Player Matchup

Tsukuyomi
Tsukuyomi
CityInSlumber
Tsukuyomi
Level 119
God Stats
22W - 9L
1,731 SR
Queue Stats
171W - 216L
1,471 Elo+
Party 1
Hachiman
Hachiman
Doomlam
Hachiman
Level 27
God Stats
2W - 2L
1,737 SR
Queue Stats
7W - 25L
1,165 Elo+
Party 3
Sylvanus
Sylvanus
FergNa5ty
Sylvanus
Level 108
God Stats
6W - 1L
1,258 SR
Queue Stats
297W - 339L
1,497 Elo+
Party 1
Nu Wa
Nu Wa
gribbyribby
Nu Wa
Level 17
God Stats
1W - 2L
1,332 SR
Queue Stats
5W - 11L
1,261 Elo+
Party 1
Chaac
Chaac
jimmyjimshadow
Chaac
Level 66
God Stats
1W - 1L
1,300 SR
Queue Stats
8W - 28L
1,165 Elo+
Party 3
Team Averages
Level 67
1,472 SR
1,312 Elo+

VS

Team Averages
Level 54
1,464 SR
1,476 Elo+
Susano
Susano
DanielDonKing
Susano
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
FeennekinTheFox
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
HapticProphet
Ymir
Level 89
God Stats
13W - 16L
1,424 SR
Queue Stats
135W - 128L
1,466 Elo+
Solo
Ullr
Ullr
WhyLokiWhy
Ullr
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
zenacu lunai
Ne Zha
Level 114
God Stats
3W - 2L
1,394 SR
Queue Stats
284W - 324L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CityInSlumber
Tsukuyomi
13
7 / 2 / 2
7,679
640
7,880
8,654
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Doomlam
Hachiman
11
6 / 2 / 3
6,895
575
7,628
7,660
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
FergNa5ty
Sylvanus
10
2 / 1 / 11
6,979
582
4,409
10,345
6,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 1 / 8
6,675
556
4,195
2,625
629
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 1 / 5
7,226
602
9,993
11,084
6,595
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 2
5,558
463
3,635
6,889
1,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 3
5,263
439
5,896
10,620
5,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 4 / 1
7,233
603
5,073
12,740
5,266
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

9
1 / 4 / 2
5,505
459
4,338
7,794
1,853
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
9
2 / 3 / 1
5,989
499
3,964
8,944
2,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
21
Kills
7
7
Deaths
21
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CityInSlumber
Tsukuyomi
7
2
2
4
L
1
5
2
0.4
W
Hachiman
Doomlam
Hachiman
6
2
3
3.75
L
0
5
3
0.3
W
Sylvanus
FergNa5ty
Sylvanus
2
1
11
7.5
L
3
4
1
0.88
L
1
4
2
0.5
W
1
1
8
5
W
5
1
5
7.5
L
Ne Zha
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,105
Damage
22,906
40,368
Taken
46,987
18,804
Mitigated
16,514
14,431
Healing
6,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CityInSlumber
Tsukuyomi
7,880
2,398
0
3,639
8,654
2,805
0
1,631
7,023
0
47,039
L
3,635
981
0
340
6,889
1,509
0
1,368
5,521
0
18,740
W
Hachiman
Doomlam
Hachiman
7,628
4,207
0
1,583
7,660
2,641
611
2,056
5,604
0
28,455
L
5,896
787
81
828
10,620
5,448
0
3,099
7,521
15,732
0
W
Sylvanus
FergNa5ty
Sylvanus
4,409
1,549
2,934
3,452
10,345
6,134
255
3,180
7,165
21,085
0
L
5,073
1,605
0
2,164
12,740
5,266
0
723
12,017
27,226
0
L
4,338
2,236
0
1,200
7,794
1,853
0
2,194
5,600
0
26,013
W
4,195
373
0
201
2,625
629
1,287
323
2,302
27,944
0
W
9,993
1,833
0
2,622
11,084
6,595
0
3,779
7,305
0
39,099
L
Ne Zha
3,964
1,144
0
1,843
8,944
2,438
0
1,220
7,724
0
25,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,454
Gold Earned
29,548
289
Minions Killed
198
0
Camps Cleared
0
1,155,188
Distance Traveled
1,140,723
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,679
640
75
6
0
254,979
3
L
Susano
5,558
463
36
3
0
229,014
0
W
Hachiman
6,895
575
58
5
0
204,328
1
L
Cthulhu
5,263
439
16
1
0
242,119
1
W
Sylvanus
6,979
582
30
3
0
214,550
0
L
Ymir
7,233
603
52
4
0
206,560
4
L
Ullr
5,505
459
43
4
0
226,490
0
W
Nu Wa
6,675
556
61
5
0
225,108
2
W
Chaac
7,226
602
65
5
0
256,223
4
L
Ne Zha
5,989
499
51
4
0
236,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role