Player Matchup

Danzaburou
Danzaburou
RecklessScythe
Danzaburou
Level 112
God Stats
1W - 1L
1,391 SR
Queue Stats
164W - 115L
1,590 Elo+
Party 1
Merlin
Merlin
malyduch
Merlin
Level 44
God Stats
12W - 7L
1,572 SR
Queue Stats
48W - 26L
1,621 Elo+
Party 1
Bacchus
Bacchus
wilupp
Bacchus
Level 22
God Stats
8W - 3L
1,715 SR
Queue Stats
51W - 20L
1,570 Elo+
Party 1
Team Averages
Level 59
1,560 SR
1,594 Elo+

VS

Team Averages
Level 55
1,838 SR
1,678 Elo+
Ares
Ares
LordChef
Ares
Level 102
God Stats
26W - 5L
1,967 SR
Queue Stats
254W - 70L
1,843 Elo+
Party 2
Odin
Odin
LordDAA
Odin
Level 28
God Stats
8W - 1L
2,047 SR
Queue Stats
204W - 44L
1,896 Elo+
Party 2
Janus
Janus
LordDopiio
Janus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RecklessScythe
Danzaburou
16
7 / 3 / 6
12,059
804
19,871
13,523
5,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
malyduch
Merlin
16
5 / 3 / 4
10,899
727
14,329
8,135
3,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
wilupp
Bacchus
15
2 / 2 / 10
11,128
742
7,305
14,448
15,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
4 / 3 / 3
11,057
737
11,597
19,360
17,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odin
LordDAA
Odin
13
3 / 4 / 3
9,831
655
5,298
14,611
15,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
13
1 / 7 / 2
9,064
604
7,415
12,637
2,295
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
14
Kills
8
8
Deaths
14
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
4
3
3
1.83
L
Odin
LordDAA
Odin
3
4
3
1.13
L
Janus
1
7
2
0.29
W
Danzaburou
RecklessScythe
Danzaburou
7
3
6
3.33
W
Merlin
malyduch
Merlin
5
3
4
2.33
W
Bacchus
wilupp
Bacchus
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,505
Damage
24,310
36,106
Taken
46,608
24,318
Mitigated
35,083
7,248
Healing
5,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
11,597
150
0
3,583
19,360
17,616
0
8,766
10,594
26,097
0
L
Odin
LordDAA
Odin
5,298
1,521
0
726
14,611
15,172
0
6,751
7,860
0
18,164
L
Janus
7,415
923
120
776
12,637
2,295
0
6,200
6,437
32,865
0
W
Danzaburou
RecklessScythe
Danzaburou
19,871
11,046
0
4,406
13,523
5,274
1,315
8,897
4,626
0
59,267
W
Merlin
malyduch
Merlin
14,329
849
0
391
8,135
3,203
385
4,118
4,017
51,816
0
W
Bacchus
wilupp
Bacchus
7,305
1,004
304
2,147
14,448
15,841
243
6,740
7,708
14,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,086
Gold Earned
29,952
171
Minions Killed
112
8
Camps Cleared
5
812,423
Distance Traveled
754,397
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,057
737
27
2
4
281,171
3
L
Odin
9,831
655
35
2
0
251,582
2
L
Janus
9,064
604
50
3
1
221,644
4
W
Danzaburou
12,059
804
90
6
2
261,415
2
W
Merlin
10,899
727
69
5
5
264,907
3
W
Bacchus
11,128
742
12
1
1
286,101
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role