Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Artegal
Set
Level 129
God Stats
1W - 4L
1,394 SR
Queue Stats
56W - 54L
1,472 Elo+
Solo
Merlin
Merlin
BeDejoLarry
Merlin
Level 92
God Stats
1W - 2L
1,841 SR
Queue Stats
28W - 48L
1,413 Elo+
Party 1
Cu Chulainn
Cu Chulainn
GrimZombie420
Cu Chulainn
Level 138
God Stats
29W - 23L
1,678 SR
Queue Stats
263W - 263L
1,586 Elo+
Solo
Izanami
Izanami
NoJustSenpai
Izanami
Level 140
God Stats
3W - 3L
1,629 SR
Queue Stats
92W - 126L
1,435 Elo+
Party 1
Team Averages
Level 118
1,608 SR
1,481 Elo+

VS

Team Averages
Level 97
1,510 SR
1,429 Elo+
Thanatos
Thanatos
CaioAB_
Thanatos
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 49L
1,296 Elo+
Party 2
Cerberus
Cerberus
GoRDoX_1994
Cerberus
Level 89
God Stats
2W - 0L
1,544 SR
Queue Stats
5W - 6L
1,415 Elo+
Party 2
Danzaburou
Danzaburou
TheGaryFairy
Danzaburou
Level 123
God Stats
9W - 9L
1,571 SR
Queue Stats
196W - 176L
1,581 Elo+
Solo
Janus
Janus
erexsean3
Janus
Level 81
God Stats
7W - 6L
1,544 SR
Queue Stats
66W - 69L
1,559 Elo+
Solo
Merlin
Merlin
xDenguEx
Merlin
Level 69
God Stats
5W - 5L
1,393 SR
Queue Stats
29W - 53L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
3 / 1 / 5
8,414
765
8,336
12,586
11,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
14
4 / 5 / 0
7,692
699
6,502
9,655
6,215
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
15
0 / 1 / 4
7,948
723
4,034
4,121
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
GrimZombie420
Cu Chulainn
15
3 / 1 / 2
8,217
747
6,405
12,309
9,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
NoJustSenpai
Izanami
12
0 / 0 / 1
6,822
620
949
2,557
652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CaioAB_
Thanatos
13
0 / 3 / 2
6,887
626
3,340
7,511
3,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
GoRDoX_1994
Cerberus
15
2 / 1 / 2
8,168
743
4,032
10,182
6,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TheGaryFairy
Danzaburou
16
5 / 3 / 1
9,129
830
13,581
10,588
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
erexsean3
Janus
15
1 / 2 / 1
7,869
715
4,358
5,904
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
xDenguEx
Merlin
14
0 / 1 / 4
7,441
676
6,685
4,242
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
10
Kills
8
8
Deaths
10
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
1
5
5.5
L
Set
4
5
0
0.8
L
Merlin
0
1
4
2
W
Thanatos
CaioAB_
Thanatos
0
3
2
0.33
W
Cerberus
GoRDoX_1994
Cerberus
2
1
2
3
L
Cu Chulainn
GrimZombie420
Cu Chulainn
3
1
2
4
L
Izanami
NoJustSenpai
Izanami
0
0
1
0.5
W
Danzaburou
TheGaryFairy
Danzaburou
5
3
1
1.83
W
Janus
erexsean3
Janus
1
2
1
0.75
W
Merlin
xDenguEx
Merlin
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,226
Damage
31,996
41,228
Taken
38,427
29,204
Mitigated
18,231
6,665
Healing
11,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,336
1,578
389
1,957
12,586
11,324
108
3,535
8,833
21,598
0
L
Set
6,502
2,695
0
366
9,655
6,215
0
3,697
5,887
0
14,058
L
Merlin
4,034
37
0
908
4,121
1,783
0
2,739
1,382
31,011
0
W
Thanatos
CaioAB_
Thanatos
3,340
542
81
3,641
7,511
3,649
0
3,689
3,650
0
11,615
W
Cerberus
GoRDoX_1994
Cerberus
4,032
77
32
2,378
10,182
6,709
193
1,976
8,164
26,413
0
L
Cu Chulainn
GrimZombie420
Cu Chulainn
6,405
625
357
2,577
12,309
9,230
0
3,041
9,234
4,878
23,125
L
Izanami
NoJustSenpai
Izanami
949
467
0
111
2,557
652
0
2,063
494
0
12,628
W
Danzaburou
TheGaryFairy
Danzaburou
13,581
5,821
0
3,963
10,588
4,442
939
3,749
6,753
0
35,468
W
Janus
erexsean3
Janus
4,358
102
0
245
5,904
1,890
400
1,066
4,748
31,205
0
W
Merlin
xDenguEx
Merlin
6,685
261
212
523
4,242
1,541
541
2,242
1,874
21,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,093
Gold Earned
39,494
203
Minions Killed
238
0
Camps Cleared
0
1,016,773
Distance Traveled
1,104,563
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,414
765
29
3
0
224,696
1
L
Set
7,692
699
17
2
0
202,440
3
L
Merlin
7,948
723
81
7
0
201,149
1
W
Thanatos
6,887
626
16
1
0
226,225
2
W
Cerberus
8,168
743
84
8
0
243,594
0
L
Cu Chulainn
8,217
747
48
4
0
234,100
3
L
Izanami
6,822
620
28
3
0
154,388
2
W
Danzaburou
9,129
830
53
5
0
190,499
3
W
Janus
7,869
715
54
5
0
232,630
5
W
Merlin
7,441
676
31
3
0
211,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role