Player Matchup

Sobek
Sobek
Platinum III
ALLMightycash
Sobek
Platinum III
Level 149
God Stats
31W - 38L
1,532 SR
Queue Stats
293W - 275L
1,784 MMR
Party 2
Chaac
Chaac
Gold IV
Tatsaku
Chaac
Gold IV
Level 118
God Stats
1W - 3L
1,505 SR
Queue Stats
110W - 113L
1,455 MMR
Party 2
Thoth
Thoth
Bronze III
XxblueflamexX20
Thoth
Bronze III
Level 37
God Stats
0W - 1L
1,331 SR
Queue Stats
1W - 8L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,456 SR
1,580 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 88
1,659 SR
1,565 MMR
Ne Zha
Ne Zha
Platinum II
Axel17092769
Ne Zha
Platinum II
Level 59
God Stats
11W - 5L
1,787 SR
Queue Stats
120W - 109L
1,810 MMR
Party 1
Merlin
Merlin
Bronze IV
BadBigMad
Merlin
Bronze IV
Level 53
God Stats
44W - 52L
1,500 SR
Queue Stats
72W - 99L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold IV
TonTon CoCa66
Kukulkan
Gold IV
Level 151
God Stats
32W - 24L
1,691 SR
Queue Stats
207W - 187L
1,386 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,363
566
4,101
14,015
12,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
Tatsaku
Chaac
12
2 / 1 / 1
7,948
611
5,665
11,681
11,246
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 6 / 2
7,499
577
2,855
8,231
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ShivaGilgameshBastetFenrirGeb

VS

Bans
AtlasAchillesAresOdinCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
6 / 2 / 5
9,422
725
10,835
12,001
6,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
BadBigMad
Merlin
14
1 / 1 / 9
8,711
670
6,972
5,707
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
TonTon CoCa66
Kukulkan
14
5 / 0 / 7
9,898
761
10,515
2,966
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
2
Kills
12
12
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Ne Zha
6
2
5
4.25
W
Merlin
BadBigMad
Merlin
1
1
9
5.5
L
Chaac
Tatsaku
Chaac
2
1
1
2.5
W
Kukulkan
TonTon CoCa66
Kukulkan
5
0
7
8.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,621
Damage
28,322
33,927
Taken
20,674
25,980
Mitigated
10,119
7,889
Healing
7,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,101
176
333
2,740
14,015
12,332
0
5,974
7,256
14,113
0
W
Ne Zha
10,835
1,744
0
5,056
12,001
6,971
1,250
3,901
7,573
0
25,636
W
Merlin
BadBigMad
Merlin
6,972
329
0
1,620
5,707
2,113
419
1,158
4,453
26,459
0
L
Chaac
Tatsaku
Chaac
5,665
366
0
4,566
11,681
11,246
0
6,140
5,099
0
30,521
W
Kukulkan
TonTon CoCa66
Kukulkan
10,515
714
190
243
2,966
1,035
902
1,605
1,204
44,746
0
L
2,855
223
0
250
8,231
2,402
0
5,097
2,730
19,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,810
Gold Earned
28,031
114
Minions Killed
164
3
Camps Cleared
9
701,893
Distance Traveled
655,591
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,363
566
24
2
1
210,598
6
W
Ne Zha
9,422
725
24
2
3
238,109
2
W
Merlin
8,711
670
50
4
1
192,914
2
L
Chaac
7,948
611
41
3
1
272,142
5
W
Kukulkan
9,898
761
90
7
5
224,568
5
L
Thoth
7,499
577
49
4
1
219,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role