Player Matchup

Horus
Horus
EJLtheboss
Horus
Level 120
God Stats
22W - 10L
1,639 SR
Queue Stats
408W - 340L
1,709 Elo+
Party 1
Sol
Sol
GreenBeard26
Sol
Level 129
God Stats
23W - 23L
1,570 SR
Queue Stats
228W - 202L
1,582 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Monk3yPunk
Morgan Le Fay
Level 152
God Stats
20W - 16L
1,725 SR
Queue Stats
662W - 436L
1,706 Elo+
Party 1
Ullr
Ullr
MontimeOnYT
Ullr
Level 56
God Stats
12W - 11L
1,527 SR
Queue Stats
286W - 151L
1,642 Elo+
Party 1
Geb
Geb
Nor-Qd
Geb
Level 73
God Stats
12W - 5L
1,744 SR
Queue Stats
34W - 26L
1,709 Elo+
Party 1
Team Averages
Level 106
1,641 SR
1,670 Elo+

VS

Team Averages
Level 94
1,505 SR
1,537 Elo+
Serqet
Serqet
 
Serqet
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
HorthHorth
Jormungandr
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 7L
1,526 Elo+
Solo
Chernobog
Chernobog
MiguelTooWavy
Chernobog
Level 58
God Stats
3W - 4L
1,441 SR
Queue Stats
54W - 44L
1,431 Elo+
Solo
Guan Yu
Guan Yu
Taraneh
Guan Yu
Level 120
God Stats
1W - 2L
1,585 SR
Queue Stats
212W - 222L
1,506 Elo+
Party 2
Ah Puch
Ah Puch
steg0sarus
Ah Puch
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
8 / 1 / 10
9,985
624
13,442
10,656
7,002
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 3 / 4
9,336
584
9,096
11,835
3,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Monk3yPunk
Morgan Le Fay
15
4 / 2 / 7
8,964
560
5,987
8,229
3,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
8 / 0 / 7
9,579
599
12,057
7,058
2,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
Nor-Qd
Geb
14
4 / 0 / 13
8,889
556
3,433
5,701
4,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
3 / 6 / 2
8,493
531
6,221
12,475
3,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
HorthHorth
Jormungandr
12
1 / 7 / 1
7,452
466
4,020
14,167
6,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
MiguelTooWavy
Chernobog
13
1 / 4 / 1
7,906
494
3,977
9,901
3,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Taraneh
Guan Yu
12
0 / 6 / 0
6,801
425
1,703
13,329
6,749
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ah Puch
steg0sarus
Ah Puch
13
1 / 7 / 1
7,940
496
6,833
10,156
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
30
Kills
6
6
Deaths
30
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
6
2
0.67
W
Horus
8
1
10
13
W
6
3
4
2.67
L
Jormungandr
HorthHorth
Jormungandr
1
7
1
0.21
L
Chernobog
MiguelTooWavy
Chernobog
1
4
1
0.38
W
Morgan Le Fay
Monk3yPunk
Morgan Le Fay
4
2
7
3.75
W
8
0
7
11.5
W
Geb
Nor-Qd
Geb
4
0
13
10.5
L
Guan Yu
Taraneh
Guan Yu
0
6
0
0
L
Ah Puch
steg0sarus
Ah Puch
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,015
Damage
22,754
43,479
Taken
60,028
20,762
Mitigated
23,919
10,984
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,221
1,350
0
3,522
12,475
3,963
0
3,264
9,211
0
46,845
W
Horus
13,442
4,488
461
1,359
10,656
7,002
148
1,795
8,861
0
60,571
W
9,096
4,952
0
5,444
11,835
3,907
332
2,120
9,095
67,721
0
L
Jormungandr
HorthHorth
Jormungandr
4,020
925
0
1,422
14,167
6,357
98
7,128
7,039
27,716
0
L
Chernobog
MiguelTooWavy
Chernobog
3,977
2,456
0
2,841
9,901
3,563
664
3,584
6,317
0
49,496
W
Morgan Le Fay
Monk3yPunk
Morgan Le Fay
5,987
195
0
2,775
8,229
3,132
375
3,237
4,992
66,127
0
W
12,057
4,524
0
0
7,058
2,561
285
1,534
5,280
0
65,420
W
Geb
Nor-Qd
Geb
3,433
817
0
945
5,701
4,160
0
2,167
3,354
11,203
3,721
L
Guan Yu
Taraneh
Guan Yu
1,703
405
306
2,518
13,329
6,749
0
707
12,622
0
32,001
L
Ah Puch
steg0sarus
Ah Puch
6,833
809
0
1,272
10,156
3,287
881
3,576
6,580
52,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,753
Gold Earned
38,592
476
Minions Killed
418
0
Camps Cleared
0
1,657,724
Distance Traveled
1,515,646
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,493
531
86
5
0
321,167
0
W
Horus
9,985
624
134
8
0
338,424
7
W
Sol
9,336
584
104
7
0
303,317
4
L
Jormungandr
7,452
466
44
3
0
304,721
3
L
Chernobog
7,906
494
102
6
0
275,642
5
W
Morgan Le Fay
8,964
560
110
7
0
331,649
4
W
Ullr
9,579
599
101
6
0
353,890
4
W
Geb
8,889
556
27
2
0
330,444
1
L
Guan Yu
6,801
425
77
5
0
336,893
2
L
Ah Puch
7,940
496
109
7
0
277,223
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role