Player Matchup

Chang'e
Chang'e
Annalaya
Chang'e
Level 69
God Stats
36W - 18L
1,544 SR
Queue Stats
154W - 95L
1,750 Elo+
Party 2
Cthulhu
Cthulhu
JotM8
Cthulhu
Level 128
God Stats
4W - 1L
1,779 SR
Queue Stats
174W - 92L
1,741 Elo+
Party 2
Bastet
Bastet
SerikV
Bastet
Level 127
God Stats
13W - 8L
2,040 SR
Queue Stats
264W - 148L
1,794 Elo+
Party 2
Team Averages
Level 108
1,788 SR
1,762 Elo+

VS

Team Averages
Level 97
1,565 SR
1,449 Elo+
Tsukuyomi
Tsukuyomi
Gefeyafa
Tsukuyomi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,330 Elo+
Party 1
Ra
Ra
aocg_22
Ra
Level 81
God Stats
0W - 2L
1,727 SR
Queue Stats
72W - 29L
1,721 Elo+
Party 1
Xing Tian
Xing Tian
ddaniBoyy
Xing Tian
Level 88
God Stats
1W - 3L
1,468 SR
Queue Stats
215W - 310L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Annalaya
Chang'e
11
2 / 2 / 8
7,159
716
5,297
6,500
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
JotM8
Cthulhu
13
7 / 1 / 10
8,419
842
6,790
10,082
10,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
SerikV
Bastet
14
9 / 1 / 8
9,115
912
13,151
9,678
3,380

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gefeyafa
Tsukuyomi
10
1 / 5 / 3
6,778
678
7,804
9,820
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 7 / 2
6,354
635
4,551
8,055
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
ddaniBoyy
Xing Tian
10
3 / 6 / 1
7,151
715
4,372
11,867
8,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
18
Kills
4
4
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Annalaya
Chang'e
2
2
8
3
L
Tsukuyomi
Gefeyafa
Tsukuyomi
1
5
3
0.5
W
Cthulhu
JotM8
Cthulhu
7
1
10
12
W
Bastet
SerikV
Bastet
9
1
8
13
L
0
7
2
0.14
L
Xing Tian
ddaniBoyy
Xing Tian
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,238
Damage
16,727
26,260
Taken
29,742
15,695
Mitigated
13,419
8,204
Healing
4,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Annalaya
Chang'e
5,297
233
1,512
2,318
6,500
2,008
464
1,815
4,508
20,369
0
L
Tsukuyomi
Gefeyafa
Tsukuyomi
7,804
1,862
0
2,014
9,820
2,435
61
4,624
4,934
0
21,150
W
Cthulhu
JotM8
Cthulhu
6,790
794
0
1,369
10,082
10,307
143
2,944
6,580
16,693
0
W
Bastet
SerikV
Bastet
13,151
3,027
0
3,005
9,678
3,380
735
3,443
5,786
0
30,180
L
4,551
252
181
1,424
8,055
2,165
0
2,113
5,942
22,554
0
L
Xing Tian
ddaniBoyy
Xing Tian
4,372
124
0
749
11,867
8,819
96
4,926
6,683
7,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,693
Gold Earned
20,283
103
Minions Killed
93
5
Camps Cleared
3
576,088
Distance Traveled
500,420
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,159
716
41
4
1
171,028
0
L
Tsukuyomi
6,778
678
16
2
1
182,296
3
W
Cthulhu
8,419
842
22
2
0
198,741
2
W
Bastet
9,115
912
40
4
4
206,319
1
L
Ra
6,354
635
65
7
2
150,178
2
L
Xing Tian
7,151
715
12
1
0
167,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role