Player Matchup

Anubis
Anubis
Ninjastickman
Anubis
Level 37
God Stats
7W - 3L
1,745 SR
Queue Stats
201W - 153L
1,654 Elo+
Party 2
Fafnir
Fafnir
PsychotronFromHe
Fafnir
Level 84
God Stats
4W - 2L
1,500 SR
Queue Stats
189W - 138L
1,700 Elo+
Party 2
Mulan
Mulan
RustyGunnerz
Mulan
Level 68
God Stats
13W - 6L
1,500 SR
Queue Stats
118W - 105L
1,767 Elo+
Party 2
He Bo
He Bo
SheepHead
He Bo
Level 110
God Stats
22W - 12L
1,691 SR
Queue Stats
218W - 164L
1,755 Elo+
Party 2
Neith
Neith
Tajaì
Neith
Level 120
God Stats
13W - 7L
1,500 SR
Queue Stats
207W - 158L
2,080 Elo+
Party 2
Team Averages
Level 84
1,587 SR
1,791 Elo+

VS

Team Averages
Level 38
1,513 SR
1,430 Elo+
Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Cebete
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,395 Elo+
Party 1
Neith
Neith
ImmaBC
Neith
Level 10
God Stats
7W - 9L
1,499 SR
Queue Stats
9W - 15L
1,294 Elo+
Party 1
Ra
Ra
clonzeh
Ra
Level 5
God Stats
2W - 4L
1,538 SR
Queue Stats
7W - 7L
1,395 Elo+
Party 1
Kukulkan
Kukulkan
digitalpacman
Kukulkan
Level 19
God Stats
2W - 3L
1,529 SR
Queue Stats
22W - 22L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 9
12,259
557
9,896
10,647
4,978
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 2 / 14
11,736
533
6,033
18,085
18,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 4 / 11
12,569
571
9,568
15,597
17,610
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

He Bo
SheepHead
He Bo
20
12 / 2 / 6
13,401
609
13,417
10,003
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Tajaì
Neith
20
9 / 4 / 6
14,219
646
14,502
15,183
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
7 / 5 / 4
11,324
515
9,941
18,159
6,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
Cebete
Ymir
11
0 / 6 / 4
7,979
363
4,041
18,891
14,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
ImmaBC
Neith
17
3 / 6 / 6
10,811
491
7,668
12,015
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 9 / 2
9,908
450
3,598
11,794
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
digitalpacman
Kukulkan
14
1 / 7 / 4
9,085
413
5,994
11,622
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
35
33
Kills
15
15
Deaths
33
46
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
5
4
1.8
L
Ymir
Cebete
Ymir
0
6
4
0.33
L
Neith
ImmaBC
Neith
3
6
6
1
W
6
3
9
3.5
W
1
2
14
4
W
5
4
11
2.63
W
He Bo
SheepHead
He Bo
12
2
6
7.5
W
Neith
Tajaì
Neith
9
4
6
3
L
4
9
2
0.56
L
Kukulkan
digitalpacman
Kukulkan
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,416
Damage
31,242
69,515
Taken
72,481
49,781
Mitigated
32,738
26,676
Healing
12,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,941
6,060
0
6,738
18,159
6,719
22
5,658
12,501
0
67,729
L
Ymir
Cebete
Ymir
4,041
572
219
1,912
18,891
14,548
466
8,219
10,672
20,275
0
L
Neith
ImmaBC
Neith
7,668
2,940
0
1,175
12,015
4,108
0
3,078
8,937
0
67,573
W
9,896
432
0
5,414
10,647
4,978
2,233
2,811
7,004
76,629
0
W
6,033
1,254
374
6,277
18,085
18,619
803
3,990
12,535
24,643
5,147
W
9,568
1,516
0
4,439
15,597
17,610
557
4,699
10,898
221
69,135
W
He Bo
SheepHead
He Bo
13,417
675
0
3,897
10,003
3,078
1,541
1,643
7,370
95,337
0
W
Neith
Tajaì
Neith
14,502
7,627
0
6,275
15,183
5,496
3,236
1,978
12,269
0
114,355
L
3,598
578
1,111
1,011
11,794
3,653
68
7,669
4,125
40,811
0
L
Kukulkan
digitalpacman
Kukulkan
5,994
260
0
440
11,622
3,710
0
4,350
7,272
46,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,184
Gold Earned
49,107
593
Minions Killed
432
0
Camps Cleared
0
2,000,211
Distance Traveled
1,967,617
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,324
515
103
5
0
459,302
3
L
Ymir
7,979
363
31
1
0
386,802
5
L
Neith
10,811
491
139
6
0
359,982
1
W
Anubis
12,259
557
114
5
0
362,667
2
W
Fafnir
11,736
533
37
2
0
403,960
4
W
Mulan
12,569
571
129
6
0
407,232
5
W
He Bo
13,401
609
127
6
0
462,458
6
W
Neith
14,219
646
186
8
0
363,894
4
L
Ra
9,908
450
79
4
0
371,852
3
L
Kukulkan
9,085
413
80
4
0
389,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role