Player Matchup

Mercury
Mercury
JRG_inThe_Hoodie
Mercury
Level 47
God Stats
4W - 10L
1,408 SR
Queue Stats
41W - 46L
1,324 Elo+
Party 1
Nu Wa
Nu Wa
The Baby Rob
Nu Wa
Level 64
God Stats
107W - 84L
1,629 SR
Queue Stats
165W - 171L
1,411 Elo+
Solo
Sol
Sol
glizzy-drummer
Sol
Level 27
God Stats
1W - 4L
1,255 SR
Queue Stats
1W - 7L
1,168 Elo+
Party 1
Odin
Odin
iDIEDyesterday3
Odin
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,102 Elo+
Party 1
Amaterasu
Amaterasu
inkchous
Amaterasu
Level 15
God Stats
8W - 15L
1,253 SR
Queue Stats
15W - 37L
1,156 Elo+
Party 1
Team Averages
Level 43
1,409 SR
1,232 Elo+

VS

Team Averages
Level 59
1,554 SR
1,468 Elo+
Chaac
Chaac
Altonator18
Chaac
Level 64
God Stats
9W - 7L
1,843 SR
Queue Stats
351W - 327L
1,471 Elo+
Party 2
Danzaburou
Danzaburou
ItsMeWhoKldU612
Danzaburou
Level 46
God Stats
32W - 24L
1,552 SR
Queue Stats
308W - 269L
1,476 Elo+
Party 2
Kali
Kali
Ostenhausen
Kali
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 25L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
TH3 RealWallace
Baron Samedi
Level 51
God Stats
8W - 6L
1,198 SR
Queue Stats
50W - 60L
1,267 Elo+
Solo
Cthulhu
Cthulhu
Vakspy
Cthulhu
Level 25
God Stats
35W - 10L
1,676 SR
Queue Stats
251W - 204L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 4
10,225
930
11,309
16,359
5,583
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 6 / 6
10,635
967
12,421
10,926
3,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 4 / 6
10,234
930
13,608
14,341
4,506
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 4 / 4
9,904
900
3,833
14,149
10,080
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
inkchous
Amaterasu
16
3 / 3 / 4
11,153
1,014
6,711
19,203
15,099
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

132

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 9
12,960
1,178
19,837
13,950
15,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
ItsMeWhoKldU612
Danzaburou
17
2 / 1 / 7
10,759
978
13,117
5,553
2,346
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 1 / 16
11,558
1,051
6,532
13,160
8,570
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
TH3 RealWallace
Baron Samedi
17
2 / 3 / 12
11,002
1,000
10,143
8,903
4,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
Vakspy
Cthulhu
18
7 / 1 / 13
13,139
1,194
20,725
11,455
9,545
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
80
7
Kills
23
23
Deaths
7
24
Assists
57
Player
Kills
Deaths
Assists
KDA
W
11
1
9
15.5
W
Danzaburou
ItsMeWhoKldU612
Danzaburou
2
1
7
5.5
L
1
6
4
0.5
W
1
1
16
9
W
Baron Samedi
TH3 RealWallace
Baron Samedi
2
3
12
2.67
L
1
6
6
0.67
W
Cthulhu
Vakspy
Cthulhu
7
1
13
13.5
L
1
4
6
1
L
1
4
4
0.75
L
Amaterasu
inkchous
Amaterasu
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,882
Damage
70,354
74,978
Taken
53,021
39,156
Mitigated
40,507
4,682
Healing
21,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,837
3,109
0
7,031
13,950
15,588
0
6,975
6,975
1,277
48,535
W
Danzaburou
ItsMeWhoKldU612
Danzaburou
13,117
4,906
0
1,611
5,553
2,346
0
1,713
3,840
0
34,783
L
11,309
6,166
0
1,073
16,359
5,583
0
6,846
9,417
0
27,355
W
6,532
3,530
0
4,597
13,160
8,570
0
5,334
7,826
0
20,790
W
Baron Samedi
TH3 RealWallace
Baron Samedi
10,143
763
1,653
2,518
8,903
4,458
0
5,116
3,787
32,593
0
L
12,421
3,818
0
273
10,926
3,888
0
3,616
7,067
38,260
0
W
Cthulhu
Vakspy
Cthulhu
20,725
772
2,592
1,380
11,455
9,545
0
6,891
4,564
41,512
0
L
13,608
4,979
0
897
14,341
4,506
0
5,839
8,409
29,353
0
L
3,833
1,657
0
0
14,149
10,080
0
7,120
6,892
0
9,665
L
Amaterasu
inkchous
Amaterasu
6,711
3,615
0
2,439
19,203
15,099
0
8,500
10,486
0
14,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,151
Gold Earned
59,418
165
Minions Killed
242
4
Camps Cleared
13
1,008,606
Distance Traveled
941,386
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,960
1,178
59
5
1
212,604
0
W
Danzaburou
10,759
978
70
6
0
136,493
1
L
Mercury
10,225
930
34
3
1
236,667
0
W
Kali
11,558
1,051
19
2
8
199,656
7
W
Baron Samedi
11,002
1,000
50
5
2
166,150
0
L
Nu Wa
10,635
967
39
4
2
177,953
3
W
Cthulhu
13,139
1,194
44
4
2
226,483
0
L
Sol
10,234
930
46
4
1
195,351
0
L
Odin
9,904
900
17
2
0
176,988
1
L
Amaterasu
11,153
1,014
29
3
0
221,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role