Player Matchup

Chaac
Chaac
Hiiro Kami
Chaac
Level 60
God Stats
17W - 19L
1,596 SR
Queue Stats
322W - 505L
1,218 Elo+
Party 2
Da Ji
Da Ji
SoulSteal56
Da Ji
Level 28
God Stats
0W - 1L
1,375 SR
Queue Stats
34W - 58L
1,199 Elo+
Party 2
Baron Samedi
Baron Samedi
qosivet
Baron Samedi
Level 61
God Stats
0W - 2L
1,591 SR
Queue Stats
16W - 31L
1,179 Elo+
Party 2
Team Averages
Level 50
1,521 SR
1,199 Elo+

VS

Team Averages
Level 129
1,334 SR
1,417 Elo+
Ravana
Ravana
H0TxMAY0NNAISE
Ravana
Level 152
God Stats
40W - 47L
1,511 SR
Queue Stats
1,144W - 1,185L
1,515 Elo+
Party 1
Thoth
Thoth
Mi1konUrFace
Thoth
Level 149
God Stats
5W - 13L
993 SR
Queue Stats
662W - 649L
1,527 Elo+
Party 1
Cabrakan
Cabrakan
The716DarkJoker
Cabrakan
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 71L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 2 / 1
7,056
641
4,712
14,508
8,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 4 / 1
6,948
632
3,189
7,754
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
qosivet
Baron Samedi
10
0 / 6 / 3
6,744
613
4,385
10,014
2,776
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 3
9,636
876
11,155
7,087
5,280
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 3 / 5
8,220
747
11,398
6,514
2,197
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
13
2 / 0 / 9
9,233
839
3,922
6,636
8,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
12
12
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
8
0
3
9.5
L
Chaac
2
2
1
1.25
W
2
3
5
1.5
L
1
4
1
0.38
W
Cabrakan
2
0
9
6.5
L
Baron Samedi
qosivet
Baron Samedi
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,286
Damage
26,475
32,276
Taken
20,237
14,476
Mitigated
15,915
6,551
Healing
4,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,155
3,911
0
1,469
7,087
5,280
508
500
6,466
0
42,349
L
Chaac
4,712
1,538
0
3,934
14,508
8,568
0
7,379
7,129
0
13,063
W
11,398
210
163
856
6,514
2,197
940
1,819
4,538
40,037
0
L
3,189
471
0
20
7,754
3,132
0
3,051
4,703
0
16,402
W
Cabrakan
3,922
780
0
2,067
6,636
8,438
514
2,282
4,078
12,022
0
L
Baron Samedi
qosivet
Baron Samedi
4,385
444
462
2,135
10,014
2,776
0
5,111
4,903
15,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,748
Gold Earned
27,089
76
Minions Killed
137
2
Camps Cleared
8
517,372
Distance Traveled
629,835
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,636
876
55
5
4
224,811
3
L
Chaac
7,056
641
13
1
0
198,486
0
W
Thoth
8,220
747
64
6
3
214,743
1
L
Da Ji
6,948
632
39
4
1
160,949
3
W
Cabrakan
9,233
839
18
2
1
190,281
2
L
Baron Samedi
6,744
613
24
2
1
157,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role