Player Matchup

Izanami
Izanami
BingtotheBong
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,798 Elo+
Party 2
Nox
Nox
Dark Awilix
Nox
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 72L
1,640 Elo+
Party 2
Fenrir
Fenrir
Drujz
Fenrir
Level 118
God Stats
3W - 6L
1,169 SR
Queue Stats
82W - 66L
1,637 Elo+
Party 2
Atlas
Atlas
NateDoggGaming
Atlas
Level 101
God Stats
6W - 0L
1,224 SR
Queue Stats
15W - 9L
1,654 Elo+
Party 2
Kukulkan
Kukulkan
Uncle Nagasaki
Kukulkan
Level 52
God Stats
4W - 2L
1,739 SR
Queue Stats
29W - 28L
1,607 Elo+
Party 2
Team Averages
Level 85
1,426 SR
1,667 Elo+

VS

Team Averages
Level 98
1,567 SR
1,435 Elo+
Bellona
Bellona
JayMVP_TV
Bellona
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 164L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
Margeo32carrillo
Baron Samedi
Level 121
God Stats
4W - 2L
1,849 SR
Queue Stats
125W - 126L
1,469 Elo+
Party 1
Ne Zha
Ne Zha
RamirezelCrak
Ne Zha
Level 129
God Stats
10W - 11L
1,472 SR
Queue Stats
190W - 193L
1,496 Elo+
Party 1
Medusa
Medusa
lev_Caster
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,282 Elo+
Party 1
Yemoja
Yemoja
maxgamer1004394
Yemoja
Level 107
God Stats
22W - 18L
1,514 SR
Queue Stats
107W - 120L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
7
0 / 4 / 2
4,533
504
1,970
5,612
787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 1 / 3
5,276
586
3,663
3,747
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Drujz
Fenrir
11
5 / 0 / 3
6,243
694
4,818
4,581
1,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 1 / 4
4,865
541
2,621
7,520
2,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
10
0 / 0 / 0
5,300
589
734
2,146
623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JayMVP_TV
Bellona
11
0 / 0 / 0
6,143
683
489
3,100
2,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Margeo32carrillo
Baron Samedi
8
0 / 4 / 1
5,032
559
3,369
5,644
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 1
5,676
631
2,815
6,172
1,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
lev_Caster
Medusa
8
3 / 3 / 1
5,201
578
5,296
5,750
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 2 / 3
5,477
609
1,710
6,372
2,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
9
Kills
6
6
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
0
4
2
0.25
W
3
1
3
4.5
W
Fenrir
Drujz
Fenrir
5
0
3
6.5
L
Bellona
JayMVP_TV
Bellona
0
0
0
0
L
Baron Samedi
Margeo32carrillo
Baron Samedi
0
4
1
0.13
W
1
1
4
3
L
2
1
1
2.5
W
Kukulkan
0
0
0
0
L
Medusa
lev_Caster
Medusa
3
3
1
1.17
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,806
Damage
13,679
23,606
Taken
27,038
6,645
Mitigated
10,321
7,823
Healing
8,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
1,970
893
0
920
5,612
787
0
291
5,321
0
20,338
W
3,663
115
0
944
3,747
1,075
0
1,626
1,923
21,802
0
W
Fenrir
Drujz
Fenrir
4,818
962
0
2,306
4,581
1,497
0
615
3,894
0
30,471
L
Bellona
JayMVP_TV
Bellona
489
0
0
2,049
3,100
2,880
0
734
2,366
0
31,380
L
Baron Samedi
Margeo32carrillo
Baron Samedi
3,369
336
87
864
5,644
1,985
595
2,107
3,537
21,109
0
W
2,621
904
16
2,957
7,520
2,663
0
2,190
5,243
10,462
0
L
2,815
368
0
2,124
6,172
1,793
0
1,247
4,925
0
26,609
W
Kukulkan
734
106
0
680
2,146
623
0
0
2,066
28,720
0
L
Medusa
lev_Caster
Medusa
5,296
2,670
1
1,159
5,750
1,528
724
682
5,068
0
26,465
L
1,710
442
1,575
1,011
6,372
2,135
168
2,248
4,124
9,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,217
Gold Earned
27,529
227
Minions Killed
237
0
Camps Cleared
0
943,670
Distance Traveled
853,683
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,533
504
42
5
0
163,261
0
W
Nox
5,276
586
33
4
0
189,996
2
W
Fenrir
6,243
694
63
7
0
220,944
1
L
Bellona
6,143
683
78
9
0
142,303
4
L
Baron Samedi
5,032
559
36
4
0
173,305
2
W
Atlas
4,865
541
14
2
0
172,913
0
L
Ne Zha
5,676
631
57
6
0
221,040
0
W
Kukulkan
5,300
589
75
8
0
196,556
0
L
Medusa
5,201
578
48
5
0
146,093
2
L
Yemoja
5,477
609
18
2
0
170,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role