
5,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 1 / 1
7,390
462
11,882
7,445
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FazbearInc21
King Arthur
15
6 / 2 / 3
9,438
590
9,083
13,019
9,127
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Eset
Oz_Manz
Eset
15
3 / 2 / 3
8,766
548
9,698
11,590
4,532
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
Pypit
Charybdis
16
5 / 0 / 9
9,889
618
11,851
10,670
3,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 10
8,276
517
8,319
14,034
13,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
lookagat
Awilix
14
3 / 2 / 1
8,302
519
3,601
10,993
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
6
Kills
19
19
Deaths
6
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
2
0.75
L
Jormungandr
 
Jormungandr
0
6
1
0.08
L
Sol
1
3
0
0.33
W
King Arthur
FazbearInc21
King Arthur
6
2
3
3.75
W
Eset
Oz_Manz
Eset
3
2
3
2.25
W
Charybdis
Pypit
Charybdis
5
0
9
9.5
W
2
0
10
7
L
2
5
0
0.4
W
Awilix
lookagat
Awilix
3
2
1
1.75
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,308
Damage
42,552
58,202
Taken
60,306
28,254
Mitigated
34,650
15,296
Healing
21,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,971
2,476
0
3,335
14,446
8,760
0
1,652
12,794
0
32,048
L
Jormungandr
 
Jormungandr
5,317
1,351
214
1,540
12,612
9,952
0
5,905
6,707
27,115
0
L
Sol
6,612
2,204
0
3,032
8,711
1,586
0
1,977
6,734
58,982
1,244
W
King Arthur
FazbearInc21
King Arthur
9,083
1,135
0
2,858
13,019
9,127
0
2,316
10,703
0
48,175
W
Eset
Oz_Manz
Eset
9,698
393
1,658
2,672
11,590
4,532
175
6,510
5,080
68,779
0
W
Charybdis
Pypit
Charybdis
11,851
6,297
0
5,304
10,670
3,531
2,122
4,607
6,063
0
73,892
W
8,319
3,333
766
3,737
14,034
13,567
37
7,975
6,059
27,487
0
L
7,526
2,028
221
4,809
14,988
5,823
0
4,809
10,179
0
58,003
W
Awilix
lookagat
Awilix
3,601
1,072
0
4,608
10,993
3,893
0
2,205
8,788
0
53,121
L
11,882
4,361
0
2,145
7,445
2,133
0
3,674
3,771
57,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,513
Gold Earned
44,671
415
Minions Killed
497
0
Camps Cleared
0
1,506,964
Distance Traveled
1,700,412
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,331
458
67
4
0
254,118
3
L
Jormungandr
6,569
411
39
2
0
263,981
1
L
Sol
8,423
526
103
6
0
298,735
6
W
King Arthur
9,438
590
93
6
0
343,606
2
W
Eset
8,766
548
145
9
0
326,720
3
W
Charybdis
9,889
618
141
9
0
326,071
1
W
Atlas
8,276
517
25
2
0
316,690
7
L
Shiva
7,800
488
94
6
0
342,809
5
W
Awilix
8,302
519
93
6
0
387,325
8
L
Vulcan
7,390
462
112
7
0
347,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role