Player Matchup

Neith
Neith
DylnBeChilln
Neith
Level 18
God Stats
8W - 10L
1,378 SR
Queue Stats
12W - 15L
1,234 Elo+
Party 2
Mercury
Mercury
JP2III
Mercury
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 8L
1,702 Elo+
Party 3
Ares
Ares
LightofShadow03
Ares
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
162W - 139L
1,610 Elo+
Party 2
Osiris
Osiris
Osama-BinTrappn
Osiris
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,559 Elo+
Party 3
Agni
Agni
SaneGlobe
Agni
Level 149
God Stats
2W - 1L
1,735 SR
Queue Stats
180W - 149L
1,635 Elo+
Party 2
Team Averages
Level 67
1,523 SR
1,548 Elo+

VS

Team Averages
Level 77
1,470 SR
1,507 Elo+
Ravana
Ravana
BaconBad
Ravana
Level 157
God Stats
2W - 2L
1,146 SR
Queue Stats
94W - 100L
1,520 Elo+
Party 4
Izanami
Izanami
Husslehoff
Izanami
Level 48
God Stats
12W - 8L
1,490 SR
Queue Stats
89W - 88L
1,433 Elo+
Party 4
Sun Wukong
Sun Wukong
Jflor282
Sun Wukong
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 174L
1,544 Elo+
Party 1
Ares
Ares
KAK27
Ares
Level 46
God Stats
99W - 82L
1,595 SR
Queue Stats
141W - 128L
1,520 Elo+
Party 1
Persephone
Persephone
electk9
Persephone
Level 67
God Stats
11W - 10L
1,616 SR
Queue Stats
356W - 329L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,322
462
5,370
9,036
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
JP2III
Mercury
17
5 / 8 / 3
10,075
560
7,786
16,470
5,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 8 / 2
8,215
456
4,852
19,500
14,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 5 / 2
8,318
462
9,770
14,691
13,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Agni
16
2 / 4 / 3
9,295
516
16,058
11,505
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BaconBad
Ravana
16
9 / 4 / 7
10,793
600
9,919
10,839
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Husslehoff
Izanami
16
3 / 2 / 6
10,125
563
9,266
12,080
4,000
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Jflor282
Sun Wukong
19
4 / 2 / 7
11,487
638
11,687
20,112
16,214
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ares
KAK27
Ares
14
4 / 1 / 11
9,739
541
9,067
13,918
13,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
electk9
Persephone
17
8 / 2 / 8
11,490
638
15,457
8,765
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
11
Kills
28
28
Deaths
11
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ravana
BaconBad
Ravana
9
4
7
3.13
L
2
3
1
0.83
W
Izanami
Husslehoff
Izanami
3
2
6
3
L
Mercury
JP2III
Mercury
5
8
3
0.81
W
Sun Wukong
Jflor282
Sun Wukong
4
2
7
3.75
W
Ares
KAK27
Ares
4
1
11
9.5
L
2
8
2
0.38
L
0
5
2
0.2
L
Agni
2
4
3
0.88
W
Persephone
electk9
Persephone
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,836
Damage
55,396
71,202
Taken
65,714
40,210
Mitigated
41,226
9,914
Healing
20,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
BaconBad
Ravana
9,919
2,559
0
2,320
10,839
4,715
0
4,310
6,529
0
51,517
L
5,370
3,053
0
2,332
9,036
2,821
0
2,911
6,125
0
42,724
W
Izanami
Husslehoff
Izanami
9,266
6,285
0
3,745
12,080
4,000
5,596
3,736
8,344
0
75,259
L
Mercury
JP2III
Mercury
7,786
4,980
0
940
16,470
5,084
0
2,860
13,610
0
68,089
W
Sun Wukong
Jflor282
Sun Wukong
11,687
3,613
0
9,835
20,112
16,214
444
1,194
18,918
0
82,313
W
Ares
KAK27
Ares
9,067
297
0
1,725
13,918
13,221
302
6,724
7,194
30,056
0
L
4,852
330
0
1,203
19,500
14,620
0
12,249
7,251
21,981
596
L
9,770
4,340
0
3,481
14,691
13,886
630
1,686
13,005
0
51,119
L
Agni
16,058
519
81
1,877
11,505
3,799
0
4,818
6,687
72,143
0
W
Persephone
electk9
Persephone
15,457
680
0
3,053
8,765
3,076
1,916
4,721
4,042
73,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,225
Gold Earned
53,634
458
Minions Killed
524
0
Camps Cleared
0
1,730,441
Distance Traveled
1,760,832
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,793
600
77
4
0
369,061
5
L
Neith
8,322
462
80
4
0
315,352
3
W
Izanami
10,125
563
122
7
0
321,490
4
L
Mercury
10,075
560
122
7
0
377,158
2
W
Sun Wukong
11,487
638
169
9
0
330,563
4
W
Ares
9,739
541
40
2
0
385,773
6
L
Ares
8,215
456
33
2
0
338,005
2
L
Osiris
8,318
462
95
5
0
349,567
6
L
Agni
9,295
516
128
7
0
350,359
7
W
Persephone
11,490
638
116
6
0
353,945
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role